void StatGUI() { EditorGUILayout.BeginVertical("box"); EditorGUILayout.BeginHorizontal(); var foldout = EditorUtil.GUILayout.AutoSavedFoldout("DclFoldStat", LabelLocalization.getString(LanguageStringValue.Statistics), true, null); if (foldout) { if (GUILayout.Button(LabelLocalization.getString(LanguageStringValue.Refresh))) { sceneMeta.RefreshStatistics(); } } EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel = 1; if (foldout) { GUILayout.Label(LabelLocalization.getString(LanguageStringValue.KeepTheseNumbersSmaller), EditorStyles.centeredGreyMiniLabel); var n = sceneMeta.parcels.Count; var sceneStatistics = sceneMeta.sceneStatistics; StatisticsLineGUI(LabelLocalization.getString(LanguageStringValue.Triangles), sceneStatistics.triangleCount, LimitationConfigs.GetMaxTriangles(n)); StatisticsLineGUI(LabelLocalization.getString(LanguageStringValue.Bodies), sceneStatistics.bodyCount, LimitationConfigs.GetMaxBodies(n)); StatisticsLineGUI(LabelLocalization.getString(LanguageStringValue.Entities), sceneStatistics.entityCount, LimitationConfigs.GetMaxTriangles(n)); StatisticsLineGUI(LabelLocalization.getString(LanguageStringValue.Materials), sceneStatistics.materialCount, LimitationConfigs.GetMaxMaterials(n)); StatisticsLineGUI(LabelLocalization.getString(LanguageStringValue.Textures), sceneStatistics.textureCount, LimitationConfigs.GetMaxTextures(n)); StatisticsLineGUI(LabelLocalization.getString(LanguageStringValue.Height), sceneStatistics.maxHeight, LimitationConfigs.GetMaxHeight(n)); } WarningsGUI(); EditorGUI.indentLevel = 0; EditorGUILayout.EndVertical(); }
void InfoGUI() { EditorGUILayout.BeginHorizontal(); GUILayout.Label("Statistics", EditorStyles.boldLabel, GUILayout.Width(100)); if (GUILayout.Button("Refresh")) { sceneStatistics = new SceneStatistics(); SceneTraverser.TraverseAllScene(null, null, sceneStatistics); } EditorGUILayout.EndHorizontal(); GUILayout.Label("Keep these numbers smaller than the right", EditorStyles.centeredGreyMiniLabel); var n = sceneMeta.parcels.Count; EditorGUILayout.LabelField("Triangles", string.Format("{0} / {1}", sceneStatistics.triangleCount, LimitationConfigs.GetMaxTriangles(n))); EditorGUILayout.LabelField("Entities", string.Format("{0} / {1}", sceneStatistics.entityCount, LimitationConfigs.GetMaxTriangles(n))); EditorGUILayout.LabelField("Bodies", string.Format("{0} / {1}", sceneStatistics.bodyCount, LimitationConfigs.GetMaxBodies(n))); EditorGUILayout.LabelField("Height", string.Format("{0} / {1}", sceneStatistics.maxHeight, LimitationConfigs.GetMaxHeight(n))); }