예제 #1
0
        public override void VRChat_OnUiManagerInit()
        {
            Core.s_UICreated = true;
        #if QM
            QuickMenus.InitQM();
        #endif

            MelonCoroutines.Start(Assets.LoadAssets());
            CustomPostProcessing.CreateProcessingObjects();
            Core.InternalSettingsRefresh(); // Object Sync
        }
예제 #2
0
        private new static void VRChat_OnUiManagerInit()
        {
            Core.s_UICreated = true;
            Msg("VRChat_OnUiManagerInit Sucessfully Called.");
        #if QM
            QuickMenus.InitQM();
        #endif

            Assets.LoadAssets().Coroutine();
            CustomPostProcessing.CreateProcessingObjects();
            Core.InternalSettingsRefresh(); // Object Sync
        }