private void CalculateScoresInternal(int variable, DoubleMap cache) { // calculate initial score Varset empty = new Varset(variableCount + 1); // 注意: c++だと0 double score = scoringFunction.CalculateScore(variable, empty, cache); if (score < 1) { cache[empty.ToULong()] = score; } int prunedCount = 0; for (int layer = 1; layer <= maxParents && !outOfTime; layer++) { // DEBUG Console.WriteLine("layer: " + layer + ", prunedCount: " + prunedCount); Varset variables = new Varset(variableCount + 1); // 注意: c++だと0 for (int i = 0; i < layer; i++) { variables.Set(i, true); } Varset max = new Varset(variableCount); max.Set(variableCount, true); while (variables.LessThan(max) && !outOfTime) { if (!variables.Get(variable)) { score = scoringFunction.CalculateScore(variable, variables, cache); if (score < 0) { cache[variables.ToULong()] = score; } else { prunedCount++; } } variables = variables.NextPermutation(); } if (!outOfTime) { highestCompletedLayer = layer; } } }