private object DoUnknown(BaseName name) { return new { uniqueID = name.itemID, uniqueName = name.itemName, name.typeID, name.itemName, name.itemID, name.groupID, category = name.categoryID }; }
private object DoSystem(BaseName name) { var system = from i in dataContext.mapSolarSystems where i.solarSystemID == name.itemID from c in dataContext.mapConstellations where i.constellationID == c.constellationID from r in dataContext.mapRegions where i.regionID == r.regionID select new { uniqueID = i.solarSystemID, uniqueName = i.solarSystemName, i.solarSystemID, i.solarSystemName, i.border, i.constellation, i.constellationID, i.corridor, i.factionID, i.fringe, i.hub, i.international, i.luminosity, i.radius, i.regional, i.regionID, i.security, i.securityClass, i.sunTypeID, i.x, i.xMax, i.xMin, i.y, i.yMax, i.yMin, i.z, i.zMax, i.zMin, Constellation = c, Region = r }; return (system.Count() > 0) ? system.First() : null; }
private object DoName(BaseName name) { switch ((GroupNames)name.groupID) { case GroupNames.Character: case GroupNames.Corporation: case GroupNames.Faction: case GroupNames.Neutral_Object_Oriented_bastards: default: return DoUnknown(name); } }
private object DoNpc(BaseName name) { // Grab agents var agents = from i in dataContext.agtAgents where i.agentID == name.itemID // Join info about agents (qual) join c in dataContext.agtConfigs on i.agentID equals c.agentID join r in dataContext.agtResearchAgents on i.agentID equals r.agentID join t in dataContext.agtAgentTypes on i.agentTypeID equals t.agentTypeID join n in dataContext.eveNames on i.agentID equals n.itemID select new { Agents = i, Configs = c, ResearchAgents = r }; return agents.ToList(); }
private object DoCelestial(BaseName name) { switch ((GroupCelestials)name.groupID) { case GroupCelestials.Region: case GroupCelestials.Constellation: case GroupCelestials.Star: case GroupCelestials.Planet: case GroupCelestials.Moon: case GroupCelestials.Asteroid_Belt: case GroupCelestials.Station: default: return DoUnknown(name); case GroupCelestials.Solarsystem: return DoSystem(name); } }