/// <summary> /// 用于向 Land_manager EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToLand_manager(Land_manager land_manager) { base.AddObject("Land_manager", land_manager); }
/// <summary> /// 创建新的 Land_manager 对象。 /// </summary> /// <param name="id">ID 属性的初始值。</param> /// <param name="geo_GraphID">Geo_GraphID 属性的初始值。</param> /// <param name="land_TypeID">Land_TypeID 属性的初始值。</param> /// <param name="handerState">HanderState 属性的初始值。</param> /// <param name="standardadministrativecodeSacID">StandardadministrativecodeSacID 属性的初始值。</param> /// <param name="bussnessVerID">BussnessVerID 属性的初始值。</param> public static Land_manager CreateLand_manager(global::System.Int32 id, global::System.Int32 geo_GraphID, global::System.Int32 land_TypeID, LandState handerState, global::System.Int32 standardadministrativecodeSacID, global::System.Int32 bussnessVerID) { Land_manager land_manager = new Land_manager(); land_manager.ID = id; land_manager.Geo_GraphID = geo_GraphID; land_manager.Land_TypeID = land_TypeID; land_manager.HanderState = handerState; land_manager.StandardadministrativecodeSacID = standardadministrativecodeSacID; land_manager.BussnessVerID = bussnessVerID; return land_manager; }