// private float scaleFactorX = 1; // private float scaleFactorY = 1; // private float scaleFactorZ = 1; // Use this for initialization void Start() { StartCoroutine("WaitAndLoad"); highlightGridPrefab = Resources.Load <GameObject>("HighlightGrid"); Debug.Log(highlightGridPrefab); highlightGrid = Instantiate(highlightGridPrefab, transform).GetComponent <HighlightGrid>(); }
// Use this for initialization void Start() { hasLocalHighlight = false; highlightGrid = FindObjectOfType <HighlightGrid>(); }