public static Offset <RootType> CreateRootType(FlatBufferBuilder builder, VectorOffset itemsOffset = default(VectorOffset), int stateid = 0, long time = 0) { builder.StartObject(3); RootType.AddTime(builder, time); RootType.AddStateid(builder, stateid); RootType.AddItems(builder, itemsOffset); return(RootType.EndRootType(builder)); }
public static RootType GetRootAsRootType(ByteBuffer _bb, RootType obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }