partial void UpdateTerritory(Territory instance);
partial void DeleteTerritory(Territory instance);
partial void InsertTerritory(Territory instance);
private void detach_Territories(Territory entity) { this.SendPropertyChanging(); entity.Region = null; }
private bool FilterTerritories(Territory entity) { return (entity.RegionID == this.RegionID); }
private void DetachTerritories(Territory entity) { entity.Region = null; }
private void AttachTerritories(Territory entity) { entity.Region = this; }