public void init() { main = GameObject.Find("Origami").GetComponent <OrigamiManager>().ori; buttons = new List <List <GameObject> >(); for (int i = 0; i < main.surface.Count; i++) { int k = 0; buttons.Add(new List <GameObject>()); //Debug.Log("edges" + i+ ":"+main.surface[i].edges.Count); for (int j = 0; j < main.surface[i].edges.Count; j++) { if (main.surface[i].edges[j].isEnd == false) { buttons[i].Add(Instantiate(prefab) as GameObject); buttons[i][buttons[i].Count - 1].transform.SetParent(gameObject.transform, false); buttons[i][buttons[i].Count - 1].transform.position += new Vector3(tmp * (k % 3), 0, 0); buttons[i][buttons[i].Count - 1].GetComponent <SelectEdge>().SetNum(k + 1); buttons[i][buttons[i].Count - 1].GetComponent <SelectEdge>().SetName(i + ":" + j + ":" + k); buttons[i][buttons[i].Count - 1].SetActive(false); k++; } } } active = false; }
// Use this for initialization void Start() { ori = new DataSet.Origami(irogami, irogamiSelected); kata = new DataSet.Orikata(); load(); GameObject.Find("ButtonManager").GetComponent <EdgesButtonController>().init(); befselecting = -1; }