예제 #1
0
 public GameRoom()
 {
     _room = this;
     //RoomID = 100
     KabelType = KabelType.unknow;
     //ZielKarte = null;
     PlayerList = new List <Player>();
     //FocusPlayer = null;
     //DefaultHerstellerKatalog = new HerstellerKatalog(KabelType.VPE);
     //DefaultBetriebsmittelKatalog = new BetriebsmittelKatalog(KabelType.VPE);
 }
예제 #2
0
 public Player(string name, GameRoom room) : this(name)
 {
     this.AtRomm = room;
 }
        public static void NextPhase(this GameRoom room)
        {
            switch (room.CurrentPhase)
            {
            case Phases.Phase1_1:
                room.CurrentPhase = Phases.Phase1_2;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                //MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase1 Schritt2 : Zieht eine Zielkarte", "Phase Massage");
                break;

            case Phases.Phase1_2:
                room.CurrentPhase = Phases.Phase1_3;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MessageBox.Show("Phase1 Schritt3 : Show ZielKarten and Creat Kalkulationtabelle", "Phase Massage");
                break;

            case Phases.Phase1_3:
                room.CurrentPhase = Phases.Phase2_1;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase2 Schritt1 : Read Informationsblatt VPE/MI", "Phase Massage");
                break;

            case Phases.Phase2_1:
                room.CurrentPhase = Phases.Phase2_2;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase2 Schritt2 : Read Dimensionierung der Betriebsmittel", "Phase Massage");
                break;

            case Phases.Phase2_2:
                room.CurrentPhase = Phases.Phase2_3;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase2 Schritt3 : Kaufen der Informationskarten.", "Phase Massage");
                break;

            case Phases.Phase2_3:
                room.CurrentPhase = Phases.Phase3_2;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase3 Schritt1 : Berechnen die Anzahl der notwendigen Maschinen, und Kauflist erstellen." +
                                "\nPhase3 Schritt2: Legen die MaschinenPlattchen in einem idealen Layout." +
                                "\n Zeit: 10min", "Phase Massage");
                break;

            case Phases.Phase3_1:
                room.CurrentPhase = Phases.Phase3_2;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase3 Schritt2 : Legen die MaschinenPlattchen in einem idealen Layout. \n Zeit: 10min", "Phase Massage");
                break;

            case Phases.Phase3_2:
                room.CurrentPhase = Phases.Phase3_3;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase3 Schritt3 : Kaufen der Layoutkarten", "Phase Massage");
                break;

            case Phases.Phase3_3:
                room.CurrentPhase = Phases.Phase3_4;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase3 Schritt4 : Layout Anpassen", "Phase Massage");
                break;

            case Phases.Phase3_4:
                room.CurrentPhase = Phases.Phase3_5;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase3 Schritt5 : Bei Bedarf, Nachkaufen der Layoutkarten und Maschinnen", "Phase Massage");
                break;

            case Phases.Phase3_5:
                room.CurrentPhase = Phases.Phase3_6;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase3 Schritt6 : Broadcast die Informationkarten fuer Phase 3", "Phase Massage");
                break;

            case Phases.Phase3_6:
                room.CurrentPhase = Phases.Phase3_7;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase3 Schritt7 : Ereigniskarten fuer Phase 3", "Phase Massage");
                break;

            case Phases.Phase3_7:
                room.CurrentPhase = Phases.Phase4_1;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase4 Schritt1 : Broadcast die Informationkarten fuer Phase 4", "Phase Massage");
                break;

            case Phases.Phase4_1:
                room.CurrentPhase = Phases.Phase4_2;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase4 Schritt2 : Ereigniskarten fuer Phase 4", "Phase Massage");
                break;

            case Phases.Phase4_2:
                room.CurrentPhase = Phases.Phase5_1;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase5 Schritt1 : Herstellen Auswahlen", "Phase Massage");
                break;

            case Phases.Phase5_1:
                room.CurrentPhase = Phases.Phase5_2;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase5 Schritt2 : Broadcast die Informationkarten fuer Phase 5", "Phase Massage");
                break;

            case Phases.Phase5_2:
                room.CurrentPhase = Phases.Phase5_3;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase5 Schritt : Ereigniskarten fuer Phase 5", "Phase Massage");
                break;

            case Phases.Phase5_3:
                room.CurrentPhase = Phases.Phase6_1;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase6 Schritt1 : Lieferungsergebnis Roll", "Phase Massage");
                break;

            case Phases.Phase6_1:
                room.CurrentPhase = Phases.Phase6_2;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase6 Schritt2 : Ereigniskarten fuer Phase 6", "Phase Massage");
                break;

            case Phases.Phase6_2:
                room.CurrentPhase = Phases.Phase7_1;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase7 Schritt1 : Broadcast die Informationkarten fuer Phase 7. \n Ereigniskarten fuer Phase 7", "Phase Massage");
                break;

            case Phases.Phase7_1:
                room.CurrentPhase = Phases.Phase7_2;
                //GUI
                MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MainWindows.W_Instance.SetPhaseButtonEnabled();
                MessageBox.Show("Phase7 Schritt2 : Berechne und Vergleichen die Punkt.", "Phase Massage");
                break;

            case Phases.Phase7_2:
                //room.CurrentPhase = Phases.Phase1_3;
                //GUI
                //MainWindows.W_Instance.ShowCurrentPhase(room.CurrentPhase);
                MessageBox.Show("End Phase");
                break;

            default:
                break;
            }
        }