예제 #1
0
        // Called when the GameObject is first created.
        protected override void Awake()
        {
            base.Awake();

            surfaceObserver = gameObject.GetComponent <SpatialMappingObserver>();
            Source          = surfaceObserver;
        }
예제 #2
0
 /// <summary>
 /// Sets the source of surface information.
 /// </summary>
 /// <param name="mappingSource">The source to switch to. Null means return to the live stream if possible.</param>
 public void SetSpatialMappingSource(SpatialMappingSource mappingSource)
 {
     Source = (mappingSource ?? surfaceObserver);
 }