private void detach_FilmActors(FilmActor entity) { this.SendPropertyChanging(); entity.Film = null; }
private void attach_FilmActors(FilmActor entity) { this.SendPropertyChanging(); entity.Film = this; }
partial void UpdateFilmActor(FilmActor instance);
partial void DeleteFilmActor(FilmActor instance);
partial void InsertFilmActor(FilmActor instance);