/// <summary> /// Adds a New UserType /// Level: Logic /// </summary> /// <param name="UserType">The UserType</param> /// <returns>True if Successful, False if Not</returns> public bool AddUserType(string UserType) { try { UserTypesRepository myRepository = new UserTypesRepository(); if (!myRepository.UserTypeExists(UserType)) { Common.UserType myUserType = new UserType(); myUserType.Type = UserType; myRepository.AddUserType(myUserType); return true; } else { return false; } } catch (Exception Exception) { throw Exception; } }
/// <summary> /// Updates a UserType /// Level: Logic /// </summary> /// <param name="UserTypeID">The UserTypeID</param> /// <param name="UserType">The UserType</param> /// <returns>UserTypeUpdate Enum</returns> public UserTypeUpdate UpdateUserType(int UserTypeID, string UserType) { try { UserTypesRepository myRepository = new UserTypesRepository(); if (myRepository.UserTypeIsRetailerOrWholesaler(UserTypeID)) { return UserTypeUpdate.LockedUserType; } else if (myRepository.UserTypeExists(UserType)) { return UserTypeUpdate.SameUserType; } else { myRepository.UpdateUserType(UserTypeID, UserType); return UserTypeUpdate.Successful; } } catch (Exception Exception) { throw Exception; } }