private static TargetingArea ParseTargetingArea(Dictionary<string, object> data) { TargetingArea area = new TargetingArea(); if (data.ContainsKey("type")) area.Type = (TargetingAreaType) Enum.Parse( typeof (TargetingAreaType), data["type"].ToString().Replace("_", ""), true); else area.Type = TargetingAreaType.EnemyOrPvP; if (data.ContainsKey("rotateAngle")) area.RotateAngle = float.Parse(data["rotateAngle"].ToString()); if (data.ContainsKey("maxHeight")) area.MaxHeight = float.Parse(data["maxHeight"].ToString()); if (data.ContainsKey("crosshairRadius")) area.CrosshairRadius = int.Parse(data["crosshairRadius"].ToString()); if (data.ContainsKey("maxCount")) area.MaxCount = int.Parse(data["maxCount"].ToString()); if (data.ContainsKey("maxRadius")) area.MaxRadius = float.Parse(data["maxRadius"].ToString()); if (data.ContainsKey("minHeight")) area.MinHeight = float.Parse(data["minHeight"].ToString()); if (data.ContainsKey("minRadius")) area.MinRadius = float.Parse(data["minRadius"].ToString()); if (data.ContainsKey("offsetAngle")) area.OffsetAngle = float.Parse(data["offsetAngle"].ToString()); if (data.ContainsKey("offsetDistance")) area.OffsetDistance = float.Parse(data["offsetDistance"].ToString()); if (data.ContainsKey("pierceDepth")) area.PierceDepth = int.Parse(data["pierceDepth"].ToString()); if (data.ContainsKey("rangeAngle")) area.RangeAngle = float.Parse(data["rangeAngle"].ToString()); if (data.ContainsKey("crosshairRadius2")) area.CrosshairRadius2 = int.Parse(data["crosshairRadius2"].ToString()); area.Effect = ParseAreaEffect(((List<Dictionary<string, object>>) data["Effect"])[0]); //HitEffect if (data.ContainsKey("Reaction")) { Dictionary<string, object> reactionData = ((List<Dictionary<string, object>>) data["Reaction"])[0]; area.ReactionBasicRate = float.Parse(reactionData["basicRate"].ToString()); area.ReactionMiniRate = float.Parse(reactionData["miniRate"].ToString()); } return area; }
private async void ProcessArea(Creature creature, Skill skill, Targeting targeting, TargetingArea area, Projectile projectile = null) { try { bool isProjectileSkill = skill.Type == SkillType.Projectile || skill.Type == SkillType.Userslug; int skillId = creature.Attack.Args.SkillId; if (isProjectileSkill) skillId += 20; if (targeting.Time > 0) await Task.Delay((int) (targeting.Time/skill.TimeRate)); int elapsed = targeting.Time; Player player = creature as Player; do { try { if (creature.LifeStats.IsDead()) return; if (area.DropItem != null) creature.Instance.AddDrop(new Item { Owner = player, ItemId = (int) area.DropItem, Count = 1, Position = Geom.ForwardPosition(creature.Position, 40), Instance = player.Instance, }); Point3D center = projectile != null ? projectile.Position.ToPoint3D() : Geom.GetNormal(creature.Position.Heading) .Multiple(area.OffsetDistance) .Add(creature.Position); int count = 0; List<Creature> targets = creature.Attack.Args.Targets.Count > 0 ? creature.Attack.Args.Targets : VisibleService.FindTargets(creature, center, projectile != null ? projectile.AttackDistance : area.MaxRadius, area.Type); foreach (Creature target in targets) { if (target != creature //Ignore checks for self-target && !isProjectileSkill && !creature.Attack.Args.IsItemSkill) { if (center.DistanceTo(target.Position) < area.MinRadius - 40) continue; if (center.DistanceTo(target.Position) > area.MaxRadius) continue; short diff = Geom.GetAngleDiff(creature.Attack.Args.StartPosition.Heading, Geom.GetHeading(center, target.Position)); //diff from 0 to 180 //area.RangeAngel from 0 to 360 if (diff * 2 > (creature.Attack.Args.IsTargetAttack ? 90 : Math.Abs(area.RangeAngle) + 10)) continue; } if (skill.TotalAtk > 0) { int damage = SeUtils.CalculateDamage(creature, target, skill.TotalAtk*area.Effect.Atk); AttackResult result = new AttackResult { AttackType = AttackType.Normal, AttackUid = creature.Attack.UID, Damage = damage, Target = target, }; result.AngleDif = Geom.GetAngleDiff(creature.Attack.Args.StartPosition.Heading, result.Target.Position.Heading); SeUtils.UpdateAttackResult(creature, result); if (result.AttackType == AttackType.Block) VisibleService.Send(target, new SpAttackShowBlock(target, skillId)); VisibleService.Send(target, new SpAttackResult(creature, skillId, result)); AiLogic.OnAttack(creature, target); AiLogic.OnAttacked(target, creature, result.Damage); if (target is Player && ((Player)target).Duel != null && player != null && ((Player)target).Duel.Equals(player.Duel) && target.LifeStats.GetHpDiffResult(damage) < 1) DuelService.FinishDuel(player); else CreatureLogic.HpChanged(target, target.LifeStats.MinusHp(result.Damage)); } if (area.Effect.HpDiff > 0) { AttackResult result = new AttackResult {HpDiff = area.Effect.HpDiff, Target = target}; PassivityProcessor.OnHeal(player, result); if(target is Player) PassivityProcessor.OnHealed((Player)target, result); CreatureLogic.HpChanged(target, target.LifeStats.PlusHp(result.HpDiff), creature); } if (area.Effect.MpDiff > 0) CreatureLogic.MpChanged(target, target.LifeStats.PlusMp(area.Effect.MpDiff), creature); if (area.Effect.AbnormalityOnCommon != null) for (int i = 0; i < area.Effect.AbnormalityOnCommon.Count; i++) AbnormalityProcessor.AddAbnormality(target, area.Effect.AbnormalityOnCommon[i], creature); if (player != null) { DuelService.ProcessDamage(player); //MP regen on combo skill if (skill.Id/10000 == 1 && player.GameStats.CombatMpRegen > 0) { CreatureLogic.MpChanged(player, player.LifeStats.PlusMp( player.MaxMp*player.GameStats.CombatMpRegen/200)); } } if (++count == area.MaxCount) break; } } catch (Exception ex) { Log.ErrorException("SkillEngine: ProcessAreaExc", ex); } if (targeting.Interval > 0) { await Task.Delay((int) (targeting.Interval/skill.TimeRate)); elapsed += targeting.Interval; } } while (targeting.Interval > 0 && elapsed < targeting.Until); } catch (Exception ex) { Log.ErrorException("SkillEngine: ProcessArea", ex); } }