예제 #1
0
        /**
         * @brief 读取数据
         *
         * @param node
         *
         * @return
         */
        public bool CollectData(SkillConfigType type, string file, string rootLabel)
        {
            bool result = false;

            switch (type)
            {
            case SkillConfigType.SCT_SKILL: {
                result = skillLogicDataMgr.CollectDataFromDBC(file, rootLabel);
            } break;

            case SkillConfigType.SCT_IMPACT: {
                result = impactLogicDataMgr.CollectDataFromDBC(file, rootLabel);
            } break;

            case SkillConfigType.SCT_SOUND: {
                result = soundLogicDataMgr.CollectDataFromDBC(file, rootLabel);
            } break;

            default: {
                LogSystem.Assert(false, "SkillConfigProvider.CollectData type error!");
            } break;
            }

            return(result);
        }
예제 #2
0
        /**
         * @brief 读取数据
         *
         * @param node
         *
         * @return
         */
        public bool CollectData(string file, string rootLabel)
        {
            bool result = false;

            result = m_DynamicSceneLogicDataMgr.CollectDataFromDBC(file, rootLabel);
            return(result);
        }
예제 #3
0
        /**
         * @brief 读取数据
         *
         * @param node
         *
         * @return
         */
        public bool CollectData(DataMap_Type type, string file, string rootLabel)
        {
            bool result = false;

            switch (type)
            {
            case DataMap_Type.DT_Unit:
            {
                result = m_UnitMgr.CollectDataFromDBC(file, rootLabel);
            } break;

            case DataMap_Type.DT_SceneLogic: {
                result = m_SceneLogicMgr.CollectDataFromDBC(file, rootLabel);
            } break;

            case DataMap_Type.DT_All:
            case DataMap_Type.DT_None:
            default:
            {
            } break;
            }

            return(result);
        }