void SetupOutboundPacket(NetOutboundPacket packet) { // Compress Packet if (packet.Compression != NetPacketCompression.None && !packet.isCompressed && ((packet.Compression == NetPacketCompression.Compress && packet.Length > 40) || (config.AutoCompressPackets && packet.Length > config.CompressPacketAfter))) { NetCompressor.Compress(packet); } // Encrypt Packet if (packet.Encrypt) { NetEncryption.EncryptPacket(packet); } }
internal void SendInternalPacket(NetOutboundPacket packet, IPEndPoint to) { packet.RemovePadding(); packet.SetId(AllocatePacketId()); if (packet.Type == NetPacketType.ConnectionRequest) { NetEncryption.EncryptPacket(packet); } packet.PrependHeader(); if (NetLogger.LogPacketSends && !IsPingPacket(packet.Type)) { NetLogger.LogVerbose("[Outbound:{0}] {1}", to, packet.ToInternalString()); } SendDataToSocket(packet.data, to, false); }
bool HandlePartial(ref NetInboundPacket packet) { // Read the partials header (6 bytes) ushort partialId = packet.ReadUInt16(); byte index = packet.ReadByte(); byte numPartials = packet.ReadByte(); ushort partialSize = packet.ReadUInt16(); PartialPacket partial; // See if the partial already exists if (!packet.Sender.Partials.TryGetValue(partialId, out partial)) { // Since the partial doesn't exist, create one. if (!packet.Sender.Partials.TryAdd(partialId, partial = new PartialPacket(packet.Sender, partialId, numPartials, partialSize))) { //NetLogger.LogError("[Partial:{0}:{1}] Failed to add new partial!", packet.Sender.EndPoint, partialId); //return false; // TODO: See if theres a better way to handle this partial packet concurrency issue // If for some reason, two partials are processed simultaneously, // and it tried adding two packets at once, // we'll just grab the packet created by the other and move on. partial = packet.Sender.Partials[partialId]; } else { if (NetLogger.LogPartials) { NetLogger.LogVerbose("[Partial:{0}:{1}] Starting new; NumPackets: {2}; PacketSize: {3}b", packet.Sender, partialId, numPartials, partialSize); } } } // Add the current partial if (partial.AddPacket(index, packet.ReadBytes(partialSize))) { if (NetLogger.LogPartials) { NetLogger.LogVerbose("[Partial:{0}:{1}] Adding index: {2}; PacketsLeft: {3}", packet.Sender, partialId, index, partial.numPartials - partial.numPartialsReceived); } // Check if the partial is complete if (partial.numPartialsReceived >= partial.numPartials) { // Remove the partial from the connections queue if (packet.Sender.Partials.TryRemove(partial.id, out partial)) { // Save the old sender NetConnection sender = packet.Sender; // Construct the final packet packet = partial.Construct(packet); // Reset the packets parameters packet.ReadOnly = true; if (NetLogger.LogPartials) { NetLogger.LogVerbose("[Partial:{0}:{1}] Constructed final partial; FullSize: {2}b", sender, partialId, packet.Length); } // Process the partial like a physical packet packet.position = 0; if (packet.ReadHeader()) { if (packet.isEncrypted) { NetEncryption.DecryptPacket(packet); } if (packet.isCompressed) { NetCompressor.Decompress(packet); } // Update the stats packet.Sender.PartialPacketReceived(numPartials); // Tell the caller this partial is ready! return(true); } else { // Bad stuff happened NetLogger.LogWarning("[Partial:{0}:{1}] Constructed partial packet had invalid header!", sender, partialId); return(false); } } else { NetLogger.LogError("[Partial:{0}:{1}] Failed to remove completed partial!", packet.Sender, partialId); } } } // Tell the caller this partial is not complete return(false); }
void PacketReceived(byte[] data, IPEndPoint sender, bool parentWasChunk = false) { NetInboundPacketBase packet; NetInboundPacket connectionyPacket = null; bool connectionless; NetConnection senderConn; if (Connections.TryGetValue(sender, out senderConn)) { connectionless = false; packet = connectionyPacket = new NetInboundPacket(senderConn, data); if (!parentWasChunk) { senderConn.PhysicalPacketReceived(); } else { senderConn.PacketReceived(); } } else { connectionless = true; packet = new NetConnectionlessInboundPacket(sender, data); } if (packet.ReadHeader()) { if (packet.isChunked) { byte[][] chunks = packet.GetChunked(); for (int i = 0; i < chunks.Length; i++) { PacketReceived(chunks[i], sender, true); } } else { if (packet.Type == NetPacketType.MTUTest) { return; } if (ignoredConnections.Count > 0 && ignoredConnections.ContainsKey(sender)) { return; } bool packetAlreadyReceived = connectionless ? false : !connectionyPacket.Sender.TryHandlePacket(packet.Id); if (NetLogger.LogPacketReceives && !IsPingPacket(packet.Type) && !packetAlreadyReceived) { NetLogger.LogVerbose("[Inbound:{0}] {1}", sender, packet.ToInternalString()); } if (packet.isReliable && !connectionless) { ReplyAck(connectionyPacket, sender); } else if (packet.isReliable && connectionless) { AddWatchedConnection(sender, "Sent reliable connectionless packet"); } if (packetAlreadyReceived) { if (NetLogger.LogAlreadyHandledPackets) { NetLogger.LogWarning("[DUPLICATE PACKET:{0}] Ignoring packet {1}", sender, packet.Id); } return; } if (packet.isEncrypted) { NetEncryption.DecryptPacket(packet); } if (packet.isCompressed) { NetCompressor.Decompress(packet); } if (packet.isPartial) { if (connectionyPacket == null) { AddWatchedConnection(sender, "Sent connectionless partial packet"); return; } if (!HandlePartial(ref connectionyPacket)) { // Partial is not complete yet, so just return return; } else { // Partial is complete, so overrite the current // packet with the completed packet. packet = connectionyPacket; } } if (connectionless) { HandleConnectionlessInboundPacket((NetConnectionlessInboundPacket)packet); } else { HandleInboundPacket((NetInboundPacket)packet); } } } else { AddWatchedConnection(sender, "Sent packet with invalid signature"); } }