예제 #1
0
 public Aisling()
 {
     OffenseElement = ElementManager.Element.None;
     DefenseElement = ElementManager.Element.None;
     LegendBook     = new Legend();
     ClanTitle      = string.Empty;
     ClanRank       = string.Empty;
     LoggedIn       = false;
     ActiveStatus   = ActivityStatus.Awake;
     PortalSession  = new PortalSession();
     Quests         = new List <Quest>();
     PartyStatus    = GroupStatus.AcceptingRequests;
     Remains        = new CursedSachel(this);
     ActiveReactor  = null;
     DiscoveredMaps = new List <int>();
     Popups         = new List <Popup>();
     GroupId        = 0;
 }
예제 #2
0
 public Aisling()
 {
     OffenseElement  = ElementManager.Element.None;
     DefenseElement  = ElementManager.Element.None;
     Clan            = "";
     Nation          = 3;
     Flags           = AislingFlags.Normal;
     LegendBook      = new Legend();
     ClanTitle       = string.Empty;
     ClanRank        = string.Empty;
     ActiveSpellInfo = null;
     LoggedIn        = false;
     ActiveStatus    = ActivityStatus.Awake;
     PortalSession   = new PortalSession();
     Quests          = new List <Quest>();
     PartyStatus     = GroupStatus.AcceptingRequests;
     InvitePrivleges = true;
     LeaderPrivleges = false;
 }
예제 #3
0
 public Aisling()
 {
     OffenseElement  = ElementManager.Element.None;
     DefenseElement  = ElementManager.Element.None;
     Clan            = string.Empty;
     Flags           = AislingFlags.Normal;
     LegendBook      = new Legend();
     ClanTitle       = string.Empty;
     ClanRank        = string.Empty;
     ActiveSpellInfo = null;
     LoggedIn        = false;
     ActiveStatus    = ActivityStatus.Awake;
     PortalSession   = new PortalSession();
     Quests          = new List <Quest>();
     PartyStatus     = GroupStatus.AcceptingRequests;
     InvitePrivleges = true;
     LeaderPrivleges = false;
     Remains         = new CursedSachel(this);
     ActiveReactor   = null;
     LookupTime      = DateTime.UtcNow;
 }