public Aisling() { OffenseElement = ElementManager.Element.None; DefenseElement = ElementManager.Element.None; LegendBook = new Legend(); ClanTitle = string.Empty; ClanRank = string.Empty; LoggedIn = false; ActiveStatus = ActivityStatus.Awake; PortalSession = new PortalSession(); Quests = new List <Quest>(); PartyStatus = GroupStatus.AcceptingRequests; Remains = new CursedSachel(this); ActiveReactor = null; DiscoveredMaps = new List <int>(); Popups = new List <Popup>(); GroupId = 0; }
public Aisling() { OffenseElement = ElementManager.Element.None; DefenseElement = ElementManager.Element.None; Clan = ""; Nation = 3; Flags = AislingFlags.Normal; LegendBook = new Legend(); ClanTitle = string.Empty; ClanRank = string.Empty; ActiveSpellInfo = null; LoggedIn = false; ActiveStatus = ActivityStatus.Awake; PortalSession = new PortalSession(); Quests = new List <Quest>(); PartyStatus = GroupStatus.AcceptingRequests; InvitePrivleges = true; LeaderPrivleges = false; }
public Aisling() { OffenseElement = ElementManager.Element.None; DefenseElement = ElementManager.Element.None; Clan = string.Empty; Flags = AislingFlags.Normal; LegendBook = new Legend(); ClanTitle = string.Empty; ClanRank = string.Empty; ActiveSpellInfo = null; LoggedIn = false; ActiveStatus = ActivityStatus.Awake; PortalSession = new PortalSession(); Quests = new List <Quest>(); PartyStatus = GroupStatus.AcceptingRequests; InvitePrivleges = true; LeaderPrivleges = false; Remains = new CursedSachel(this); ActiveReactor = null; LookupTime = DateTime.UtcNow; }