예제 #1
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 /* Get an outgoing GameplayEffectSpec that is ready to be applied to other things. */
 public FGameplayEffectSpecHandle MakeOutgoingSpec(UGameplayEffect GameplayEffectClass, float Level,
                                                   FGameplayEffectContextHandle Context)
 {
     return(null);
 }
예제 #2
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 // Can be called manually but it is preferred to use the 3 parameter ructor
 public void Initialize(UGameplayEffect InDef, FGameplayEffectContextHandle InEffectContext,
                        float Level = FGameplayEffectConstants.INVALID_LEVEL)
 {
 }
예제 #3
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 FGameplayEffectSpec(UGameplayEffect InDef, FGameplayEffectContextHandle InEffectContext,
                     float Level)
 {
 }
예제 #4
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 FGameplayEffectSpec(FGameplayEffectSpec Other, FGameplayEffectContextHandle InEffectContext)
 {
 }
예제 #5
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 /* Set the context info: who and where this spec came from. */
 public void SetContext(FGameplayEffectContextHandle NewEffectContext)
 {
 }