/** Refreshes the cached StartWorldTime for this effect. To be used when the server/client world time delta changes significantly to keep the start time in sync. */ public void RecomputeStartWorldTime(FActiveGameplayEffectsContainer InArray) { }
public void CheckOngoingTagRequirements(CGameplayTagContainer OwnerTags, FActiveGameplayEffectsContainer OwningContainer, bool bInvokeGameplayCueEvents = false) { }