예제 #1
0
/** Refreshes the cached StartWorldTime for this effect. To be used when the server/client world time delta changes significantly to keep the start time in sync. */
        public void RecomputeStartWorldTime(FActiveGameplayEffectsContainer InArray)
        {
        }
예제 #2
0
 public void CheckOngoingTagRequirements(CGameplayTagContainer OwnerTags,
                                         FActiveGameplayEffectsContainer OwningContainer,
                                         bool bInvokeGameplayCueEvents = false)
 {
 }