/// <summary> /// Creates a new DarkRiftClient object with specified cache settings. /// </summary> /// <param name="objectCacheSettings">The settings for the object cache.</param> public DarkRiftClient(ClientObjectCacheSettings objectCacheSettings) { ObjectCache.Initialize(objectCacheSettings); ClientObjectCache.Initialize(objectCacheSettings); this.RoundTripTime = new RoundTripTimeHelper(10, 10); }
public DarkRiftClient(ObjectCacheSettings objectCacheSettings) { ObjectCache.Initialize(objectCacheSettings); if (objectCacheSettings is ClientObjectCacheSettings settings) { ClientObjectCache.Initialize(settings); } else { ClientObjectCacheSettings clientObjectCacheSettings = new ClientObjectCacheSettings { MaxMessageReceivedEventArgs = 4 }; ClientObjectCache.Initialize(clientObjectCacheSettings); } this.RoundTripTime = new RoundTripTimeHelper(10, 10); }
/// <summary> /// Initializes the object cache. /// </summary> /// <remarks> /// Normally, initializing the object cache is handled for you when you create a server or client /// however there are times when it is necessary to initialize it without creating a server or client /// such as during testing. This method can be used to initialize the cache in those circumstances. /// /// If the cache is already initialized this method will do nothing. /// /// This method will also initialize the <see cref="ObjectCache"/>. /// </remarks> /// <param name="settings"></param> //DR3 Make static public void InitializeObjectCache(ClientObjectCacheSettings settings) { ObjectCache.Initialize(settings); ClientObjectCache.Initialize(settings); }