public static void Reset() { lock (Client.eventLock) { singleton = new LockSystem(); } }
public DMPGame(Settings dmpSettings, UniverseSyncCache universeSyncCache, ModWorker modWorker, ConnectionWindow connectionWindow, DMPModInterface dmpModInterface, ToolbarSupport toolbarSupport, OptionsWindow optionsWindow) { this.dmpSettings = dmpSettings; this.universeSyncCache = universeSyncCache; this.modWorker = modWorker; this.connectionWindow = connectionWindow; this.dmpModInterface = dmpModInterface; this.configNodeSerializer = new ConfigNodeSerializer(); this.posistionStatistics = new PosistionStatistics(); this.networkWorker = new NetworkWorker(this, dmpSettings, connectionWindow, modWorker, configNodeSerializer); this.adminSystem = new AdminSystem(dmpSettings); this.flagSyncer = new FlagSyncer(this, dmpSettings, networkWorker); this.lockSystem = new LockSystem(dmpSettings, networkWorker); this.partKiller = new PartKiller(lockSystem); this.dynamicTickWorker = new DynamicTickWorker(this, networkWorker); this.kerbalReassigner = new KerbalReassigner(); this.vesselPackedUpdater = new VesselInterFrameUpdater(lockSystem, posistionStatistics, dmpSettings); this.vesselWorker = new VesselWorker(this, dmpSettings, modWorker, lockSystem, networkWorker, configNodeSerializer, dynamicTickWorker, kerbalReassigner, partKiller, posistionStatistics, vesselPackedUpdater); this.scenarioWorker = new ScenarioWorker(this, vesselWorker, configNodeSerializer, networkWorker); this.playerStatusWorker = new PlayerStatusWorker(this, dmpSettings, vesselWorker, lockSystem, networkWorker); this.timeSyncer = new TimeSyncer(this, networkWorker, vesselWorker); this.warpWorker = new WarpWorker(this, dmpSettings, timeSyncer, networkWorker, playerStatusWorker); this.chatWorker = new ChatWorker(this, dmpSettings, networkWorker, adminSystem, playerStatusWorker); this.screenshotWorker = new ScreenshotWorker(this, dmpSettings, chatWorker, networkWorker, playerStatusWorker); this.vesselRecorder = new VesselRecorder(this, warpWorker, vesselWorker); this.debugWindow = new DebugWindow(this, dmpSettings, timeSyncer, networkWorker, vesselWorker, dynamicTickWorker, warpWorker, vesselRecorder, posistionStatistics); this.craftLibraryWorker = new CraftLibraryWorker(this, dmpSettings, networkWorker); this.hackyInAtmoLoader = new HackyInAtmoLoader(this, lockSystem, vesselWorker); this.asteroidWorker = new AsteroidWorker(this, lockSystem, networkWorker, vesselWorker); this.playerColorWorker = new PlayerColorWorker(dmpSettings, lockSystem, networkWorker); this.playerStatusWindow = new PlayerStatusWindow(this, dmpSettings, warpWorker, chatWorker, craftLibraryWorker, debugWindow, screenshotWorker, timeSyncer, playerStatusWorker, optionsWindow, playerColorWorker); this.playerColorWorker.SetDependencies(playerStatusWindow); this.vesselWorker.SetDependencies(hackyInAtmoLoader, timeSyncer, asteroidWorker, chatWorker, playerStatusWorker); this.networkWorker.SetDependencies(timeSyncer, warpWorker, chatWorker, playerColorWorker, flagSyncer, partKiller, kerbalReassigner, asteroidWorker, vesselWorker, hackyInAtmoLoader, playerStatusWorker, scenarioWorker, dynamicTickWorker, craftLibraryWorker, screenshotWorker, toolbarSupport, adminSystem, lockSystem, dmpModInterface, universeSyncCache, vesselRecorder); optionsWindow.SetDependencies(this, networkWorker, playerColorWorker); this.dmpModInterface.DMPRun(networkWorker); this.stopEvent.Add(this.chatWorker.Stop); this.stopEvent.Add(this.craftLibraryWorker.Stop); this.stopEvent.Add(this.debugWindow.Stop); this.stopEvent.Add(this.dynamicTickWorker.Stop); this.stopEvent.Add(this.flagSyncer.Stop); this.stopEvent.Add(this.hackyInAtmoLoader.Stop); this.stopEvent.Add(this.kerbalReassigner.Stop); this.stopEvent.Add(this.playerColorWorker.Stop); this.stopEvent.Add(this.playerStatusWindow.Stop); this.stopEvent.Add(this.playerStatusWorker.Stop); this.stopEvent.Add(this.partKiller.Stop); this.stopEvent.Add(this.scenarioWorker.Stop); this.stopEvent.Add(this.screenshotWorker.Stop); this.stopEvent.Add(this.timeSyncer.Stop); this.stopEvent.Add(toolbarSupport.Stop); this.stopEvent.Add(optionsWindow.Stop); this.stopEvent.Add(this.vesselWorker.Stop); this.stopEvent.Add(this.warpWorker.Stop); this.stopEvent.Add(this.asteroidWorker.Stop); this.stopEvent.Add(this.vesselRecorder.Stop); }
public AsteroidWorker(DMPGame dmpGame, LockSystem lockSystem, NetworkWorker networkWorker, VesselWorker vesselWorker) { this.dmpGame = dmpGame; this.lockSystem = lockSystem; this.networkWorker = networkWorker; this.vesselWorker = vesselWorker; this.dmpGame.updateEvent.Add(Update); GameEvents.onVesselCreate.Add(OnVesselCreate); }
public ScenarioWorker(DMPGame dmpGame, VesselWorker vesselWorker, ConfigNodeSerializer configNodeSerializer, NetworkWorker networkWorker, LockSystem lockSystem) { this.dmpGame = dmpGame; this.vesselWorker = vesselWorker; this.configNodeSerializer = configNodeSerializer; this.networkWorker = networkWorker; this.lockSystem = lockSystem; dmpGame.updateEvent.Add(Update); }
public PermissionsWindow(DMPGame dmpGame, Settings dmpSettings, Groups groups, Permissions permissions, LockSystem lockSystem) { this.dmpGame = dmpGame; this.dmpSettings = dmpSettings; this.groups = groups; this.permissions = permissions; this.lockSystem = lockSystem; dmpGame.drawEvent.Add(Draw); }
public PlayerColorWorker(DMPGame dmpGame, Settings dmpSettings, LockSystem lockSystem, NetworkWorker networkWorker) { this.dmpGame = dmpGame; this.dmpSettings = dmpSettings; this.lockSystem = lockSystem; this.networkWorker = networkWorker; updateEvent = new NamedAction(Update); dmpGame.updateEvent.Add(updateEvent); }
public PlayerStatusWorker(DMPGame dmpGame, Settings dmpSettings, VesselWorker vesselWorker, LockSystem lockSystem, NetworkWorker networkWorker) { this.dmpGame = dmpGame; this.vesselWorker = vesselWorker; this.lockSystem = lockSystem; this.networkWorker = networkWorker; myPlayerStatus = new PlayerStatus(); myPlayerStatus.playerName = dmpSettings.playerName; myPlayerStatus.statusText = "Syncing"; dmpGame.updateEvent.Add(Update); }
public PlayerStatusWorker(DMPGame dmpGame, Settings dmpSettings, VesselWorker vesselWorker, LockSystem lockSystem, NetworkWorker networkWorker, Permissions permissions) { this.dmpGame = dmpGame; this.vesselWorker = vesselWorker; this.lockSystem = lockSystem; this.networkWorker = networkWorker; this.permissions = permissions; myPlayerStatus = new PlayerStatus(); myPlayerStatus.playerName = dmpSettings.playerName; myPlayerStatus.statusText = "Syncing"; updateAction = new NamedAction(Update); dmpGame.updateEvent.Add(updateAction); }
public PlayerColorWorker(Settings dmpSettings, LockSystem lockSystem, NetworkWorker networkWorker) { this.dmpSettings = dmpSettings; this.lockSystem = lockSystem; this.networkWorker = networkWorker; }
public VesselInterFrameUpdater(LockSystem lockSystem, PosistionStatistics posistionStatistics, Settings dmpSettings) { this.lockSystem = lockSystem; this.posistionStatistics = posistionStatistics; this.dmpSettings = dmpSettings; }
public PartKiller(LockSystem lockSystem) { this.lockSystem = lockSystem; }
public VesselPackedUpdater(LockSystem lockSystem, PosistionStatistics posistionStatistics) { this.lockSystem = lockSystem; this.posistionStatistics = posistionStatistics; }