예제 #1
0
 ///////////////////////////////////////////////////////////////////////////
 // Despawn Pet
 ///////////////////////////////////////////////////////////////////////////
 public static byte[] PetSpawn(int petid, byte type, pet_obj o)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_PLAYER_SPAWN_PET);   //Select Opcode
     Writer.DWord(petid);                              //Pet ID
     switch (type)
     {
         case 1:
             //Despawn pet
             Writer.Byte(1);
             break;
         case 2:
             //Rename pet respawn
             Writer.Byte(5);
             Writer.Text(o.Petname);
             break;
         case 3:
             //Attack pet respawn for exp info
             Writer.Byte(3);//Static
             Writer.LWord(o.exp);//New exp
             Writer.DWord(o.OwnerID);//Owner id
             break;
     }
     return Writer.GetBytes();
 }
예제 #2
0
 public static byte[] AttackPetHGP(pet_obj c)
 {
     PacketWriter writer = new PacketWriter();
     writer.Create(Systems.SERVER_PET_HGP);
     writer.DWord(c.UniqueID);
     writer.Byte(3);
     writer.Byte(0);
     writer.Byte(0);
     return writer.GetBytes();
 }
예제 #3
0
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 // Horse Stats
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 public static byte[] Pet_Information(int id, int model, int hp, int charid, pet_obj o)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_PET_INFORMATION);  //Select opcode
     Writer.DWord(id);                               //Horse ID
     Writer.DWord(model);                            //Horse Model
     Writer.DWord(hp);                               //Horse HP
     Writer.DWord(hp);                               //Horse SEC HP
     Writer.Byte(0);                                 //Static byte ?
     return Writer.GetBytes();
 }
예제 #4
0
 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 // Close Pets
 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 public void ClosePet(int petid, pet_obj o)
 {
     try
     {
         if (petid == o.UniqueID && o != null)
         {
             Send(Packet.PetSpawn(petid, 1, o));
             //Below is for icon change from flashing to none flashing in inventory
             //client.Send(Packet.ChangeStatus(0,6, //Slot here //));
             o.DeSpawnMe();
         }
     }
     catch (Exception ex)
     {
         Systems.Debugger.Write(ex);
     }
 }
예제 #5
0
 ///////////////////////////////////////////////////////////////////////////
 // Grab pet information packet
 ///////////////////////////////////////////////////////////////////////////
 public static byte[] Pet_Information_grab(pet_obj o, byte slot)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_PET_INFORMATION);
     try
     {
         //////////////////////////////////////////////////////////////////////////////////////
         // Grabpet structure
         //////////////////////////////////////////////////////////////////////////////////////
         Writer.DWord(o.UniqueID);                   //Unique ID
         Writer.DWord(o.Model);                      //Pet Model
         Writer.DWord(0x00006D);                     //Settings
         Writer.DWord(0x00006D);                     //Settings
         Writer.DWord(0x000047);                     //Settings 0x47 grab pet active 0 disabled
         if (o.Petname != "No name")                 //###############
             Writer.Text(o.Petname);                 // Name region
         else                                        //
             Writer.Word(0);                         //###############
         Writer.Byte(o.Slots);                       //Slots count inventory pet
         //////////////////////////////////////////////////////////////////////////////////////
         // Grabpet item inventory
         //////////////////////////////////////////////////////////////////////////////////////
         Systems.MsSQL ms = new Systems.MsSQL("SELECT * FROM char_items WHERE owner='" + o.OwnerID + "' AND pet_storage_id='" + o.UniqueID + "'");
         Writer.Byte(ms.Count());
         using (System.Data.SqlClient.SqlDataReader reader = ms.Read())
         {
             while (reader.Read())
                 Item.AddItemPacket(Writer, reader.GetByte(5), reader.GetInt32(2), reader.GetByte(4), reader.GetInt16(6), reader.GetInt32(7), reader.GetInt32(0), reader.GetInt32(9), reader.GetInt32(30));
         }
         ms.Close();
         //////////////////////////////////////////////////////////////////////////////////////
         // Other
         //////////////////////////////////////////////////////////////////////////////////////
         Writer.DWord(o.OwnerID);                    //Character ID
         Writer.Byte(slot);                          //Slot location of the pet
         //////////////////////////////////////////////////////////////////////////////////////
     }
     catch (Exception ex)
     {
         Console.WriteLine("Pet load error: " + ex);
     }
     return Writer.GetBytes();
 }
예제 #6
0
        public static byte[] AttackPetStats(pet_obj c,byte slot)
        {
            PacketWriter writer = new PacketWriter();
            writer.Create(Systems.SERVER_PET_INFORMATION);
            writer.DWord(c.UniqueID);
            writer.DWord(c.Model);
            writer.DWord(0x00000168);//stats
            writer.DWord(0x00000168);//stats
            writer.LWord(c.exp);//Experience
            writer.Byte(c.Level);//Level
            writer.Word(0);//Angle
            writer.DWord(0x00000001);//1 = Attack icon enabled, 2 = disabled
            if (c.Petname != "No name") writer.Text(c.Petname);//Petname
            else
                writer.Word(0);//No name

            writer.Byte(0);//Static perhaps
            writer.DWord(c.OwnerID);//Owner
            writer.Byte(slot);
            return writer.GetBytes();
        }
예제 #7
0
        ///////////////////////////////////////////////////////////////////////////
        // Spawn Pet Objects
        ///////////////////////////////////////////////////////////////////////////
        public static byte[] ObjectSpawn(pet_obj o)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_SOLO_SPAWN);
            switch (o.Named)
            {
                ///////////////////////////////////////////////////////////////////////////
                // Job transports
                ///////////////////////////////////////////////////////////////////////////
                case 4:
                    Writer.DWord(o.Model);                                      //Pet Model id
                    Writer.DWord(o.UniqueID);                                   //Pet Unique id
                    Writer.Byte(o.xSec);                                        //X sector
                    Writer.Byte(o.ySec);                                        //Y sector
                    Writer.Float(Formule.packetx((float)o.x, o.xSec)); //X
                    Writer.Float(o.z);                                          //Z
                    Writer.Float(Formule.packety((float)o.y, o.ySec)); //Y

                    Writer.Word(0);                                             //Angle

                    Writer.Byte(1);                                             //Walking state
                    Writer.Byte(1);                                             //Static

                    Writer.Byte(o.xSec);                                        //X sector
                    Writer.Byte(o.ySec);                                        //Y sector

                    Writer.Word(0);                                             //Static
                    Writer.Word(0);                                             //
                    Writer.Word(0);                                             //

                    Writer.Word(1);
                    Writer.Word(3);

                    Writer.Byte(0);
                    Writer.Float(o.Walk);                                       //Object walking
                    Writer.Float(o.Run);                                        //Object running
                    Writer.Float(o.Zerk);                                       //Object zerk
                    Writer.Byte(0);//new ?
                    Writer.Word(0);                                             //

                    Writer.Text(o.OwnerName);

                    Writer.Word(2);                                             //
                    Writer.DWord(o.OwnerID);                                    //Owner unique id
                    Writer.Byte(4);                                             //Static byte 4
                    break;
                case 3:
                    ///////////////////////////////////////////////////////////////////////////
                    // Attack pet main packet
                    ///////////////////////////////////////////////////////////////////////////
                    Writer.DWord(o.Model);
                    Writer.DWord(o.UniqueID);
                    Writer.Byte(o.xSec);
                    Writer.Byte(o.ySec);
                    Writer.Float(Formule.packetx((float)o.x, o.xSec));
                    Writer.Float(o.z);
                    Writer.Float(Formule.packety((float)o.y, o.ySec));
                    Writer.Word(0);//angle
                    Writer.Byte(0);
                    Writer.Byte(o.Level);//level
                    Writer.Byte(0);
                    Writer.Word(0);//angle
                    Writer.Byte(1);
                    Writer.Byte(0);
                    Writer.Byte(0);
                    Writer.Byte(2);
                    Writer.Byte(0);
                    Writer.Float(o.Walk);                                       //Object walking
                    Writer.Float(o.Run);                                        //Object running
                    Writer.Float(o.Zerk);                                       //Object zerk
                    Writer.Byte(0);//new ?
                    Writer.Byte(0);
                    Writer.Byte(0);
                    if (o.Named == 1)
                        Writer.Text(o.Petname);
                    else
                        Writer.Word(0);
                    Writer.Text(o.OwnerName);
                    Writer.Byte(0);
                    Writer.Byte(0);
                    Writer.DWord(o.OwnerID);
                    Writer.Byte(1);
                    break;
                case 2:
                    ///////////////////////////////////////////////////////////////////////////
                    // Grab pet main packet
                    ///////////////////////////////////////////////////////////////////////////
                    Writer.DWord(o.Model);                                      //Pet Model id
                    Writer.DWord(o.UniqueID);                                   //Pet Unique id
                    Writer.Byte(o.xSec);                                        //X sector
                    Writer.Byte(o.ySec);                                        //Y sector
                    Writer.Float(Formule.packetx((float)o.x, o.xSec)); //X
                    Writer.Float(o.z);                                          //Z
                    Writer.Float(Formule.packety((float)o.y, o.ySec)); //Y

                    Writer.Word(0xDC72);                                        //Angle

                    Writer.Byte(0);                                             //Walking state
                    Writer.Byte(1);                                             //Static
                    Writer.Byte(0);                                             //Static
                    Writer.Word(0xDC72);                                        //Angle

                    Writer.Byte(1);                                             //Static
                    Writer.Word(0);                                             //
                    Writer.Byte(0);
                    Writer.Byte(0);
                    Writer.Float(o.Walk);                                       //Object walking
                    Writer.Float(o.Run);                                        //Object running
                    Writer.Float(o.Zerk);                                       //Object zerk
                    Writer.Byte(0);//new ?
                    Writer.Word(0);                                             //
                    if (o.Petname != "No name")
                        Writer.Text(o.Petname);
                    else
                        Writer.Word(0);
                    Writer.Text(o.OwnerName);                                   //Pet owner name
                    Writer.Byte(4);                                             //Static byte 4?
                    Writer.DWord(o.OwnerID);                                    //Owner unique id
                    Writer.Byte(1);                                             //Static byte 1

                    ///////////////////////////////////////////////////////////////////////////
                    break;
                default:
                    ///////////////////////////////////////////////////////////////////////////
                    // // Horse //
                    ///////////////////////////////////////////////////////////////////////////
                    Writer.DWord(o.Model);
                    Writer.DWord(o.UniqueID);
                    Writer.Byte(o.xSec);
                    Writer.Byte(o.ySec);
                    Writer.Float(Formule.packetx((float)o.x, o.xSec));
                    Writer.Float(o.z);
                    Writer.Float(Formule.packety((float)o.y, o.ySec));

                    Writer.Word(0);
                    Writer.Byte(0);
                    Writer.Byte(1);
                    Writer.Byte(0);
                    Writer.Word(0);
                    Writer.Byte(1);
                    Writer.Word(0);
                    Writer.Byte(0);

                    Writer.Float(o.Speed1);
                    Writer.Float(o.Speed2);
                    Writer.Float(o.Zerk);
                    Writer.Byte(0);//new ?
                    Writer.Word(0);
                    Writer.Byte(1);
                    ///////////////////////////////////////////////////////////////////////////
                    break;
            }
            return Writer.GetBytes();
        }
예제 #8
0
        bool HandleJobTransport(int ItemID)
        {
            try
            {
                int model = Global.objectdata.GetItem(Data.ItemBase[ItemID].ObjectName);
                if (this.Character.Information.Level < Data.ItemBase[ItemID].Level) return true;

                {
                    model = Global.objectdata.GetItem(Data.ItemBase[ItemID].ObjectName);
                    if (model == 0) return true;
                }
                pet_obj o = new pet_obj();
                o.Model = model;
                o.Named = 4;
                o.Ids = new Global.ID(Global.ID.IDS.Object);
                o.UniqueID = o.Ids.GetUniqueID;
                o.x = Character.Position.x;
                o.z = Character.Position.z;
                o.y = Character.Position.y;
                o.xSec = Character.Position.xSec;
                o.ySec = Character.Position.ySec;
                o.Hp = Data.ObjectBase[model].HP;
                o.OwnerID = this.Character.Information.UniqueID;
                o.OwnerName = Character.Information.Name;
                this.Character.Transport.Right = true;

                o.Information = true;
                //client.Send(Packet.Pet_Information(o.UniqueID, o.Model, o.Hp, Character.Information.CharacterID, o));
                Send(Packet.Player_UpToHorse(this.Character.Information.UniqueID, true, o.UniqueID));
                Systems.HelperObject.Add(o);
                this.Character.Transport.Horse = o;
                return false;
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
            return false;
        }
예제 #9
0
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Normal Transport
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        bool HandleHorseScroll(int ItemID)
        {
            try
            {
                int model = Global.objectdata.GetItem(Data.ItemBase[ItemID].ObjectName);
                if (model == 0)
                {
                    string extrapath = null;
                    if (this.Character.Information.Level >= 1 && this.Character.Information.Level <= 5)
                        extrapath = "_5";
                    else if (this.Character.Information.Level >= 6 && this.Character.Information.Level <= 10)
                        extrapath = "_10";
                    else if (this.Character.Information.Level >= 11 && this.Character.Information.Level <= 20)
                        extrapath = "_20";
                    else if (this.Character.Information.Level >= 21 && this.Character.Information.Level <= 30)
                        extrapath = "_30";
                    else if (this.Character.Information.Level >= 31 && this.Character.Information.Level <= 45)
                        extrapath = "_45";
                    else if (this.Character.Information.Level >= 46 && this.Character.Information.Level <= 60)
                        extrapath = "_60";
                    else if (this.Character.Information.Level >= 61 && this.Character.Information.Level <= 75)
                        extrapath = "_75";
                    else if (this.Character.Information.Level >= 76 && this.Character.Information.Level <= 90)
                        extrapath = "_90";
                    else if (this.Character.Information.Level >= 91 && this.Character.Information.Level <= 105)
                        extrapath = "_105";
                    else if (this.Character.Information.Level >= 106 && this.Character.Information.Level <= 120)
                        extrapath = "_120";
                    model = Global.objectdata.GetItem(Data.ItemBase[ItemID].ObjectName + extrapath);
                    if (model == 0) return true;
                }
                pet_obj o = new pet_obj();
                o.Model = model;
                o.Ids = new Global.ID(Global.ID.IDS.Object);
                o.UniqueID = o.Ids.GetUniqueID;
                o.x = Character.Position.x;
                o.z = Character.Position.z;
                o.y = Character.Position.y;
                o.xSec = Character.Position.xSec;
                o.ySec = Character.Position.ySec;
                o.Hp = Data.ObjectBase[model].HP;
                o.OwnerID = this.Character.Information.UniqueID;
                o.Speed1 = Data.ObjectBase[model].Speed1;
                o.Speed2 = Data.ObjectBase[model].Speed2;
                this.Character.Transport.Right = true;

                List<int> S = o.SpawnMe();
                o.Information = true;
                client.Send(Packet.Pet_Information(o.UniqueID, o.Model, o.Hp, Character.Information.CharacterID, o));
                Send(Packet.SetSpeed(o.UniqueID, o.Speed1, o.Speed2));//Global Speed Update
                Send(Packet.ChangeStatus(o.UniqueID, 3, 0));// Global Status
                Send(S, Packet.Player_UpToHorse(this.Character.Information.UniqueID, true, o.UniqueID));

                Systems.HelperObject.Add(o);
                this.Character.Transport.Horse = o;
                return false;
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
            return false;
        }
예제 #10
0
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 // Pet related item inventory movement
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 public static byte[] MoveItemPet(int itemid, byte f_slot, byte t_slot,pet_obj o,short info, string action)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_ITEM_MOVE);
     switch (action)
     {
         case "MOVE_TO_PET":
         case "MOVE_FROM_PET":
                 Writer.Byte(1);
                 Writer.Byte(o.Slots);
                 Writer.DWord(itemid);
                 Writer.Byte(f_slot);
                 Writer.Byte(t_slot);
             break;
         case "MOVE_INSIDE_PET":
                 Writer.Byte(1);
                 Writer.Byte(0x10);
                 Writer.DWord(itemid);
                 Writer.Byte(f_slot);
                 Writer.Byte(t_slot);
                 Writer.Word(info);
             break;
     }
     return Writer.GetBytes();
 }
예제 #11
0
파일: Skills.cs 프로젝트: CarlosX/DarkEmu
 void PetSkill(int skillid, pet_obj o)
 {
     PacketWriter writer = new PacketWriter();
     writer.Create(Systems.SERVER_ACTION_DATA);
     /* Will add this later
      * Packet sniff:
      * [S -> C][B070]
      * 01                                                ................
      * 02 30                                             .0..............
      * 47 0F 00 00                                       G...............
      * AF FD 1A 03                                       ................
      * 1F 51 03 00                                       .Q..............
      * 93 AA 1A 00                                       ................
      * 01                                                ................
      * 01                                                ................
      * 01                                                ................
      * 93 AA 1A 00                                       ................
      * 00                                                ................
      * 01 0F 00 00                                       ................
      * 00 00 00 00                                       ................
      */
 }
예제 #12
0
 void HandleAttackPet(byte slot, int ItemID)
 {
     try
     {
         //Check if player level is high enough to spawn.
         if (!CheckItemLevel(Character.Information.Level, ItemID))
         {
             client.Send(Packet.MoveItemError(0x6C, 0x18));
         }
         //If ok we continue to spawn the attack pet.
         else
         {
             //Our sql query
             MsSQL ms = new MsSQL("SELECT * FROM pets WHERE pet_itemid='" + ItemID + "' AND playerid='" + Character.Information.CharacterID + "'");
             //Create new pet object.
             pet_obj o = new pet_obj();
             //Open our data reader
             using (SqlDataReader reader = ms.Read())
             {
                 //Start reading data from the query above.
                 while (reader.Read())
                 {
                     Character.Attackpet.Uniqueid = reader.GetInt32(11);
                     Character.Attackpet.Spawned = true;
                     o.UniqueID                  = Character.Attackpet.Uniqueid;
                     o.Model                     = Global.objectdata.GetItem(Data.ItemBase[ItemID].ObjectName);                            o.Level                     = reader.GetByte(13);
                     o.exp                       = reader.GetInt64(14);
                     o.x                         = Character.Position.x + rnd.Next(1, 3);
                     o.z                         = Character.Position.z;
                     o.y                         = Character.Position.y + rnd.Next(1, 3);
                     o.xSec                      = Character.Position.xSec;
                     o.ySec                      = Character.Position.ySec;
                     o.OwnerID                   = Character.Information.CharacterID;
                     o.OwnerName                 = Character.Information.Name;
                     o.Walking                   = Character.Position.Walking;
                     o.Petname                   = reader.GetString(3);
                     o.Named                     = 3;
                     o.Run                       = Character.Speed.RunSpeed;
                     o.Walk                      = Character.Speed.WalkSpeed;
                     o.Zerk                      = Character.Speed.BerserkSpeed;
                 }
                 ms.Close();
             }
             //We set our pet active bool, so user cannot spawn multiple.
             Character.Attackpet.Active = true;
             o.Information = true;
             //Set all details above to definitions
             Character.Attackpet.Details = o;
             //Global spawn the pet
             Systems.HelperObject.Add(o);
             //Spawn ourselfs
             o.SpawnMe();
             //Send then packet required (Pet information block).
             client.Send(Packet.AttackPetStats(o, slot));
             client.Send(Packet.AttackPetHGP(o));
             //Update pet status to active (For relog purposes).
             MsSQL.UpdateData("UPDATE pets SET pet_active='1' WHERE pet_unique='" + Character.Grabpet.Grabpetid + "' AND playerid='" + Character.Information.CharacterID + "'");
         }
     }
     catch (Exception ex)
     {
         Console.WriteLine("Attack pet spawn error : " + ex);
     }
 }
예제 #13
0
 void LoadGrabPet()
 {
     //Wrap our function inside a catcher
     try
     {
         //Query check
         MsSQL ms = new MsSQL("SELECT * FROM pets WHERE playerid='" + Character.Information.CharacterID + "' AND pet_active='1'");
         //Get active pet count
         int checkactive = ms.Count();
         //If the player has an active grabpet
         if (checkactive > 0)
         {
             //Set new pet object
             pet_obj o = new pet_obj();
             //Create new data reader for mssql
             using (SqlDataReader reader = ms.Read())
             {
                 //While the sql data reader is reading
                 while (reader.Read())
                 {
                     //Get pet location inside the player inventory
                     string slot = reader.GetString(12);
                     //Check our slot inside the database
                     int slotcheck = MsSQL.GetDataInt("SELECT * FROM char_items WHERE itemnumber='" + slot + "' AND owner='" + Character.Information.CharacterID + "' AND storagetype='0'", "slot");
                     //Set slot item information (item).
                     Global.slotItem item = GetItem((uint)Character.Information.CharacterID, Convert.ToByte(slotcheck), 0);
                     //Set model information of the pet
                     int model = Global.objectdata.GetItem(Data.ItemBase[item.ID].ObjectName);
                     //Set id for the pet (First database value is always unique).
                     Character.Grabpet.Grabpetid = item.dbID;
                     //Set unique id
                     o.UniqueID = Character.Grabpet.Grabpetid;
                     //Pet object model
                     o.Model = model;
                     //Spawning location of the pet
                     o.x = Character.Position.x + rnd.Next(1, 3);
                     o.z = Character.Position.z;
                     o.y = Character.Position.y + rnd.Next(1, 3);
                     o.xSec = Character.Position.xSec;
                     o.ySec = Character.Position.ySec;
                     //Owner id information
                     o.OwnerID = Character.Information.CharacterID;
                     //Owner name information
                     o.OwnerName = Character.Information.Name;
                     //Set walking state
                     o.Walking = Character.Position.Walking;
                     //Set petname
                     o.Petname = reader.GetString(3);
                     //Set our switch case
                     o.Named = 2;
                     //Set speed of pet (Need to check speed on official).
                     o.Run = Character.Speed.RunSpeed - 3;
                     o.Walk = Character.Speed.WalkSpeed - 3;
                     o.Zerk = Character.Speed.BerserkSpeed - 3;
                     //Set grabpet as active so there cant be double spawns
                     Character.Grabpet.Active = true;
                     //Set object information to true
                     o.Information = true;
                     //Spawn the pet
                     Systems.HelperObject.Add(o);
                     //Set global information for the pet
                     Character.Grabpet.Details = o;
                     //Send the visual packet for details of the pet management
                     client.Send(Packet.Pet_Information_grab(o, Convert.ToByte(slotcheck)));
                     //Spawn
                     o.SpawnMe();
                     //Update state into database
                     MsSQL.UpdateData("UPDATE pets SET pet_active='1' WHERE pet_unique='" + Character.Grabpet.Grabpetid + "' AND playerid='" + Character.Information.CharacterID + "'");
                 }
                 //Close sql reader
                 ms.Close();
             }
             //Set state
             Character.Grabpet.Active = true;
         }
     }
     catch (Exception ex)
     {
         Console.WriteLine("Grab pet player load error {0}", ex);
         Systems.Debugger.Write(ex);
     }
 }
예제 #14
0
파일: Grabpet.cs 프로젝트: CarlosX/DarkEmu
 ///////////////////////////////////////////////////////////////////////////
 // Load grabpet
 ///////////////////////////////////////////////////////////////////////////
 public void HandleGrabPet(byte slot, int ItemID)
 {
     try
     {
         //Checks before we continue (Level check).
         if (!CheckItemLevel(Character.Information.Level, ItemID))
         {
             client.Send(Packet.MoveItemError(0x6C, 0x18));
         }
         //Else we continue
         else
         {
             //Our database query for loading pet information.
             MsSQL ms = new MsSQL("SELECT * FROM pets WHERE pet_itemid='" + ItemID + "' AND playerid='" + Character.Information.CharacterID + "'");
             //Get detailed item information.
             Global.slotItem item = GetItem((uint)Character.Information.CharacterID, slot, 0);
             //Get item model information
             int model = Global.objectdata.GetItem(Data.ItemBase[ItemID].ObjectName);
             //Create new pet object
             pet_obj o = new pet_obj();
             //Our sql data reader
             using (SqlDataReader reader = ms.Read())
             {
                 //While our reader is open we read all info below.
                 while (reader.Read())
                 {
                     int itemid                  = reader.GetInt32(7);
                     Character.Grabpet.Grabpetid = item.dbID;
                     o.UniqueID                  = Character.Grabpet.Grabpetid;
                     o.Model                     = model;
                     o.Slots                     = reader.GetByte(8);
                     o.x                         = Character.Position.x + rnd.Next(1, 3);
                     o.z                         = Character.Position.z;
                     o.y                         = Character.Position.y + rnd.Next(1, 3);
                     o.xSec                      = Character.Position.xSec;
                     o.ySec                      = Character.Position.ySec;
                     o.OwnerID                   = Character.Information.CharacterID;
                     o.OwnerName                 = Character.Information.Name;
                     o.Walking                   = Character.Position.Walking;
                     o.Petname                   = reader.GetString(3);
                     o.Named                     = 2;
                     o.Run                       = Character.Speed.RunSpeed;
                     o.Walk                      = Character.Speed.WalkSpeed;
                     o.Zerk                      = Character.Speed.BerserkSpeed;
                 }
                 ms.Close();
             }
             //We set our pet active bool, so user cannot spawn multiple.
             Character.Grabpet.Active    = true;
             o.Information               = true;
             //Set all details above to definitions
             Character.Grabpet.Details   = o;
             //Global spawn the pet
             Systems.HelperObject.Add(o);
             //Spawn ourselfs
             o.SpawnMe();
             //Send then packet required (Pet information block).
             client.Send(Packet.Pet_Information_grab(o, slot));
             //Update pet status to active (For relog purposes).
             MsSQL.UpdateData("UPDATE pets SET pet_active='1' WHERE pet_unique='" + Character.Grabpet.Grabpetid + "' AND playerid='" + Character.Information.CharacterID + "'");
         }
     }
     catch (Exception ex)
     {
         Console.WriteLine("Grab pet spawn error : " + ex);
     }
 }