public static byte[] Player_getExp(int id, long exp, long sp, short level) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_PLAYER_GET_EXP); Writer.DWord(id); Writer.LWord(exp); Writer.LWord(sp); Writer.Byte(0); if (level != 0) { Writer.Word(level); } return(Writer.GetBytes()); }
public static byte[] AlchemyResponse(bool isSuccess, Global.slotItem sItem, byte type, byte totalblue) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_ALCHEMY); Writer.Byte(1); Writer.Byte(2); Writer.Bool(isSuccess); Writer.Byte(sItem.Slot); if (!isSuccess) { Writer.Byte(0); } Writer.DWord(0); Writer.DWord(sItem.ID); Writer.Byte(sItem.PlusValue); Writer.LWord(0); Writer.DWord(sItem.Durability); Writer.Byte(Data.ItemBlue[sItem.dbID].totalblue); for (int i = 0; i <= Data.ItemBlue[sItem.dbID].totalblue - 1; i++) { Writer.DWord(Data.MagicOptions.Find(mg => (mg.Name == Convert.ToString(Data.ItemBlue[sItem.dbID].blue[i]))).ID); Writer.DWord(Data.ItemBlue[sItem.dbID].blueamount[i]); } Writer.Word(1); Writer.Word(2); Writer.Word(3); return(Writer.GetBytes()); }
public static byte[] InfoUpdate(byte type, int obje, byte bT) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_INFO_UPDATE); Writer.Byte(type); switch (type) { case 1: Writer.LWord(obje); Writer.Byte(0); break; case 2: Writer.DWord(obje); Writer.Byte(0); break; case 4: Writer.Byte(bT); Writer.DWord(obje); break; default: break; } return(Writer.GetBytes()); }
/////////////////////////////////////////////////////////////////////////// // Despawn Pet /////////////////////////////////////////////////////////////////////////// public static byte[] PetSpawn(int petid, byte type, pet_obj o) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_PLAYER_SPAWN_PET); //Select Opcode Writer.DWord(petid); //Pet ID switch (type) { case 1: //Despawn pet Writer.Byte(1); break; case 2: //Rename pet respawn Writer.Byte(5); Writer.Text(o.Petname); break; case 3: //Attack pet respawn for exp info Writer.Byte(3); //Static Writer.LWord(o.exp); //New exp Writer.DWord(o.OwnerID); //Owner id break; } return(Writer.GetBytes()); }
public static byte[] AttackPetStats(pet_obj c, byte slot) { PacketWriter writer = new PacketWriter(); writer.Create(Systems.SERVER_PET_INFORMATION); writer.DWord(c.UniqueID); writer.DWord(c.Model); writer.DWord(0x00000168); //stats writer.DWord(0x00000168); //stats writer.LWord(c.exp); //Experience writer.Byte(c.Level); //Level writer.Word(0); //Angle writer.DWord(0x00000001); //1 = Attack icon enabled, 2 = disabled if (c.Petname != "No name") { writer.Text(c.Petname); //Petname } else { writer.Word(0); //No name } writer.Byte(0); //Static perhaps writer.DWord(c.OwnerID); //Owner writer.Byte(slot); return(writer.GetBytes()); }
public static byte[] OpenWarehouse(long t) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_OPEN_WAREHOUSE); Writer.LWord(t); return(Writer.GetBytes()); }
public static byte[] GuildStorageGold(character c) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_GUILD_STORAGE_GOLD); Writer.LWord(c.Network.Guild.StorageGold); return(Writer.GetBytes()); }
public static byte[] Exchange_Gold(long gold) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_EXCHANGE_GOLD); Writer.Byte(2); Writer.LWord(gold); return(Writer.GetBytes()); }
public static byte[] GuildGoldUpdate(long info, byte type) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_ITEM_MOVE); Writer.Byte(1); Writer.Byte(type); Writer.LWord(info); return(Writer.GetBytes()); }
public static byte[] ItemExchange_Gold(long gold) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_ITEM_MOVE); Writer.Byte(1); Writer.Byte(13); Writer.LWord(gold); return(Writer.GetBytes()); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Update gold //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] UpdateGold(long gold) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_UPDATEGOLD); Writer.Byte(1); Writer.LWord(gold); Writer.Byte(0); return(Writer.GetBytes()); }
public static byte[] StallModifyItem(byte stallSlot, ulong price) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_STALL_ACTION); Writer.Byte(1); Writer.Byte(1); Writer.Byte(stallSlot); Writer.Word(1); Writer.LWord(price); Writer.Word(0); return(Writer.GetBytes()); }
public static byte[] Exchange_ItemPacket(int id, List <Global.slotItem> Exhange, bool mine) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_EXCHANGE_ITEM); Writer.DWord(id); Writer.Byte(Exhange.Count); for (byte i = 0; i < Exhange.Count; i++) { Systems.LoadBluesid(Exhange[i].dbID); if (mine) { Writer.Byte(Exhange[i].Slot); } Writer.Byte(i); Writer.DWord(0); Writer.DWord(Exhange[i].ID); if (Data.ItemBase[Exhange[i].ID].Type == Global.item_database.ArmorType.ARMOR || Data.ItemBase[Exhange[i].ID].Type == Global.item_database.ArmorType.GARMENT || Data.ItemBase[Exhange[i].ID].Type == Global.item_database.ArmorType.GM || Data.ItemBase[Exhange[i].ID].Type == Global.item_database.ArmorType.HEAVY || Data.ItemBase[Exhange[i].ID].Type == Global.item_database.ArmorType.LIGHT || Data.ItemBase[Exhange[i].ID].Type == Global.item_database.ArmorType.PROTECTOR || Data.ItemBase[Exhange[i].ID].Type == Global.item_database.ArmorType.ROBE || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.EARRING || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.RING || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.NECKLACE || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.BLADE || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.BOW || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.EU_AXE || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.EU_CROSSBOW || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.EU_DAGGER || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.EU_DARKSTAFF || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.EU_HARP || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.EU_STAFF || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.EU_SWORD || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.EU_TSTAFF || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.EU_TSWORD || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.GLAVIE || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.SPEAR || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.SWORD || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.CH_SHIELD || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.EU_SHIELD) { Writer.Byte(Exhange[i].PlusValue); Writer.LWord(0); Writer.DWord(Data.ItemBase[Exhange[i].ID].Defans.Durability); if (Data.ItemBlue[Exhange[i].dbID].totalblue != 0) { Writer.Byte(Convert.ToByte(Data.ItemBlue[Exhange[i].dbID].totalblue)); for (int a = 1; a <= Data.ItemBlue[Exhange[i].dbID].totalblue; a++) { Writer.DWord(Data.MagicOptions.Find(mg => (mg.Name == Convert.ToString(Data.ItemBlue[Exhange[i].dbID].blue[i]))).ID); Writer.DWord(Data.ItemBlue[Exhange[i].dbID].blueamount[i]); } } else { Writer.Byte(0); } Writer.Word(1); Writer.Word(2); Writer.Word(3); } else if (Data.ItemBase[Exhange[i].ID].Etctype == Global.item_database.EtcType.STONES) { Writer.Word(Exhange[i].Amount); Writer.Byte(0); } else if (Data.ItemBase[Exhange[i].ID].Etctype == Global.item_database.EtcType.MONSTERMASK) { Writer.DWord(0); } else if (Data.ItemBase[Exhange[i].ID].Etctype == Global.item_database.EtcType.ELIXIR) { Writer.Word(1); } else if (Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.ARROW || Data.ItemBase[Exhange[i].ID].Itemtype == Global.item_database.ItemType.BOLT || Data.ItemBase[Exhange[i].ID].Etctype == Global.item_database.EtcType.HP_POTION || Data.ItemBase[Exhange[i].ID].Etctype == Global.item_database.EtcType.MP_POTION || Data.ItemBase[Exhange[i].ID].Etctype == Global.item_database.EtcType.VIGOR_POTION || Data.ItemBase[Exhange[i].ID].Etctype == Global.item_database.EtcType.SPEED_POTION || Data.ItemBase[Exhange[i].ID].Ticket == Global.item_database.Tickets.BEGINNER_HELPERS || Data.ItemBase[Exhange[i].ID].Etctype == Global.item_database.EtcType.ELIXIR || Data.ItemBase[Exhange[i].ID].Etctype == Global.item_database.EtcType.ALCHEMY_MATERIAL || Data.ItemBase[Exhange[i].ID].Etctype == Global.item_database.EtcType.EVENT || Data.ItemBase[Exhange[i].ID].Class_D == 3) { Writer.Word(Exhange[i].Amount); } } return(Writer.GetBytes()); }
public static void StallItemPacket(List <stall.stallItem> ItemList, PacketWriter Writer) { for (byte i = 0; i < ItemList.Count; i++) { //Define item id int itemid = ItemList[i].Item.ID; //Temp disable mall type, todo : Enable PRE-Mall to sell in stalls. if (Data.ItemBase[itemid].Name.Contains("MALL")) { return; } Systems.LoadBluesid(ItemList[i].Item.dbID); Writer.Byte(ItemList[i].stallSlot); Writer.DWord(0); Writer.DWord(itemid); //Define what types of item we are adding to the stall if (Data.ItemBase[itemid].Type == Global.item_database.ArmorType.ARMOR || Data.ItemBase[itemid].Type == Global.item_database.ArmorType.GARMENT || Data.ItemBase[itemid].Type == Global.item_database.ArmorType.GM || Data.ItemBase[itemid].Type == Global.item_database.ArmorType.HEAVY || Data.ItemBase[itemid].Type == Global.item_database.ArmorType.LIGHT || Data.ItemBase[itemid].Type == Global.item_database.ArmorType.PROTECTOR || Data.ItemBase[itemid].Type == Global.item_database.ArmorType.ROBE || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.EARRING || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.RING || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.NECKLACE || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.BLADE || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.BOW || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.EU_AXE || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.EU_CROSSBOW || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.EU_DAGGER || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.EU_DARKSTAFF || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.EU_HARP || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.EU_STAFF || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.EU_SWORD || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.EU_TSTAFF || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.EU_TSWORD || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.GLAVIE || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.SPEAR || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.SWORD || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.CH_SHIELD || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.EU_SHIELD) { Writer.Byte(ItemList[i].Item.PlusValue); Writer.LWord(0); Writer.DWord(Data.ItemBase[ItemList[i].Item.ID].Defans.Durability); if (Data.ItemBlue[ItemList[i].Item.dbID].totalblue != 0) { Writer.Byte(Convert.ToByte(Data.ItemBlue[ItemList[i].Item.dbID].totalblue)); for (int a = 1; a <= Data.ItemBlue[ItemList[i].Item.dbID].totalblue; a++) { Writer.DWord(Data.MagicOptions.Find(mg => (mg.Name == Convert.ToString(Data.ItemBlue[ItemList[i].Item.dbID].blue[i]))).ID); Writer.DWord(Data.ItemBlue[ItemList[i].Item.dbID].blueamount[i]); } } else { Writer.Byte(0); } Writer.Word(1); Writer.Word(2); Writer.Word(3); } else if (Data.ItemBase[itemid].Etctype == Global.item_database.EtcType.STONES) { Writer.Word(ItemList[i].Item.Amount); Writer.Byte(0); } else if (Data.ItemBase[itemid].Etctype == Global.item_database.EtcType.MONSTERMASK) { Writer.DWord(0);//Todo : Load monster mask monster model id here return; } else if (Data.ItemBase[itemid].Etctype == Global.item_database.EtcType.ELIXIR) { Writer.Word(1); } else if (Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.ARROW || Data.ItemBase[itemid].Itemtype == Global.item_database.ItemType.BOLT || Data.ItemBase[itemid].Etctype == Global.item_database.EtcType.HP_POTION || Data.ItemBase[itemid].Etctype == Global.item_database.EtcType.MP_POTION || Data.ItemBase[itemid].Etctype == Global.item_database.EtcType.VIGOR_POTION || Data.ItemBase[itemid].Etctype == Global.item_database.EtcType.SPEED_POTION || Data.ItemBase[itemid].Ticket == Global.item_database.Tickets.BEGINNER_HELPERS || Data.ItemBase[itemid].Etctype == Global.item_database.EtcType.ELIXIR || Data.ItemBase[itemid].Etctype == Global.item_database.EtcType.ALCHEMY_MATERIAL || Data.ItemBase[itemid].Etctype == Global.item_database.EtcType.EVENT || Data.ItemBase[itemid].Class_D == 3) { Writer.Word(ItemList[i].Item.Amount); } Writer.Byte(ItemList[i].Item.Slot); Writer.Word(ItemList[i].Item.Amount); Writer.LWord(ItemList[i].price); } Writer.Byte(0xFF); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Inventory item movement //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] MoveItem(byte type, byte fromSlot, byte toSlot, short quantity, long gold, string action) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_ITEM_MOVE); switch (action) { case "MOVE_INSIDE_INVENTORY": Writer.Byte(1); Writer.Byte(type); Writer.Byte(fromSlot); Writer.Byte(toSlot); Writer.Word(quantity); Writer.Byte(0); break; case "MOVE_INSIDE_STORAGE": Writer.Bool(true); Writer.Byte(1); Writer.Byte(fromSlot); Writer.Byte(toSlot); Writer.Word(quantity); break; case "MOVE_INSIDE_GUILD_STORAGE": Writer.Byte(1); Writer.Byte(0x1D); //Type Writer.Byte(fromSlot); Writer.Byte(toSlot); Writer.Word(quantity); break; case "MOVE_TO_STORAGE": Writer.Byte(1); Writer.Byte(2); Writer.Byte(fromSlot); Writer.Byte(toSlot); break; case "MOVE_TO_GUILD_STORAGE": Writer.Byte(1); Writer.Byte(0x1E); Writer.Byte(fromSlot); Writer.Byte(toSlot); break; case "MOVE_FROM_STORAGE": Writer.Byte(1); Writer.Byte(3); Writer.Byte(fromSlot); Writer.Byte(toSlot); break; case "MOVE_FROM_GUILD_STORAGE": Writer.Byte(1); Writer.Byte(0x1F); Writer.Byte(fromSlot); Writer.Byte(toSlot); break; case "MOVE_WAREHOUSE_GOLD": Writer.Bool(true); Writer.Byte(type); Writer.LWord(gold); break; case "MOVE_GENDER_CHANGE": Writer.Byte(1); Writer.Byte(fromSlot); Writer.Byte(0x13); Writer.Byte(2); break; case "DELETE_ITEM": Writer.Byte(1); Writer.Byte(type); Writer.Byte(fromSlot); if (type == 0x0F) { Writer.Byte(4); } break; case "DELETE_GOLD": Writer.Byte(1); Writer.Byte(type); Writer.LWord(gold); break; } return(Writer.GetBytes()); }
//Listening main uses a single packet only so we write our packet here public static byte[] CharacterListing(player p) { //Create new sql query to get all characters except fully deleted Systems.MsSQL ms = new Systems.MsSQL("SELECT TOP 4 * FROM character WHERE account='" + p.AccountName + "' AND deleted='0' OR account='" + p.AccountName + "' AND deleted ='1'"); //Create new packet writer PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_CHARACTERSCREEN); // Select opcode Writer.Byte(2); // Static byte 2 Writer.Byte(1); // Static byte 1 Writer.Byte(ms.Count()); // Byte Character Count //Create new sql data reader using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { //While the reader is reading data from the database while (reader.Read()) { Writer.DWord(reader.GetInt32(3)); // DWord Skin Model Writer.Text(reader.GetString(2)); // String Name Writer.Byte(reader.GetByte(4)); // Byte Skin Volume Writer.Byte(reader.GetByte(5)); // Byte Level Writer.LWord(reader.GetInt64(12)); // Long Experience Writer.Word(reader.GetInt16(6)); // Word STR Writer.Word(reader.GetInt16(7)); // Word INT Writer.Word(reader.GetInt16(8)); // Attribute points Writer.DWord(reader.GetInt32(9)); // HP Writer.DWord(reader.GetInt32(10)); // MP //Set defnition for current time DateTime CurrentTime = DateTime.Now; //Subtract the current time with deletion time information TimeSpan TIMESPAN = reader.GetDateTime(43) - DateTime.Now; //If the character has been deleted but still sitting if (reader.GetByte(42) == 1) { //Write state byte 1 for sitting Writer.Byte(1); //Display deletion time reamining Writer.DWord((double)TIMESPAN.TotalMinutes); //If time has expired delete the character if (TIMESPAN.TotalMinutes <= 0) { //Note: There are more ways like full delete but if someone got deleted by someone else's action //It will be easy to recover the character by changing the deletion byte in the database //0 = Not deleted , 1 = Deletion in progress, 2 = Deleted //Set deletion state so it wont be listed again. Systems.MsSQL.UpdateData("UPDATE character SET deleted='2' Where id='" + reader.GetInt32(0) + "'"); } } //If not deleted else { //State byte = 0 Standing Writer.Byte(0); } //Static Writer.Word(0); Writer.Byte(0); //Get normal equipped items upto slot 8 not in avatar slots Function.Items.PrivateItemPacket(Writer, reader.GetInt32(0), 8, 0, false); //Get avatar type items Function.Items.PrivateItemPacket(Writer, reader.GetInt32(0), 5, 1, false); } //Jobtype information int jobinfo = Systems.MsSQL.GetDataInt("SELECT * FROM users WHERE id='" + p.AccountName + "'", "jobtype"); Writer.Byte(Convert.ToByte(jobinfo)); } ms.Close(); //Return all bytes to the client return(Writer.GetBytes()); }
//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Character listening packet //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] CharacterListing(string name) { Systems.MsSQL ms = new Systems.MsSQL("SELECT TOP 4 * FROM character WHERE account='" + name + "'"); PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_CHARACTERSCREEN); // Select opcode Writer.Byte(2); // Static byte 2 Writer.Byte(1); // Static byte 1 Writer.Byte(ms.Count()); // Byte Character Count using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { Writer.DWord(reader.GetInt32(3)); // DWord Skin Model Writer.Text(reader.GetString(2)); // String Name Writer.Byte(reader.GetByte(4)); // Byte Skin Volume Writer.Byte(reader.GetByte(5)); // Byte Level Writer.LWord(reader.GetInt64(12)); // Long Experience Writer.Word(reader.GetInt16(6)); // Word STR Writer.Word(reader.GetInt16(7)); // Word INT Writer.Word(reader.GetInt16(8)); // Attribute points Writer.DWord(reader.GetInt32(9)); // HP Writer.DWord(reader.GetInt32(10)); // MP TimeSpan ts = Convert.ToDateTime(reader.GetDateTime(43)) - DateTime.Now; double time = ts.TotalMinutes; if (Math.Round(time) > 0) { Writer.Byte(1); Writer.DWord(Math.Round(time)); } else { Writer.Byte(0); } if (Math.Round(time) < 0 && DateTime.Now != reader.GetDateTime(43)) { Systems.MsSQL.UpdateData("UPDATE character SET deleted='1' Where id='" + reader.GetInt32(0) + "'"); } Writer.Word(0); Writer.Byte(0); Function.Items.PrivateItemPacket(Writer, reader.GetInt32(0), 8, 0,false); Function.Items.PrivateItemPacket(Writer, reader.GetInt32(0), 5, 1,false); } //Jobtype information int jobinfo = Systems.MsSQL.GetDataInt("SELECT * FROM users WHERE id='"+ name +"'", "jobtype"); Writer.Byte(Convert.ToByte(jobinfo)); } ms.Close(); return Writer.GetBytes(); }
public static byte[] Load(character c) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_PLAYERDATA); /////////////////////////////////////////////////////// Character basic info #region Basic info Writer.DWord(c.Ids.GetLoginID); Writer.DWord(c.Information.Model); Writer.Byte(c.Information.Volume); Writer.Byte(c.Information.Level); Writer.Byte(c.Information.Level); Writer.LWord(c.Information.XP); Writer.DWord(c.Information.SpBar); Writer.LWord(c.Information.Gold); Writer.DWord(c.Information.SkillPoint); Writer.Word(c.Information.Attributes); Writer.Byte(c.Information.BerserkBar); Writer.DWord(0); Writer.DWord(c.Stat.SecondHp); Writer.DWord(c.Stat.SecondMP); Writer.Bool(c.Information.Level < 20 ? true : false); #endregion /////////////////////////////////////////////////////// Character Player Kill Info #region Pk information //Mssql perfection reading with multiple data adapters... while this one is open i can still read anything else from the database //With no speed reduction... Systems.MsSQL checkpk = new Systems.MsSQL("SELECT * FROM character WHERE name ='" + c.Information.Name + "'"); using (System.Data.SqlClient.SqlDataReader getinfo = checkpk.Read()) { while (getinfo.Read()) { byte dailypk = getinfo.GetByte(48); byte pklevel = getinfo.GetByte(49); byte murderlevel = getinfo.GetByte(50); Writer.Byte(dailypk); Writer.Word(pklevel); Writer.DWord(murderlevel); if (murderlevel != 0) c.Information.Murderer = true; } } #endregion /////////////////////////////////////////////////////// Character Title #region Title Writer.Byte(c.Information.Title); #endregion /////////////////////////////////////////////////////// Character Pvpstate #region Pvp Writer.Byte(c.Information.Pvpstate); if (c.Information.Pvpstate > 0) c.Information.PvP = true; #endregion /////////////////////////////////////////////////////// Character Items #region Item Writer.Byte(c.Information.Slots); Systems.MsSQL ms = new Systems.MsSQL("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "' AND slot >= '0' AND slot <= '" + c.Information.Slots + "' AND inavatar='0' AND storagetype='0'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader msreader = ms.Read()) { while (msreader.Read()) { short amount = msreader.GetInt16(6); if (amount < 1) amount = 1; Systems.MsSQL.InsertData("UPDATE char_items SET quantity='" + amount + "' WHERE owner='" + c.Information.CharacterID + "' AND itemid='" + msreader.GetInt32(2) + "' AND id='" + msreader.GetInt32(0) + "' AND storagetype='0'"); if (msreader.GetByte(5) == 6) c.Information.Item.wID = Convert.ToInt32(msreader.GetInt32(2)); if (msreader.GetByte(5) == 7) { c.Information.Item.sID = msreader.GetInt32(2); c.Information.Item.sAmount = msreader.GetInt16(6); } Item.AddItemPacket(Writer, msreader.GetByte(5), msreader.GetInt32(2), msreader.GetByte(4), amount, msreader.GetInt32(7),msreader.GetInt32(0), msreader.GetInt32(9), msreader.GetInt32(30)); } } ms.Close(); //Avatar Writer.Byte(5); ms = new Systems.MsSQL("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "' AND slot >= '0' AND slot <= '" + c.Information.Slots + "' AND inavatar='1' AND storagetype='0'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader msreader = ms.Read()) { while (msreader.Read()) { Item.AddItemPacket(Writer, msreader.GetByte(5), msreader.GetInt32(2), msreader.GetByte(4), msreader.GetInt16(6), msreader.GetInt32(7), msreader.GetInt32(0), msreader.GetInt32(9),msreader.GetInt32(30)); } } ms.Close(); Writer.Byte(0); // job mastery Writer.Byte(0x0B); Writer.Byte(0); Writer.Byte(0); #endregion /////////////////////////////////////////////////////// Mastery #region Mastery if (c.Information.Model <= 12000) { for (byte i = 1; i <= 8; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Mastery[i]); Writer.Byte(c.Stat.Skill.Mastery_Level[i]); } } else { if (c.Information.Model >= 14000) { for (byte i = 1; i < 8; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Mastery[i]); Writer.Byte(c.Stat.Skill.Mastery_Level[i]); } } } #endregion /////////////////////////////////////////////////////// Skills #region Skill Writer.Byte(2); Writer.Byte(0); for (int i = 1; i <= c.Stat.Skill.AmountSkill; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Skill[i]); Writer.Byte(1); } Writer.Byte(2); #endregion /////////////////////////////////////////////////////// Quests #region Quest Writer.Word(1); // how many Quest ids completed/aborted Writer.DWord(1);// Quest id Writer.Byte(0);//number of Quests that are live #endregion Writer.Byte(0);//? for now /////////////////////////////////////////////////////// Talisman #region Talisman Writer.DWord(1);//new Writer.DWord(1);//new Writer.DWord(0);//? for now Writer.DWord(0x0C);//new #endregion /////////////////////////////////////////////////////// Position + id + speed #region Character id / Position / Speed Writer.DWord(c.Information.UniqueID); Writer.Byte(c.Position.xSec); Writer.Byte(c.Position.ySec); if (!File.FileLoad.CheckCave(c.Position.xSec, c.Position.ySec)) { Writer.Float(Formule.packetx(c.Position.x, c.Position.xSec)); Writer.Float(c.Position.z); Writer.Float(Formule.packety(c.Position.y, c.Position.ySec)); } else { Writer.Float(Formule.cavepacketx(c.Position.x));// Added for cave Coords Writer.Float(c.Position.z); Writer.Float(Formule.cavepackety(c.Position.y));// Added for cave Coords } Writer.Word(0); // Angle Writer.Byte(0); Writer.Byte(1); Writer.Byte(0); Writer.Word(0); // Angle Writer.Word(0); Writer.Byte(0); Writer.Bool(false); //berserk Writer.Byte(0);//new ? Writer.Float(c.Speed.WalkSpeed); Writer.Float(c.Speed.RunSpeed); Writer.Float(c.Speed.BerserkSpeed); #endregion /////////////////////////////////////////////////////// Premium Tickets #region Premium ticket Writer.Byte(0); //ITEM_MALL_GOLD_TIME_SERVICE_TICKET_4W #endregion /////////////////////////////////////////////////////// GM Check + Name #region GM Check + Name Writer.Text(c.Information.Name); #endregion /////////////////////////////////////////////////////// Character jobs #region Character Job / hunter thief trader ( old job things ) //Writer info with job name when on job /*if (c.Job.state == 1 && c.Job.Jobname != "0") { Writer.Text(c.Job.Jobname); Writer.Byte(3); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } //Write basic info noname if (c.Job.Jobname == "0") { Writer.Word(0); Writer.Byte(3); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } //Write no info else { Writer.Word(0); Writer.Byte(0); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); }*/ #endregion #region New job system if (c.Job.state == 1) { Writer.Text(c.Job.Jobname); Writer.Byte(1); Writer.Byte(c.Job.level);//Level job Writer.Byte(c.Information.Level);//Level char Writer.Byte(1); // job level? myb Writer.LWord(0);// job exp probably y Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } else { Writer.Word(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(2); // job type Writer.Byte(1); // job level? myb Writer.LWord(0);// job exp probably y Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } #endregion /////////////////////////////////////////////////////// Pvp / Pk State #region Pvp / Pk State if (c.Information.Pvpstate == 1 || c.Information.Murderer) { Writer.Byte(0x22); } else if (c.Information.Pvpstate == 0 || !c.Information.Murderer) { Writer.Byte(0xFF); } #endregion /////////////////////////////////////////////////////// Guide Data #region Guide Data this data stacks on itself so if guide id is 0400000000000000 and next guide is 0300000000000000 the data to send is 0700000000000000 for (int i = 0; i < 8; ++i)//Main Guide Packet Info { Writer.Byte(c.Guideinfo.G1[i]);//Reads From Int Array } #endregion /////////////////////////////////////////////////////// Account / Gm Check #region Account ID + Gm Check Writer.DWord(c.Account.ID); Writer.Byte(0);//c.Information.GM #endregion /////////////////////////////////////////////////////// Quickbar + Autopotion #region Bar information Writer.Byte(7); PacketReader reader = new PacketReader(System.IO.File.ReadAllBytes(Environment.CurrentDirectory + @"\player\info\quickbar\" + c.Information.Name + ".dat")); PlayerQuickBar(reader, Writer); reader = new PacketReader(System.IO.File.ReadAllBytes(Environment.CurrentDirectory + @"\player\info\autopot\" + c.Information.Name + ".dat")); PlayerAutoPot(reader, Writer); #endregion /////////////////////////////////////////////////////// Academy #region Academy Writer.Byte(0); // number of player in academy /* // if we have players there Writer.Byte(1); Writer.Text("asd"); */ Writer.Byte(0);//added byte today for 1.310 Writer.Byte(0); Writer.Word(1); Writer.Word(1); Writer.Byte(0); Writer.Byte(1); #endregion return Writer.GetBytes(); }