public static void OnMasteryUpdate(PacketReader reader_, int Index_) { uint mastery = reader_.ReadDword(); int[] CharacterMasteryIndex = DatabaseCore.Mastery.GetIndexByName(Player.General[Index_].CharacterName, Player.Stats[Index_].Model >= 14717); byte CurrentMasteryIndex = 0; for(byte i = 0;i<CharacterMasteryIndex.Length;i++) { if(DatabaseCore.Mastery.MasteryId[CharacterMasteryIndex[i]] == mastery) CurrentMasteryIndex = i; } ulong sp_required = Silkroad.GetLevelDataByLevel(DatabaseCore.Mastery.MasteryLevel[CharacterMasteryIndex[CurrentMasteryIndex]]).Skillpoints; if (Player.Stats[Index_].Skillpoints >= sp_required) { DatabaseCore.Mastery.MasteryLevel[CharacterMasteryIndex[CurrentMasteryIndex]]++; Player.Stats[Index_].Skillpoints -= (uint)sp_required; SPUpdate(Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_MASTERYUPDATE); writer.AppendByte(1); writer.AppendDword(mastery); writer.AppendByte(DatabaseCore.Mastery.MasteryLevel[CharacterMasteryIndex[CurrentMasteryIndex]]); ServerSocket.Send(writer.getWorkspace(), Index_); DatabaseCore.WriteQuery("UPDATE mastery SET level='{0}' WHERE mastery='{1}' AND owner='{2}'", DatabaseCore.Mastery.MasteryLevel[CharacterMasteryIndex[CurrentMasteryIndex]], mastery, Player.General[Index_].CharacterName); } }
public static void OnGM(PacketReader reader_, int Index_) { if (Player.Flags[Index_].GM == 1) { byte id = reader_.ReadByte(); switch (id) { case 6: MonsterSpawn.OnSpawn(reader_, Index_); break; case 7: Items.CreateItem(reader_, Index_); break; case 13: BanPlayer(reader_, Index_); break; case 14: OnInvisible(Index_); break; case 20: MonsterSpawn.KillMonster(reader_, Index_); break; } } }
public static void OnAuth(PacketReader Reader_,int Index_) { reader = Reader_; uint session = reader.ReadDword(); ushort userlen = reader.ReadWord(); string user = reader.ReadString(false, userlen); ushort passlen = reader.ReadWord(); string pass = reader.ReadString(false, passlen); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_LOGIN_RESULT); int id = DatabaseCore.User.GetIndexByName(user); if (id != -1) { writer.AppendByte(0x01); Player.General[Index_].AccountID = DatabaseCore.User.UserId[id]; Player.General[Index_].Index = Index_; Player.General[Index_].User = user; Player.General[Index_].Pass = pass; } else { writer.AppendByte(0x02); writer.AppendByte(0x01); } ServerSocket.Send(writer.getWorkspace(), Index_); }
public static void OnSkillUpdate(PacketReader reader_, int Index_) { int CharacterSkillIndex = DatabaseCore.Skill.GetIndexByName(Player.General[Index_].CharacterName); uint SkillId = reader_.ReadDword(); Silkroad.Skill_ NewSkill = Silkroad.GetSkillById(SkillId); if (Player.Stats[Index_].Skillpoints >= NewSkill.RequiredSp) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SKILLUPDATE); writer.AppendByte(1); writer.AppendDword(SkillId); ServerSocket.Send(writer.getWorkspace(), Index_); DatabaseCore.Skill.SkillAmount[CharacterSkillIndex]++; for (int i = 1; i <= DatabaseCore.Skill.SkillAmount[CharacterSkillIndex]; i++) { if (DatabaseCore.Skill.Skills[CharacterSkillIndex].SkillId[i] == SkillId - 1) { DatabaseCore.WriteQuery("UPDATE skills SET Skill{0}='{1}' WHERE Skill{0}='{2}' AND owner='{3}'", i, SkillId, DatabaseCore.Skill.Skills[CharacterSkillIndex].SkillId[i], Player.General[Index_].CharacterName); DatabaseCore.Skill.Skills[CharacterSkillIndex].SkillId[i + 1] = SkillId; } } DatabaseCore.WriteQuery("UPDATE skills SET Skill{0}='{1}' WHERE owner='{2}'", DatabaseCore.Skill.SkillAmount[CharacterSkillIndex], SkillId, Player.General[Index_].CharacterName); DatabaseCore.WriteQuery("UPDATE skills SET AmountSkill='{0}' WHERE owner='{1}'", DatabaseCore.Skill.SkillAmount[CharacterSkillIndex], Player.General[Index_].CharacterName); DatabaseCore.Skill.Skills[CharacterSkillIndex].SkillId[DatabaseCore.Skill.SkillAmount[CharacterSkillIndex] - 1] = SkillId; Player.Stats[Index_].Skillpoints -= (uint)NewSkill.RequiredSp; SPUpdate(Index_); } }
public static void CreateItem(PacketReader reader_, int Index_) { int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); byte freeslot = FreeSlot(CharacterItemIndex); uint itemid = reader_.ReadDword(); byte itemplus = reader_.ReadByte(); Silkroad.Item_ DestinationItem_ = Silkroad.GetItemById(itemid); if (DestinationItem_.ITEM_TYPE_NAME.Contains("ITEM_ETC_GOLD_")) freeslot = 254; PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x601); writer.AppendByte(freeslot); if (freeslot != 254) writer.AppendDword(itemid); if (DestinationItem_.ITEM_TYPE_NAME.Contains("CH") || DestinationItem_.ITEM_TYPE_NAME.Contains("EU")) { writer.AppendByte(itemplus); writer.AppendLword(0); writer.AppendDword((uint)DestinationItem_.MIN_DURA); writer.AppendByte(0); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='{1}',type='0',durability='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", itemid, itemplus, DestinationItem_.MIN_DURA, freeslot, Player.General[Index_].CharacterName); AddItemToDatabase(CharacterItemIndex[freeslot], itemid, 0, 0, (byte)DestinationItem_.MIN_DURA, itemplus, 0); } else if (DestinationItem_.ITEM_TYPE_NAME.Contains("ETC")) { if (freeslot != 254) { writer.AppendWord(itemplus); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0',type='1',durability='{1}',quantity='{2}' WHERE itemnumber='item{3}' AND owner ='{4}'", itemid, DestinationItem_.MIN_DURA, itemplus, freeslot, Player.General[Index_].CharacterName); AddItemToDatabase(CharacterItemIndex[freeslot], itemid, 1, itemplus, (byte)DestinationItem_.MIN_DURA, 0, 0); } } ServerSocket.Send(writer.getWorkspace(), Index_); }
public static void OnChat(PacketReader reader_, int Index_) { reader = reader_; byte type = reader.ReadByte(); byte chatoffset = reader.ReadByte(); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHAT_ACCEPT); writer.AppendByte(1); writer.AppendByte(type); writer.AppendByte(chatoffset); ServerSocket.Send(writer.getWorkspace(), Index_); switch (type) { case 1: case 3: OnChatPublic(reader_, Index_); break; case 2: OnChatWhisper(reader_, Index_); break; case 4: // OnChatParty(); break; case 5: // OnChatGuild(); break; case 6: // OnChatGlobal(); break; case 7: OnChatNotice(reader_); break; case 11: // OnChatUnion(); break; } }
private static void BanPlayer(PacketReader reader_, int Index_) { ushort charlen = reader_.ReadWord(); string name = reader_.ReadString(false,charlen); bool banned = false; for (int i = 0; i <= Player.PlayersOnline; i++) { if (name == Player.General[i].CharacterName && Index_ != i) { ServerSocket.DisconnectSocket(i); DatabaseCore.WriteQuery("UPDATE user SET banned='1' WHERE name='{0}'",Player.General[i].User); banned = true; } } if (!banned) DatabaseCore.WriteQuery("UPDATE user SET banned='1' WHERE name='{0}'",name); }
public static void OnState(PacketReader reader_, int Index_) { PacketWriter writer = new PacketWriter(); byte state = reader_.ReadByte(); if (Player.General[Index_].State != 4 && Player.General[Index_].State != 10 && Player.General[Index_].State != 1) Player.General[Index_].State = state; else { state = 0; Player.General[Index_].State = state; } writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHARACTER_STATE); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(1); writer.AppendByte(state); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); }
public static void OnCharacter(PacketReader Reader_, int Index_) { reader = Reader_; byte pType = reader.ReadByte(); Console.WriteLine("pType: {0}",pType); switch (pType) { case 1: Console.WriteLine("Char Creation"); OnCharCreation(Reader_, Index_); break; case 2: Console.WriteLine("Char List"); SendCharacterList(Index_); break; case 3: // OnCharDeletion(Reader_, Index_); break; case 4: Console.WriteLine("Char Name Check"); OnCharnameCheck(Reader_, Index_); break; case 5: // OnCharRestore(); break; } }
public static void OnIngameRequest(PacketReader Reader_, int Index_) { PacketWriter writer = new PacketWriter(); reader = Reader_; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_INGAME_ACCEPT); writer.AppendByte(0x01); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_LOADING_START); ServerSocket.Send(writer.getWorkspace(), Index_); ushort characternamelen = reader.ReadWord(); string charactername = reader.ReadString(false, characternamelen); int CharacterIndex = DatabaseCore.Character.GetIndexByName(charactername); int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(charactername); int[] CharacterMasteryIndex = DatabaseCore.Mastery.GetIndexByName(charactername, DatabaseCore.Character.Model[CharacterIndex] >= 14717); int CharacterSkillIndex = DatabaseCore.Skill.GetIndexByName(charactername); Player.General[Index_].CharacterName = DatabaseCore.Character.CharacterName[CharacterIndex]; Player.General[Index_].CharacterID = DatabaseCore.Character.CharacterId[CharacterIndex]; Player.General[Index_].UniqueID = DatabaseCore.Character.UniqueId[CharacterIndex]; Player.Stats[Index_].HP = DatabaseCore.Character.HP[CharacterIndex]; Player.Stats[Index_].MP = DatabaseCore.Character.MP[CharacterIndex]; Player.Stats[Index_].CHP = DatabaseCore.Character.CHP[CharacterIndex]; Player.Stats[Index_].CMP = DatabaseCore.Character.CMP[CharacterIndex]; Player.Stats[Index_].Model = DatabaseCore.Character.Model[CharacterIndex]; Player.Stats[Index_].Volume = DatabaseCore.Character.Volume[CharacterIndex]; Player.Stats[Index_].Level = DatabaseCore.Character.Level[CharacterIndex]; Player.Stats[Index_].Experience = DatabaseCore.Character.Experience[CharacterIndex]; Player.Stats[Index_].Gold = DatabaseCore.Character.Gold[CharacterIndex]; Player.Stats[Index_].Skillpoints = DatabaseCore.Character.SkillPoints[CharacterIndex]; Player.Stats[Index_].Attributes = DatabaseCore.Character.Attributes[CharacterIndex]; Player.Stats[Index_].BerserkBar = DatabaseCore.Character.BerserkBar[CharacterIndex]; Player.Flags[Index_].Berserk = DatabaseCore.Character.Berserk[CharacterIndex]; Player.Speeds[Index_].WalkSpeed = DatabaseCore.Character.WalkSpeed[CharacterIndex]; Player.Speeds[Index_].RunSpeed = DatabaseCore.Character.RunSpeed[CharacterIndex]; Player.Speeds[Index_].BerserkSpeed = DatabaseCore.Character.BerserkSpeed[CharacterIndex]; Player.Stats[Index_].MinPhy = DatabaseCore.Character.MinPhy[CharacterIndex]; Player.Stats[Index_].MaxPhy = DatabaseCore.Character.MaxPhy[CharacterIndex]; Player.Stats[Index_].MinMag = DatabaseCore.Character.MinMag[CharacterIndex]; Player.Stats[Index_].MaxMag = DatabaseCore.Character.MaxMag[CharacterIndex]; Player.Stats[Index_].PhyDef = DatabaseCore.Character.PhyDef[CharacterIndex]; Player.Stats[Index_].MagDef = DatabaseCore.Character.MagDef[CharacterIndex]; Player.Stats[Index_].Hit = DatabaseCore.Character.Hit[CharacterIndex]; Player.Stats[Index_].Parry = DatabaseCore.Character.Parry[CharacterIndex]; Player.Stats[Index_].Strength = DatabaseCore.Character.Strength[CharacterIndex]; Player.Stats[Index_].Intelligence = DatabaseCore.Character.Intelligence[CharacterIndex]; Player.Stats[Index_].SkillpointBar = DatabaseCore.Character.SkillPointBar[CharacterIndex]; Player.Flags[Index_].GM = DatabaseCore.Character.GM[CharacterIndex]; Player.Flags[Index_].PvP = DatabaseCore.Character.PVP[CharacterIndex]; Player.Position[Index_].XSector = DatabaseCore.Character.XSector[CharacterIndex]; Player.Position[Index_].YSector = DatabaseCore.Character.YSector[CharacterIndex]; Player.Position[Index_].X = DatabaseCore.Character.X[CharacterIndex]; Player.Position[Index_].Y = DatabaseCore.Character.Z[CharacterIndex]; Player.Position[Index_].Z = DatabaseCore.Character.Y[CharacterIndex]; Player.General[Index_].MaxSlots = DatabaseCore.Character.MaxSlots[CharacterIndex]; Player.Objects[Index_].ActiveBuffs = new Player._Objects._Buffs[20]; Player.General[Index_].Busy = false; Player.General[Index_].State = 0; Player.Objects[Index_].UsingSkill = false; Player.Objects[Index_].NormalAttack = false; Player.Objects[Index_].SpawnedIndex = new List<int>(); Player.Objects[Index_].SpawnedMonsterIndex = new List<int>(); Player.Objects[Index_].SpawnedItemsIndex = new List<int>(); Player.General[Index_].WeaponType = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[6]]).CLASS_C; if (DatabaseCore.Item.ItemId[CharacterItemIndex[8]] != 0) Player.Flags[Index_].WearingCape = true; for (byte i = 9; i < 13; i++) { if (DatabaseCore.Item.ItemId[CharacterItemIndex[i]] != 0) Player.Stats[0].TotalAccessoriesAbsorption += Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[i]]).ABSORB_INC; } writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHARDATA); //writer.AppendDword(Player.Stats[Index_].Model); //8B 16 C7 C0 //74 07 00 00 //44 writer.AppendByte(0x8B); writer.AppendByte(0x16); writer.AppendByte(0xC7); writer.AppendByte(0xC0); writer.AppendByte(0x74); //writer.AppendByte(Player.Stats[Index_].Volume); writer.AppendByte(0x07); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x44); writer.AppendByte(Player.Stats[Index_].Level); writer.AppendByte(Player.Stats[Index_].Level); writer.AppendLword(Player.Stats[Index_].Experience); writer.AppendDword(Player.Stats[Index_].SkillpointBar); //writer.AppendWord(0); writer.AppendLword(Player.Stats[Index_].Gold); writer.AppendDword(Player.Stats[Index_].Skillpoints); writer.AppendWord(Player.Stats[Index_].Attributes); writer.AppendByte(Player.Stats[Index_].BerserkBar); writer.AppendDword(0); writer.AppendDword(Player.Stats[Index_].HP); writer.AppendDword(Player.Stats[Index_].MP); if (Player.Flags[Index_].GM == 1) writer.AppendByte(1); else writer.AppendByte((byte)(Player.Stats[Index_].Level < 20 ? 1 : 0)); //Pk writer.AppendByte(0); writer.AppendWord(0); writer.AppendDword(0); //Title writer.AppendByte(0); //Pvp writer.AppendByte(0); //Items writer.AppendByte(Player.General[Index_].MaxSlots); byte PlayerItemCount = 0; for (byte i = 0; i <= Player.General[Index_].MaxSlots; i++) { if (DatabaseCore.Item.ItemId[CharacterItemIndex[i]] != 0) PlayerItemCount++; } writer.AppendByte(PlayerItemCount); for (byte i = 1; i <= Player.General[Index_].MaxSlots; i++) { if (DatabaseCore.Item.ItemId[CharacterItemIndex[i]] != 0) { writer.AppendByte(i); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[i]]); switch (DatabaseCore.Item.Type[CharacterItemIndex[i]]) { case 0: writer.AppendByte(DatabaseCore.Item.PlusValue[CharacterItemIndex[i]]); writer.AppendLword(0); writer.AppendDword(DatabaseCore.Item.Durability[CharacterItemIndex[i]]); writer.AppendByte(DatabaseCore.Item.BlueAmount[CharacterItemIndex[i]]); for (byte j = 0; j <= 8; j++) { if (DatabaseCore.Item.Blue[CharacterItemIndex[i]].Blue[j] != 0) { writer.AppendDword(DatabaseCore.Item.Blue[CharacterItemIndex[i]].Blue[j]); writer.AppendDword(DatabaseCore.Item.Blue[CharacterItemIndex[i]].BlueAmount[j]); } } break; case 1: writer.AppendWord(DatabaseCore.Item.Quantity[CharacterItemIndex[i]]); break; case 2: writer.AppendByte(0); writer.AppendWord(1); break; } } } //Avatar writer.AppendByte(5); //Load Items writer.AppendByte(0); //unk writer.AppendByte(0); //Job Mastery writer.AppendByte(0x0B); writer.AppendByte(0x00); writer.AppendByte(0x00); // Mastery for (byte i = 0; i < CharacterMasteryIndex.Length; i++) { if (DatabaseCore.Mastery.MasteryId[CharacterMasteryIndex[i]] != 0) { writer.AppendByte(1); writer.AppendDword(DatabaseCore.Mastery.MasteryId[CharacterMasteryIndex[i]]); writer.AppendByte(DatabaseCore.Mastery.MasteryLevel[CharacterMasteryIndex[i]]); } } //Skills //writer.AppendWord(2); //unk for (int i = 1; i < DatabaseCore.Skill.SkillAmount[CharacterSkillIndex]; i++) { writer.AppendByte(1); writer.AppendDword(DatabaseCore.Skill.Skills[CharacterSkillIndex].SkillId[i]); writer.AppendByte(0); } writer.AppendByte(2); //unk // Quest /* writer.AppendWord(0); // how many Quest ids completed/aborted writer.AppendDword(2); // Quest id writer.AppendByte(0); // number of Quests that are live*/ //writer.AppendByte(2); // unk // Talisman //writer.AppendWord(0x01); //unk //writer.AppendWord(0x01); //unk //writer.AppendDword(0x00); //unk //writer.AppendDword(0x00); //unk // unk writer.AppendByte(0x00); writer.AppendByte(0x02); writer.AppendWord(0x01); writer.AppendDword(0x01); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendDword(0x00); //Position writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(Player.Position[Index_].XSector); writer.AppendByte(Player.Position[Index_].YSector); writer.AppendFloat(Player.Position[Index_].X); writer.AppendFloat(Player.Position[Index_].Z); writer.AppendFloat(Player.Position[Index_].Y); writer.AppendWord(0); //Angle writer.AppendByte(0); writer.AppendByte(1); writer.AppendByte(0); writer.AppendWord(0); //Angle writer.AppendWord(0); writer.AppendByte(0); writer.AppendByte(Player.Flags[Index_].Berserk); //writer.AppendByte(0); //unk writer.AppendFloat(Player.Speeds[Index_].WalkSpeed); writer.AppendFloat(Player.Speeds[Index_].RunSpeed); writer.AppendFloat(Player.Speeds[Index_].BerserkSpeed); writer.AppendByte(0); //ITEM_MALL_GOLD_TIME_SERVICE_TICKET_4W //Gm Name if (Player.Flags[Index_].GM == 1) { string gmname = string.Format("[GM]{0}", charactername); writer.AppendWord((ushort)gmname.Length); writer.AppendString(false, gmname); } else { writer.AppendWord((ushort)charactername.Length); writer.AppendString(false, charactername); } //Job System //Need Implement //if (c.Job.state == 1) //{ // Writer.Text(c.Job.Jobname); // Writer.Byte(1); // Writer.Byte(c.Job.level);//Level job // Writer.Byte(c.Information.Level);//Level char // Writer.Byte(1); // job level? myb // Writer.LWord(0);// job exp probably y // Writer.Byte(0); // Writer.Byte(0); // Writer.Byte(0); // Writer.Byte(0); //} //else //{ // Writer.Word(0); // Writer.Byte(0); // Writer.Byte(0); // Writer.Byte(2); // job type // Writer.Byte(1); // job level? myb // Writer.LWord(0);// job exp probably y // Writer.Byte(0); // Writer.Byte(0); // Writer.Byte(0); // Writer.Byte(0); //} writer.AppendWord(0); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(0); //job type writer.AppendByte(1); //job level? writer.AppendLword(0); //job exp writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(0); // Pvp pk state writer.AppendByte((byte)Player.Flags[Index_].PvP); // Guild Data //D3 02 A0 00 00 00 00 00 writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x00); writer.AppendByte(0x00); // AccountId + Gm Info writer.AppendDword(Player.General[Index_].AccountID); writer.AppendByte(Player.Flags[Index_].GM); // Bar Information writer.AppendByte(0x00); writer.AppendByte(0x00); //unk writer.AppendLword(0x00); // Academy writer.AppendByte(0); writer.AppendByte(0); writer.AppendWord(1); writer.AppendWord(1); writer.AppendByte(0); writer.AppendByte(2); ServerSocket.Send(writer.getWorkspace(), Index_); //Stats.OnStatPacket(Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_LOADING_END); ServerSocket.Send(writer.getWorkspace(), Index_); //PlayerUnk1(Index_); }
public static void OnSpawn(PacketReader reader_, int Index_) { int MonsterIndex = Monsters.MonsterAmount; uint monsterid = reader_.ReadDword(); byte monstertype = reader_.ReadByte(); uint uniqueid = (uint)Monsters.MonsterAmount + 1000; if (monstertype == 1) monstertype = 0; Silkroad.Object_ tmpMonster = Silkroad.GetObjectById(monsterid); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(monsterid); writer.AppendDword(uniqueid); writer.AppendByte(Player.Position[Index_].XSector); writer.AppendByte(Player.Position[Index_].YSector); writer.AppendFloat(Player.Position[Index_].X); writer.AppendFloat(Player.Position[Index_].Z); writer.AppendFloat(Player.Position[Index_].Y); writer.AppendWord(0); writer.AppendByte(0); writer.AppendByte(1); writer.AppendByte(0); writer.AppendWord(0); writer.AppendWord(1); writer.AppendByte(0); writer.AppendFloat(tmpMonster.Speed); writer.AppendFloat(tmpMonster.Speed); writer.AppendFloat(tmpMonster.Speed); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(monstertype); writer.AppendByte(1); byte[] tmpBuffer = writer.getWorkspace(); // ServerSocket.SendPacketInRange(writer.getWorkspace(),Index_); int monsterhp = (int)tmpMonster.Hp; ulong exp = tmpMonster.Exp; switch (monstertype) { case 2: monsterhp *= 2; exp *= 2; break; case 3: exp *= 7; break; case 4: monsterhp *= 20; exp *= 3; break; case 6: monsterhp *= 4; exp *= 4; break; case 16: monsterhp *= 10; exp *= 5; break; case 17: monsterhp *= 20; exp *= 6; break; case 20: monsterhp *= 200; exp *= 8; break; } Monsters.General[MonsterIndex].ID = monsterid; Monsters.General[MonsterIndex].UniqueID = uniqueid; Monsters.General[MonsterIndex].Type = monstertype; Monsters.General[MonsterIndex].HP = monsterhp; Monsters.Position[MonsterIndex].XSector = Player.Position[Index_].XSector; Monsters.Position[MonsterIndex].YSector = Player.Position[Index_].YSector; Monsters.Position[MonsterIndex].X = Player.Position[Index_].X; Monsters.Position[MonsterIndex].Z = Player.Position[Index_].Z; Monsters.Position[MonsterIndex].Y = Player.Position[Index_].Y; Monsters.General[MonsterIndex].Exp = exp; Monsters.General[MonsterIndex].Level = tmpMonster.Level; Monsters.General[MonsterIndex].Skills = new ArrayList(); Monsters.General[MonsterIndex].Dead = false; for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (Formula.CalculateDistance(Monsters.Position[MonsterIndex], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); Player.Objects[i].SpawnedMonsterIndex.Add(MonsterIndex); } } } uint[] skill = new uint[9]; skill[0] = tmpMonster.Skill1; skill[1] = tmpMonster.Skill2; skill[2] = tmpMonster.Skill3; skill[3] = tmpMonster.Skill4; skill[4] = tmpMonster.Skill5; skill[5] = tmpMonster.Skill6; skill[6] = tmpMonster.Skill7; skill[7] = tmpMonster.Skill8; skill[8] = tmpMonster.Skill9; for (int i = 0; i <= 8; i++) { if (skill[i] != 0 && skill[i] <= 3000) Monsters.General[MonsterIndex].Skills.Add(skill[i]); } Monsters.MonsterAmount++; if (monstertype == 3) Unique.OnUnique(monsterid, false, null); Timers.MonsterMovement[MonsterIndex].Interval = 5000; Timers.MonsterMovement[MonsterIndex].Start(); }
private static void OnCharnameCheck(PacketReader reader, int Index_) { PacketWriter writer = new PacketWriter(); ushort charlen = reader.ReadWord(); string name = reader.ReadString(false, charlen); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHARACTER); writer.AppendByte(0x04); if (DatabaseCore.Character.GetIndexByName(name) < 1) writer.AppendByte(0x01); else { writer.AppendByte(0x02); writer.AppendByte(0x10); } ServerSocket.Send(writer.getWorkspace(), Index_); }
public static void OnIngameNotify(PacketReader reader_, int Index_) { uint id = reader_.ReadDword(); switch (id) { case 1: Player.PlayersOnline++; Player.Flags[Index_].Ingame = 1; Character.SpawnMe(Index_); Character.SpawnOtherPlayer(Index_); OnRangeSpawn(Index_); break; } }
public static void KillMonster(PacketReader reader_, int Index_) { uint ObjectId = reader_.ReadDword(); int ObjectIndex = Players.GetObjectIndex(ObjectId); ServerSocket.SendPacketIfMonsterIsSpawned(Players.CreateDeSpawnPacket(ObjectId), ObjectIndex); for (int i = 0; i <= Monsters.MonsterAmount; i++) { if (Monsters.General[i].ID == ObjectId) { Timers.MonsterAttack[i].Stop(); Timers.MonsterMovement[i].Stop(); break; } } }
public static byte[] Load(character c) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_PLAYERDATA); /////////////////////////////////////////////////////// Character basic info #region Basic info Writer.DWord(c.Ids.GetLoginID); Writer.DWord(c.Information.Model); Writer.Byte(c.Information.Volume); Writer.Byte(c.Information.Level); Writer.Byte(c.Information.Level); Writer.LWord(c.Information.XP); Writer.DWord(c.Information.SpBar); Writer.LWord(c.Information.Gold); Writer.DWord(c.Information.SkillPoint); Writer.Word(c.Information.Attributes); Writer.Byte(c.Information.BerserkBar); Writer.DWord(0); Writer.DWord(c.Stat.SecondHp); Writer.DWord(c.Stat.SecondMP); Writer.Bool(c.Information.Level < 20 ? true : false); #endregion /////////////////////////////////////////////////////// Character Player Kill Info #region Pk information //Mssql perfection reading with multiple data adapters... while this one is open i can still read anything else from the database //With no speed reduction... Systems.MsSQL checkpk = new Systems.MsSQL("SELECT * FROM character WHERE name ='" + c.Information.Name + "'"); using (System.Data.SqlClient.SqlDataReader getinfo = checkpk.Read()) { while (getinfo.Read()) { byte dailypk = getinfo.GetByte(48); byte pklevel = getinfo.GetByte(49); byte murderlevel = getinfo.GetByte(50); Writer.Byte(dailypk); Writer.Word(pklevel); Writer.DWord(murderlevel); if (murderlevel != 0) c.Information.Murderer = true; } } #endregion /////////////////////////////////////////////////////// Character Title #region Title Writer.Byte(c.Information.Title); #endregion /////////////////////////////////////////////////////// Character Pvpstate #region Pvp Writer.Byte(c.Information.Pvpstate); if (c.Information.Pvpstate > 0) c.Information.PvP = true; #endregion /////////////////////////////////////////////////////// Character Items #region Item Writer.Byte(c.Information.Slots); Systems.MsSQL ms = new Systems.MsSQL("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "' AND slot >= '0' AND slot <= '" + c.Information.Slots + "' AND inavatar='0' AND storagetype='0'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader msreader = ms.Read()) { while (msreader.Read()) { short amount = msreader.GetInt16(6); if (amount < 1) amount = 1; Systems.MsSQL.InsertData("UPDATE char_items SET quantity='" + amount + "' WHERE owner='" + c.Information.CharacterID + "' AND itemid='" + msreader.GetInt32(2) + "' AND id='" + msreader.GetInt32(0) + "' AND storagetype='0'"); if (msreader.GetByte(5) == 6) c.Information.Item.wID = Convert.ToInt32(msreader.GetInt32(2)); if (msreader.GetByte(5) == 7) { c.Information.Item.sID = msreader.GetInt32(2); c.Information.Item.sAmount = msreader.GetInt16(6); } Item.AddItemPacket(Writer, msreader.GetByte(5), msreader.GetInt32(2), msreader.GetByte(4), amount, msreader.GetInt32(7),msreader.GetInt32(0), msreader.GetInt32(9), msreader.GetInt32(30)); } } ms.Close(); //Avatar Writer.Byte(5); ms = new Systems.MsSQL("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "' AND slot >= '0' AND slot <= '" + c.Information.Slots + "' AND inavatar='1' AND storagetype='0'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader msreader = ms.Read()) { while (msreader.Read()) { Item.AddItemPacket(Writer, msreader.GetByte(5), msreader.GetInt32(2), msreader.GetByte(4), msreader.GetInt16(6), msreader.GetInt32(7), msreader.GetInt32(0), msreader.GetInt32(9),msreader.GetInt32(30)); } } ms.Close(); Writer.Byte(0); // job mastery Writer.Byte(0x0B); Writer.Byte(0); Writer.Byte(0); #endregion /////////////////////////////////////////////////////// Mastery #region Mastery if (c.Information.Model <= 12000) { for (byte i = 1; i <= 8; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Mastery[i]); Writer.Byte(c.Stat.Skill.Mastery_Level[i]); } } else { if (c.Information.Model >= 14000) { for (byte i = 1; i < 8; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Mastery[i]); Writer.Byte(c.Stat.Skill.Mastery_Level[i]); } } } #endregion /////////////////////////////////////////////////////// Skills #region Skill Writer.Byte(2); Writer.Byte(0); for (int i = 1; i <= c.Stat.Skill.AmountSkill; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Skill[i]); Writer.Byte(1); } Writer.Byte(2); #endregion /////////////////////////////////////////////////////// Quests #region Quest Writer.Word(1); // how many Quest ids completed/aborted Writer.DWord(1);// Quest id Writer.Byte(0);//number of Quests that are live #endregion Writer.Byte(0);//? for now /////////////////////////////////////////////////////// Talisman #region Talisman Writer.DWord(1);//new Writer.DWord(1);//new Writer.DWord(0);//? for now Writer.DWord(0x0C);//new #endregion /////////////////////////////////////////////////////// Position + id + speed #region Character id / Position / Speed Writer.DWord(c.Information.UniqueID); Writer.Byte(c.Position.xSec); Writer.Byte(c.Position.ySec); if (!File.FileLoad.CheckCave(c.Position.xSec, c.Position.ySec)) { Writer.Float(Formule.packetx(c.Position.x, c.Position.xSec)); Writer.Float(c.Position.z); Writer.Float(Formule.packety(c.Position.y, c.Position.ySec)); } else { Writer.Float(Formule.cavepacketx(c.Position.x));// Added for cave Coords Writer.Float(c.Position.z); Writer.Float(Formule.cavepackety(c.Position.y));// Added for cave Coords } Writer.Word(0); // Angle Writer.Byte(0); Writer.Byte(1); Writer.Byte(0); Writer.Word(0); // Angle Writer.Word(0); Writer.Byte(0); Writer.Bool(false); //berserk Writer.Byte(0);//new ? Writer.Float(c.Speed.WalkSpeed); Writer.Float(c.Speed.RunSpeed); Writer.Float(c.Speed.BerserkSpeed); #endregion /////////////////////////////////////////////////////// Premium Tickets #region Premium ticket Writer.Byte(0); //ITEM_MALL_GOLD_TIME_SERVICE_TICKET_4W #endregion /////////////////////////////////////////////////////// GM Check + Name #region GM Check + Name Writer.Text(c.Information.Name); #endregion /////////////////////////////////////////////////////// Character jobs #region Character Job / hunter thief trader ( old job things ) //Writer info with job name when on job /*if (c.Job.state == 1 && c.Job.Jobname != "0") { Writer.Text(c.Job.Jobname); Writer.Byte(3); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } //Write basic info noname if (c.Job.Jobname == "0") { Writer.Word(0); Writer.Byte(3); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } //Write no info else { Writer.Word(0); Writer.Byte(0); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); }*/ #endregion #region New job system if (c.Job.state == 1) { Writer.Text(c.Job.Jobname); Writer.Byte(1); Writer.Byte(c.Job.level);//Level job Writer.Byte(c.Information.Level);//Level char Writer.Byte(1); // job level? myb Writer.LWord(0);// job exp probably y Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } else { Writer.Word(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(2); // job type Writer.Byte(1); // job level? myb Writer.LWord(0);// job exp probably y Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } #endregion /////////////////////////////////////////////////////// Pvp / Pk State #region Pvp / Pk State if (c.Information.Pvpstate == 1 || c.Information.Murderer) { Writer.Byte(0x22); } else if (c.Information.Pvpstate == 0 || !c.Information.Murderer) { Writer.Byte(0xFF); } #endregion /////////////////////////////////////////////////////// Guide Data #region Guide Data this data stacks on itself so if guide id is 0400000000000000 and next guide is 0300000000000000 the data to send is 0700000000000000 for (int i = 0; i < 8; ++i)//Main Guide Packet Info { Writer.Byte(c.Guideinfo.G1[i]);//Reads From Int Array } #endregion /////////////////////////////////////////////////////// Account / Gm Check #region Account ID + Gm Check Writer.DWord(c.Account.ID); Writer.Byte(0);//c.Information.GM #endregion /////////////////////////////////////////////////////// Quickbar + Autopotion #region Bar information Writer.Byte(7); PacketReader reader = new PacketReader(System.IO.File.ReadAllBytes(Environment.CurrentDirectory + @"\player\info\quickbar\" + c.Information.Name + ".dat")); PlayerQuickBar(reader, Writer); reader = new PacketReader(System.IO.File.ReadAllBytes(Environment.CurrentDirectory + @"\player\info\autopot\" + c.Information.Name + ".dat")); PlayerAutoPot(reader, Writer); #endregion /////////////////////////////////////////////////////// Academy #region Academy Writer.Byte(0); // number of player in academy /* // if we have players there Writer.Byte(1); Writer.Text("asd"); */ Writer.Byte(0);//added byte today for 1.310 Writer.Byte(0); Writer.Word(1); Writer.Word(1); Writer.Byte(0); Writer.Byte(1); #endregion return Writer.GetBytes(); }
void DonateGP() { //First we write our function inside a catcher try { //Max level of guild wont allow new gp donations. if (Character.Network.Guild.Level == 5) { //Send error message to client client.Send(Packet.IngameMessages(SERVER_GUILD_PROMOTE_MSG, IngameMessages.UIIT_MSG_GUILD_LACK_GP)); return; } //Open our packet reader PacketReader reader = new PacketReader(PacketInformation.buffer); //Read donated gp amount (int). int donatedgp = reader.Int32(); //Close packet reader reader.Close(); //Anti hack checking (If donated gp higher is then the player skillpoints. if (donatedgp > Character.Information.SkillPoint) { return; } //Calculate total int totalgp = Character.Network.Guild.PointsTotal + donatedgp; //Set guild points total Character.Network.Guild.PointsTotal += donatedgp; //Set skill points minus donated amount Character.Information.SkillPoint -= donatedgp; //Set donated gp + donated skill points Character.Network.Guild.DonateGP += donatedgp; //Save our information (Skill points). SavePlayerInfo(); //Update database total guild points MsSQL.UpdateData("UPDATE guild SET guild_points='" + totalgp + "' WHERE guild_name='" + Character.Network.Guild.Name + "'"); //Update database donated player guild points amount MsSQL.UpdateData("UPDATE guild_members SET guild_points='" + Character.Network.Guild.DonateGP + "' WHERE guild_member_id='" + Character.Information.CharacterID + "'"); //Send packets to donator. client.Send(Packet.InfoUpdate(1, totalgp, 0)); //Send donated gp info PacketWriter writer = new PacketWriter(); //Add opcode writer.Create(Systems.SERVER_GUILD_DONATE_GP); //Write static byte 1 writer.Byte(1); //Write dword int value donated gp amount. writer.DWord(donatedgp); //Send bytes to client client.Send(writer.GetBytes()); //Repeat for each member in our guild foreach (int member in Character.Network.Guild.Members) { //Make sure that the member isnt null if (member != 0) { //Now we get the detailed information for each member Systems guildmember = GetPlayerMainid(member); //Make sure the guildmember is still there if (guildmember != null) { //Send guild update packets to each member (Donated gp information and % bar update). guildmember.client.Send(Packet.GuildUpdate(Character, 13, 0, 0, totalgp)); guildmember.client.Send(Packet.GuildUpdate(Character, 9, 0, 0, totalgp)); } } } } //Catch any bad exception error catch (Exception ex) { //Write information to the console Console.WriteLine("Donate GP Error {0}", ex); //Write information to the debug log. Systems.Debugger.Write(ex); } }
private static void OnCharCreation(PacketReader Reader_, int Index_) { PacketWriter writer = new PacketWriter(); ushort charlen = Reader_.ReadWord(); string name = Reader_.ReadString(false, charlen); uint model = Reader_.ReadDword(); byte volume = Reader_.ReadByte(); uint[] _item = new uint[5]; _item[1] = Reader_.ReadDword(); _item[2] = Reader_.ReadDword(); _item[3] = Reader_.ReadDword(); _item[4] = Reader_.ReadDword(); int UserIndex = DatabaseCore.User.GetIndexByName(Player.General[Index_].User); if (DatabaseCore.Character.GetIndexByName(name) != -1) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHARACTER); writer.AppendWord(0x204); writer.AppendByte(0x10); ServerSocket.Send(writer.getWorkspace(), Index_); } else { double magdefmin = 3.0; double phydefmin = 6.0; ushort parrymin = 11; ushort phyatkmin = 6; ushort phyatkmax = 9; ushort magatkmin = 6; ushort magatkmax = 10; Silkroad.Item_ _item_1 = Silkroad.GetItemById(_item[1]); Silkroad.Item_ _item_2 = Silkroad.GetItemById(_item[2]); Silkroad.Item_ _item_3 = Silkroad.GetItemById(_item[3]); Silkroad.Item_ _item_4 = Silkroad.GetItemById(_item[4]); DatabaseCore.User.CharacterCount[UserIndex]++; Array.Resize<string>(ref DatabaseCore.User.Characters[UserIndex].CharacterName, DatabaseCore.User.CharacterCount[UserIndex]); DatabaseCore.User.Characters[UserIndex].CharacterName[DatabaseCore.User.CharacterCount[UserIndex] - 1] = name; DatabaseCore.Character.NumberOfCharacters++; Array.Resize<string>(ref DatabaseCore.Character.CharacterName, DatabaseCore.Character.NumberOfCharacters); Array.Resize<string>(ref DatabaseCore.Character.CharacterName, DatabaseCore.Character.NumberOfCharacters); Array.Resize<uint>(ref DatabaseCore.Character.CharacterId, DatabaseCore.Character.NumberOfCharacters); Array.Resize<uint>(ref DatabaseCore.Character.UniqueId, DatabaseCore.Character.NumberOfCharacters); Array.Resize<uint>(ref DatabaseCore.Character.HP, DatabaseCore.Character.NumberOfCharacters); Array.Resize<uint>(ref DatabaseCore.Character.MP, DatabaseCore.Character.NumberOfCharacters); Array.Resize<int>(ref DatabaseCore.Character.CHP, DatabaseCore.Character.NumberOfCharacters); Array.Resize<int>(ref DatabaseCore.Character.CMP, DatabaseCore.Character.NumberOfCharacters); Array.Resize<uint>(ref DatabaseCore.Character.Model, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.Volume, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.Level, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ulong>(ref DatabaseCore.Character.Experience, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ulong>(ref DatabaseCore.Character.Gold, DatabaseCore.Character.NumberOfCharacters); Array.Resize<uint>(ref DatabaseCore.Character.SkillPoints, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.Attributes, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.BerserkBar, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.Berserk, DatabaseCore.Character.NumberOfCharacters); Array.Resize<float>(ref DatabaseCore.Character.WalkSpeed, DatabaseCore.Character.NumberOfCharacters); Array.Resize<float>(ref DatabaseCore.Character.RunSpeed, DatabaseCore.Character.NumberOfCharacters); Array.Resize<float>(ref DatabaseCore.Character.BerserkSpeed, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.MinPhy, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.MaxPhy, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.MinMag, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.MaxMag, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.PhyDef, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.MagDef, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.Hit, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.Parry, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.Strength, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.Intelligence, DatabaseCore.Character.NumberOfCharacters); Array.Resize<ushort>(ref DatabaseCore.Character.SkillPointBar, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.GM, DatabaseCore.Character.NumberOfCharacters); Array.Resize<sbyte>(ref DatabaseCore.Character.PVP, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.XSector, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.YSector, DatabaseCore.Character.NumberOfCharacters); Array.Resize<float>(ref DatabaseCore.Character.X, DatabaseCore.Character.NumberOfCharacters); Array.Resize<float>(ref DatabaseCore.Character.Z, DatabaseCore.Character.NumberOfCharacters); Array.Resize<float>(ref DatabaseCore.Character.Y, DatabaseCore.Character.NumberOfCharacters); Array.Resize<byte>(ref DatabaseCore.Character.MaxSlots, DatabaseCore.Character.NumberOfCharacters); int NewCharacterIndex = DatabaseCore.Character.NumberOfCharacters - 1; DatabaseCore.Character.CharacterName[NewCharacterIndex] = name; DatabaseCore.Character.CharacterId[NewCharacterIndex] = DatabaseCore.Character.CharacterId[NewCharacterIndex] + 1; DatabaseCore.Character.UniqueId[NewCharacterIndex] = DatabaseCore.Character.UniqueId[NewCharacterIndex] + 300000; DatabaseCore.Character.HP[NewCharacterIndex] = 200; DatabaseCore.Character.MP[NewCharacterIndex] = 200; DatabaseCore.Character.CHP[NewCharacterIndex] = 200; DatabaseCore.Character.CMP[NewCharacterIndex] = 200; DatabaseCore.Character.Model[NewCharacterIndex] = model; DatabaseCore.Character.Volume[NewCharacterIndex] = volume; DatabaseCore.Character.Level[NewCharacterIndex] = 1; DatabaseCore.Character.WalkSpeed[NewCharacterIndex] = 16; DatabaseCore.Character.RunSpeed[NewCharacterIndex] = 50; DatabaseCore.Character.BerserkSpeed[NewCharacterIndex] = 100; DatabaseCore.Character.Strength[NewCharacterIndex] = 20; DatabaseCore.Character.Intelligence[NewCharacterIndex] = 20; DatabaseCore.Character.PVP[NewCharacterIndex] = -1; DatabaseCore.Character.XSector[NewCharacterIndex] = 168; DatabaseCore.Character.YSector[NewCharacterIndex] = 98; DatabaseCore.Character.X[NewCharacterIndex] = 978; DatabaseCore.Character.Z[NewCharacterIndex] = 1097; DatabaseCore.Character.Y[NewCharacterIndex] = 40; DatabaseCore.Character.MaxSlots[NewCharacterIndex] = 45; DatabaseCore.Item.NumberOfItems += 46; Array.Resize<string>(ref DatabaseCore.Item.CharacterName, DatabaseCore.Item.NumberOfItems); Array.Resize<uint>(ref DatabaseCore.Item.ItemId, DatabaseCore.Item.NumberOfItems); Array.Resize<byte>(ref DatabaseCore.Item.PlusValue, DatabaseCore.Item.NumberOfItems); Array.Resize<byte>(ref DatabaseCore.Item.Quantity, DatabaseCore.Item.NumberOfItems); Array.Resize<byte>(ref DatabaseCore.Item.Type, DatabaseCore.Item.NumberOfItems); Array.Resize<byte>(ref DatabaseCore.Item.Slot, DatabaseCore.Item.NumberOfItems); Array.Resize<byte>(ref DatabaseCore.Item.Durability, DatabaseCore.Item.NumberOfItems); Array.Resize<byte>(ref DatabaseCore.Item.BlueAmount, DatabaseCore.Item.NumberOfItems); Array.Resize<DatabaseCore.Item_.Blue_>(ref DatabaseCore.Item.Blue, DatabaseCore.Item.NumberOfItems); for (byte i = 0; i < 46; i++) { int tmpItemIndex = DatabaseCore.Item.NumberOfItems - 46 + i; DatabaseCore.Item.Slot[tmpItemIndex] = i; DatabaseCore.Item.Durability[tmpItemIndex] = 30; DatabaseCore.Item.CharacterName[tmpItemIndex] = name; DatabaseCore.Item.Blue[tmpItemIndex] = new DatabaseCore.Item_.Blue_(); DatabaseCore.Item.Blue[tmpItemIndex].Blue = new uint[9]; DatabaseCore.Item.Blue[tmpItemIndex].BlueAmount = new byte[9]; } DatabaseCore.WriteQuery("UPDATE user SET char_{0}='{1}' WHERE name='{2}'", DatabaseCore.User.CharacterCount[UserIndex], name, Player.General[Index_].User); DatabaseCore.WriteQuery("UPDATE user SET char_count='{0}' WHERE name='{1}'", DatabaseCore.User.CharacterCount[UserIndex], Player.General[Index_].User); DatabaseCore.WriteQuery("INSERT INTO characters (account, name, chartype, volume) VALUE ('{0}','{1}', '{2}', '{3}')", Player.General[Index_].User, name, model, volume); for (int i = 0; i <= 45; i++) DatabaseCore.WriteQuery("INSERT INTO items (itemnumber, owner, slot) VALUE ('item{0}','{1}', '{0}')", i, name); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0' ,durability='{1}' WHERE itemnumber='item1' AND owner ='{2}'", _item[1], _item_1.MIN_DURA, name); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0' ,durability='{1}' WHERE itemnumber='item4' AND owner ='{2}'", _item[2], _item_2.MIN_DURA, name); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0' ,durability='{1}' WHERE itemnumber='item5' AND owner ='{2}'", _item[3], _item_3.MIN_DURA, name); DatabaseCore.WriteQuery("UPDATE items SET itemid='{0}',plusvalue='0' ,durability='{1}' WHERE itemnumber='item6' AND owner ='{2}'", _item[4], _item_4.MIN_DURA, name); DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 45] = _item[1]; DatabaseCore.Item.Durability[DatabaseCore.Item.NumberOfItems - 45] = (byte)_item_1.MIN_DURA; DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 42] = _item[2]; DatabaseCore.Item.Durability[DatabaseCore.Item.NumberOfItems - 42] = (byte)_item_2.MIN_DURA; DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 41] = _item[3]; DatabaseCore.Item.Durability[DatabaseCore.Item.NumberOfItems - 41] = (byte)_item_3.MIN_DURA; DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 40] = _item[4]; DatabaseCore.Item.Durability[DatabaseCore.Item.NumberOfItems - 40] = (byte)_item_4.MIN_DURA; phydefmin += _item_1.MIN_PHYSDEF + _item_2.MIN_PHYSDEF + _item_3.MIN_PHYSDEF; magdefmin += _item_1.MAGDEF_MIN + _item_2.MAGDEF_MIN + _item_3.MAGDEF_MIN; parrymin += (ushort)(_item_1.MIN_PARRY + _item_2.MIN_PARRY + _item_3.MIN_PARRY); phyatkmin += (ushort)_item_4.MIN_LPHYATK; phyatkmax += (ushort)_item_4.MIN_HPHYATK; magatkmin += (ushort)_item_4.MIN_LMAGATK; magatkmax += (ushort)_item_4.MIN_HMAGATK; if (model >= 1907 && model <= 1932) { DatabaseCore.Mastery.NumberOfMasteries += 7; Array.Resize<string>(ref DatabaseCore.Mastery.CharacterName, DatabaseCore.Mastery.NumberOfMasteries); Array.Resize<ushort>(ref DatabaseCore.Mastery.MasteryId, DatabaseCore.Mastery.NumberOfMasteries); Array.Resize<byte>(ref DatabaseCore.Mastery.MasteryLevel, DatabaseCore.Mastery.NumberOfMasteries); Array.Resize<uint>(ref DatabaseCore.Character.CharacterId, DatabaseCore.Character.NumberOfCharacters); for (byte i = 0; i < 7; i++) DatabaseCore.Mastery.CharacterName[DatabaseCore.Mastery.NumberOfMasteries - 1 - i] = name; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 7] = 257; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 6] = 258; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 5] = 259; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 4] = 273; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 3] = 274; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 2] = 275; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 1] = 276; DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_1')", name, 257); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_2')", name, 258); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_3')", name, 259); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_4')", name, 273); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_5')", name, 274); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_6')", name, 275); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_7')", name, 276); } else if (model >= 14717 && model <= 14742) { DatabaseCore.Mastery.NumberOfMasteries += 6; Array.Resize<string>(ref DatabaseCore.Mastery.CharacterName, DatabaseCore.Mastery.NumberOfMasteries); Array.Resize<ushort>(ref DatabaseCore.Mastery.MasteryId, DatabaseCore.Mastery.NumberOfMasteries); Array.Resize<byte>(ref DatabaseCore.Mastery.MasteryLevel, DatabaseCore.Mastery.NumberOfMasteries); Array.Resize<uint>(ref DatabaseCore.Character.CharacterId, DatabaseCore.Character.NumberOfCharacters); for (byte i = 0; i < 6; i++) DatabaseCore.Mastery.CharacterName[DatabaseCore.Mastery.NumberOfMasteries - 1 - i] = name; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 6] = 513; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 5] = 514; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 4] = 515; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 3] = 516; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 2] = 517; DatabaseCore.Mastery.MasteryId[DatabaseCore.Mastery.NumberOfMasteries - 1] = 518; DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_1')", name, 513); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_2')", name, 514); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_3')", name, 515); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_4')", name, 516); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_5')", name, 517); DatabaseCore.WriteQuery("INSERT INTO mastery (owner, mastery, level, mastery_row) VALUE ('{0}','{1}', '0', 'mastery_6')", name, 518); } DatabaseCore.WriteQuery("INSERT INTO skills (owner, AmountSkill) VALUE ('{0}','0')", name); DatabaseCore.Skill.NumberOfSkills++; Array.Resize<string>(ref DatabaseCore.Skill.CharacterName, DatabaseCore.Skill.NumberOfSkills); Array.Resize<int>(ref DatabaseCore.Skill.SkillAmount, DatabaseCore.Skill.NumberOfSkills); Array.Resize<DatabaseCore.Skill_.Skills_>(ref DatabaseCore.Skill.Skills, DatabaseCore.Skill.NumberOfSkills); DatabaseCore.Skill.CharacterName[DatabaseCore.Skill.NumberOfSkills - 1] = name; if (_item[4] == 3632 || _item[4] == 3633) { Silkroad.Item_ tmpItem = Silkroad.GetItemById(251); phydefmin += tmpItem.MIN_PHYSDEF; magdefmin += tmpItem.MAGDEF_MIN; parrymin += (ushort)tmpItem.MIN_PARRY; DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 39] = 251; DatabaseCore.Item.Durability[DatabaseCore.Item.NumberOfItems - 39] = (byte)tmpItem.MIN_DURA; DatabaseCore.WriteQuery("UPDATE items SET itemid='251',plusvalue='0' ,durability='{0}' WHERE itemnumber='item7' AND owner ='{1}'", tmpItem.MIN_DURA, name); DatabaseCore.WriteQuery("update characters set min_phyatk='{0}', max_phyatk='{1}', min_magatk='{2}', max_magatk='{3}', phydef='{4}', magdef='{5}', parry='{6}' where name='{7}'", phyatkmin, phyatkmax, magatkmin, magatkmax, (int)phydefmin, (int)magatkmin, parrymin, name); } else if (_item[4] == 10730 || _item[4] == 10734 || _item[4] == 10737) { Silkroad.Item_ tmpItem = Silkroad.GetItemById(11387); phydefmin += tmpItem.MIN_PHYSDEF; magdefmin += tmpItem.MAGDEF_MIN; parrymin += (ushort)tmpItem.MIN_PARRY; DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 39] = 11387; DatabaseCore.Item.Durability[DatabaseCore.Item.NumberOfItems - 39] = (byte)tmpItem.MIN_DURA; DatabaseCore.WriteQuery("UPDATE items SET itemid='11387',plusvalue='0' ,durability='{0}' WHERE itemnumber='item7' AND owner ='{1}'", tmpItem.MIN_DURA, name); DatabaseCore.WriteQuery("update characters set min_phyatk='{0}', max_phyatk='{1}', min_magatk='{2}', max_magatk='{3}', phydef='{4}', magdef='{5}', parry='{6}' where name='{7}'", phyatkmin, phyatkmax, magatkmin, magatkmax, (int)phydefmin, (int)magatkmin, parrymin, name); } else if (_item[4] == 3636) { DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 39] = 62; DatabaseCore.Item.Quantity[DatabaseCore.Item.NumberOfItems - 39] = 250; DatabaseCore.Item.Type[DatabaseCore.Item.NumberOfItems - 39] = 1; DatabaseCore.WriteQuery("UPDATE items SET itemid='62',quantity='250',type='1' WHERE itemnumber='item7' AND owner ='{0}'", name); } else if (_item[4] == 10733) { DatabaseCore.Item.ItemId[DatabaseCore.Item.NumberOfItems - 39] = 10727; DatabaseCore.Item.Quantity[DatabaseCore.Item.NumberOfItems - 39] = 250; DatabaseCore.Item.Type[DatabaseCore.Item.NumberOfItems - 39] = 1; DatabaseCore.WriteQuery("UPDATE items SET itemid='10727',quantity='250',type='1' WHERE itemnumber='item7' AND owner ='{0}'", name); } DatabaseCore.Character.MinPhy[NewCharacterIndex] = phyatkmin; DatabaseCore.Character.MaxPhy[NewCharacterIndex] = phyatkmax; DatabaseCore.Character.MinMag[NewCharacterIndex] = magatkmin; DatabaseCore.Character.MaxMag[NewCharacterIndex] = magatkmax; DatabaseCore.Character.PhyDef[NewCharacterIndex] = (ushort)phydefmin; DatabaseCore.Character.MagDef[NewCharacterIndex] = (ushort)magdefmin; DatabaseCore.Character.Hit[NewCharacterIndex] = 11; DatabaseCore.Character.Parry[NewCharacterIndex] = parrymin; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHARACTER); writer.AppendWord(0x101); ServerSocket.Send(writer.getWorkspace(), Index_); } }
private static void OnChatPublic(PacketReader reader_, int Index_) { ushort msglen = reader_.ReadWord(); byte[] bmsg = reader_.ReadByteArray(msglen * 2); if (Player.Flags[Index_].GM == 1) { string msg = Encoding.Unicode.GetString(bmsg); if (msg.ToCharArray()[0] == '.' && msg.Contains("level")) { string[] tmpString = msg.Split(' '); Stats.GetXP(Index_, Convert.ToUInt64(tmpString[1]), Convert.ToUInt64(tmpString[2])); } } PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHAT); writer.AppendByte(1); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendWord(msglen); writer.AppendByteArray(bmsg, bmsg.Length); ServerSocket.SendPacketInRange(writer.getWorkspace(), Index_); }
void KickFromGuild() { //Wrap our function inside a catcher try { //Open a new packet reader PacketReader Reader = new PacketReader(PacketInformation.buffer); //Read short value lenght of name below short CharacterNameLen = Reader.Int16(); //Read string charactername string CharacterName = Reader.String(CharacterNameLen); //Close packet reader Reader.Close(); //Get player information Systems TargetCharacter = GetPlayerName(CharacterName); //Send required packets to network foreach (int member in Character.Network.Guild.Members) { //Make sure member s not null if (member != 0) { //Get information for the guildmember Systems guildmember = GetPlayerMainid(member); //Make sure the guildmember isnt null if (guildmember != null) { //Make sure the kicked member does not receive the packet if (guildmember.Character.Information.CharacterID != TargetCharacter.Character.Information.CharacterID) { guildmember.client.Send(Packet.GuildUpdate(TargetCharacter.Character, 7, 0, 0, 0)); } } } } //Send update packet to the kicked player TargetCharacter.client.Send(Packet.GuildUpdate(TargetCharacter.Character, 7, 0, 0, 0)); //Send guild kick message packet to the kicked player PacketWriter Writer = new PacketWriter(); //Add opcode Writer.Create(Systems.SERVER_GUILD_KICK); //Add static byte 1 Writer.Byte(1); //Send packet to kicked member TargetCharacter.client.Send(Writer.GetBytes()); //Send guildkick visual packet update to kicked player TargetCharacter.Send(Packet.GuildKick(TargetCharacter.Character.Information.UniqueID)); //Remove the player from database MsSQL.UpdateData("DELETE from guild_members where guild_member_id='" + TargetCharacter.Character.Information.CharacterID + "'"); //Update database Character.Network.Guild.TotalMembers -= 1; MsSQL.InsertData("UPDATE guild SET guild_members_t='" + Character.Network.Guild.TotalMembers + "' WHERE guild_name='" + Character.Network.Guild.Name + "'"); TargetCharacter.CleanUp(TargetCharacter); } //Catch bad exception errors catch (Exception ex) { //Write information to the console Console.WriteLine("Guild Kick Error: {0}", ex); //Write information to the debug log Systems.Debugger.Write(ex); } }
private static void OnChatNotice(PacketReader reader_) { ushort msglen = reader_.ReadWord(); byte[] bmsg = reader_.ReadByteArray(msglen * 2); PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHAT); writer.AppendByte(7); writer.AppendWord(msglen); writer.AppendByteArray(bmsg, bmsg.Length); ServerSocket.SendToAllIngame(writer.getWorkspace()); }
private static void OnChatWhisper(PacketReader reader_, int Index_) { ushort charlen = reader_.ReadWord(); string name = reader.ReadString(false, charlen); if (name.ToCharArray(0, 1)[0] == '[') name = name.Substring(3); ushort msglen = reader_.ReadWord(); byte[] bmsg = reader_.ReadByteArray(msglen * 2); if (DatabaseCore.Character.GetIndexByName(name) != -1) { PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_CHAT); writer.AppendByte(2); writer.AppendWord((ushort)Player.General[Index_].CharacterName.Length); writer.AppendString(false, Player.General[Index_].CharacterName); writer.AppendWord((ushort)(msglen / 2)); writer.AppendByteArray(bmsg, bmsg.Length); for (int i = 0; i <= Player.PlayersOnline; i++) { if (Player.General[i].CharacterName == name) { ServerSocket.Send(writer.getWorkspace(), i); break; } } } }
public static void OnEmotion(PacketReader reader_, int Index_) { PacketWriter writer = new PacketWriter(); byte type = reader_.ReadByte(); writer.SetOpcode(CLIENT_OPCODES.GAME_CLIENT_EMOTION); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendByte(type); ServerSocket.Send(writer.getWorkspace(), Index_); }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Job Ranks /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void RankList() { try { PacketReader Reader = new PacketReader(PacketInformation.buffer); ///////////////////////////////////////////////////////////////////////////////////// int Notneeded = Reader.Int32(); byte Type = Reader.Byte(); byte Choice = Reader.Byte(); ///////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// // Rank Trader ///////////////////////////////////////////////////////////////////////////////////// if (Type == 1) { ///////////////////////////////////////////////////////////////////////////////////// // Rank Trader Merchant Activity ///////////////////////////////////////////////////////////////////////////////////// if (Choice == 0) { try { MsSQL readsql = new MsSQL("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='1'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count;) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsActivityTrader()); return; } } return; } } } catch (Exception ex) { Console.WriteLine("Rank Trader Merchant Activity error: " + ex); } } ///////////////////////////////////////////////////////////////////////////////////// // Rank Trader Weekly Donation ///////////////////////////////////////////////////////////////////////////////////// else if (Choice == 1) { try { MsSQL readsql = new MsSQL("SELECT TOP 50 * FROM rank_job_donate WHERE job_type='1'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count;) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsDonateTrader()); return; } } return; } } } catch (Exception ex) { Console.WriteLine("Rank Trader Weekly Donation: " + ex); } } } ///////////////////////////////////////////////////////////////////////////////////// // Rank List Thief ///////////////////////////////////////////////////////////////////////////////////// else if (Type == 3) { ///////////////////////////////////////////////////////////////////////////////////// // Rank List Thief Activity ///////////////////////////////////////////////////////////////////////////////////// if (Choice == 0) { try { MsSQL readsql = new MsSQL("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='3'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count;) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsActivityThief()); return; } } return; } } } catch (Exception ex) { Console.WriteLine("Thief rank activity error: " + ex); } } ///////////////////////////////////////////////////////////////////////////////////// // Rank List Thief Weekly Donation ///////////////////////////////////////////////////////////////////////////////////// else if (Choice == 1) { try { MsSQL readsql = new MsSQL("SELECT TOP 50 * FROM rank_job_donate WHERE job_type='2'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count;) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsDonateThief()); return; } } return; } } } catch (Exception ex) { Console.WriteLine("Rank List Thief Weekly Donation: " + ex); } } } ///////////////////////////////////////////////////////////////////////////////////// // Rank List Hunter ///////////////////////////////////////////////////////////////////////////////////// else if (Type == 2) //Type 2 = Hunter { ///////////////////////////////////////////////////////////////////////////////////// // Rank List Hunter Activity ///////////////////////////////////////////////////////////////////////////////////// if (Choice == 0) { try { MsSQL readsql = new MsSQL("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='2'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count;) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsActivityHunter()); return; } } return; } } } catch (Exception ex) { Console.WriteLine("Hunter rank activity error: " + ex); } } ///////////////////////////////////////////////////////////////////////////////////// // Rank List Hunter Weekly Contribution ///////////////////////////////////////////////////////////////////////////////////// else if (Choice == 1) { try { MsSQL readsql = new MsSQL("SELECT TOP 50 * FROM rank_job_donate WHERE job_type='3'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count;) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsDonateHunter()); return; } } return; } } } catch (Exception ex) { Console.WriteLine("Hunter Weekly Contribution error: " + ex); } } } } catch (Exception ex) { Console.WriteLine("Job rank loading error : " + ex); } }
public static void Action(PacketReader reader_, int Index_) { PacketWriter writer = new PacketWriter(); reader_.ModifyIndex(1); byte type = reader_.ReadByte(); if (Player.General[Index_].State != 1) { switch (type) { case 1: reader_.ModifyIndex(1); uint ObjectId = reader_.ReadDword(); Player.Objects[Index_].AttackingObjectId = ObjectId; int ObjectIndex = Players.GetObjectIndexAndType(Index_, Player.Objects[Index_].AttackingObjectId); bool attack = false; if (Player.Objects[Index_].SelectedObjectType == 2) attack = Movement.MoveToObject(Index_, ref Player.Position[Index_], Monsters.Position[ObjectIndex], Player.General[Index_], false); else attack = Movement.MoveToObject(Index_, ref Player.Position[Index_], Player.Position[ObjectIndex], Player.General[Index_], false); if (attack) { if (!Player.Objects[Index_].NormalAttack) Attack.NormalAttack(Index_); } break; case 2: reader_.ModifyIndex(1); ObjectId = reader_.ReadDword(); ObjectIndex = 0; for (int i = 0; i <= Item.ItemAmount; i++) { if (Item.General[i].UniqueID == ObjectId && Index_ != i) { ObjectIndex = i; break; } } bool pickup = false; pickup = Movement.MoveToObject(Index_, ref Player.Position[Index_], Item.Position[ObjectIndex], Player.General[Index_], false); if (pickup) PickUpItem(Index_, ObjectIndex); break; case 4: uint skillid = reader_.ReadDword(); bool skillexist = false; int CharacterSkillIndex = DatabaseCore.Skill.GetIndexByName(Player.General[Index_].CharacterName); for (int i = 0; i <= DatabaseCore.Skill.SkillAmount[CharacterSkillIndex]; i++) { if (skillid == DatabaseCore.Skill.Skills[CharacterSkillIndex].SkillId[i]) { skillexist = true; break; } skillexist = false; } if (skillexist) { byte type_ = reader_.ReadByte(); switch (type_) { case 0: bool alreadyactive = false; for (byte i = 0; i < Player.Objects[Index_].ActiveBuffs.Length; i++) { if (Player.Objects[Index_].ActiveBuffs[i].Id == skillid) alreadyactive = true; } if (!alreadyactive) { Player.Objects[Index_].UsingSkillID = skillid; if (!Player.Objects[Index_].UsingSkill) PrepareBuff(Index_); } return; case 1: uint attackingObjectId = reader_.ReadDword(); Player.Objects[Index_].AttackingSkillID = skillid; Player.Objects[Index_].AttackingObjectId = attackingObjectId; Player.Objects[Index_].NormalAttack = false; if (!Player.Objects[Index_].UsingSkill) SkillAttackType(Index_); return; } } break; default: Timers.PlayerAttack[Index_].Stop(); break; } } }
private static void OnGameQuit(PacketReader reader_,int Index_) { byte type = reader_.ReadByte(); byte countdown = 5; PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_COUNTDOWN); writer.AppendByte(1); writer.AppendByte(countdown); writer.AppendByte(type); ServerSocket.Send(writer.getWorkspace(), Index_); System.Threading.Thread.Sleep(countdown * 1000); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_QUIT_GAME); ServerSocket.Send(writer.getWorkspace(), Index_); }
public static unsafe void MoveItem(byte* ptr, int Index_) { Silkroad.C_S.MOVE_ITEM* tmpPtr = (Silkroad.C_S.MOVE_ITEM*)ptr; PacketWriter writer = new PacketWriter(); switch (tmpPtr->Type) { case 0: int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); Silkroad.Item_ SourceItem_ = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); Silkroad.Item_ DestinationItem_ = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Destination]]); if (SourceItem_.ITEM_TYPE_NAME.Contains("FRPVP_VOUCHER")) { if (Player.Stats[Index_].Level >= 10 && CheckItemGender(SourceItem_, Index_)) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_CAPE); writer.AppendDword(Player.General[Index_].UniqueID); writer.AppendWord(0x102); writer.AppendByte(0xA); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Timers.UsingItemTimer[Index_].Interval = 10000; Player.Objects[Index_].SourceItemIndex = CharacterItemIndex[tmpPtr->Source]; Player.Objects[Index_].DestinationItemIndex = CharacterItemIndex[tmpPtr->Destination]; Timers.UsingItemTimer[Index_].Start(); } else { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x1002); ServerSocket.Send(writer.getWorkspace(), Index_); } } else { if (tmpPtr->Destination < 13) { if (!SourceItem_.ITEM_TYPE_NAME.Contains("ETC")) { if (!CheckItemGender(SourceItem_, Index_)) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x1602); ServerSocket.Send(writer.getWorkspace(), Index_); return; } else if (!CheckItemLevel(SourceItem_, Index_)) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendWord(0x1002); ServerSocket.Send(writer.getWorkspace(), Index_); return; } if (tmpPtr->Destination == 6) Player.General[Index_].WeaponType = SourceItem_.CLASS_C; Silkroad.Item_ WeaponItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[6]]); Console.WriteLine(WeaponItem.CLASS_C); if (tmpPtr->Destination == 6 && DatabaseCore.Item.ItemId[CharacterItemIndex[7]] != 0 && (Player.General[Index_].WeaponType != 2 && Player.General[Index_].WeaponType != 3 && Player.General[Index_].WeaponType != 7 && Player.General[Index_].WeaponType != 10 && Player.General[Index_].WeaponType != 15)) { byte unequipped = UnEnquipShield(Index_, CharacterItemIndex, CharacterItemIndex[7]); if (unequipped != 255) MoveItemToDatabase(CharacterItemIndex[7], unequipped, Player.General[Index_].CharacterName); } if (tmpPtr->Destination == 7 && DatabaseCore.Item.ItemId[CharacterItemIndex[6]] != 0 && (WeaponItem.CLASS_C != 2 && WeaponItem.CLASS_C != 3 && WeaponItem.CLASS_C != 7 && WeaponItem.CLASS_C != 10 && WeaponItem.CLASS_C != 15)) { byte unequipped = UnEnquipWeapon(Index_, CharacterItemIndex, CharacterItemIndex[6]); if (unequipped != 255) MoveItemToDatabase(CharacterItemIndex[6], unequipped, Player.General[Index_].CharacterName); } EquipItem(Index_, CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination]); } else { if (!(tmpPtr->Destination == 7 && (Player.General[Index_].WeaponType == 6 || Player.General[Index_].WeaponType == 12) && DatabaseCore.Item.ItemId[CharacterItemIndex[7]] != 0)) return; } } if (tmpPtr->Source < 13) UnEquipItem(Index_, CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination]); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(tmpPtr->Type); writer.AppendByte(tmpPtr->Source); writer.AppendByte(tmpPtr->Destination); writer.AppendWord(tmpPtr->Amount); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); MoveItemToDatabase(CharacterItemIndex[tmpPtr->Source], CharacterItemIndex[tmpPtr->Destination], Player.General[Index_].CharacterName); } Stats.OnStatPacket(Index_); break; case 7: CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); int ItemIndex = Item.ItemAmount; Item.General[ItemIndex].Pk2ID = DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]; Item.General[ItemIndex].UniqueID = (uint)random.Next(76000000, 79999999); Item.General[ItemIndex].Plus = DatabaseCore.Item.PlusValue[CharacterItemIndex[tmpPtr->Source]]; Item.General[ItemIndex].Durability = DatabaseCore.Item.Durability[CharacterItemIndex[tmpPtr->Source]]; Item.General[ItemIndex].Pickable = true; Item.General[ItemIndex].Quantity = DatabaseCore.Item.Quantity[CharacterItemIndex[tmpPtr->Source]]; Item.Position[ItemIndex].XSector = Player.Position[Index_].XSector; Item.Position[ItemIndex].YSector = Player.Position[Index_].YSector; byte randomplace = (byte)random.Next(1, 7); Item.Position[ItemIndex].X = Player.Position[Index_].X + randomplace; Item.Position[ItemIndex].Z = Player.Position[Index_].Z; Item.Position[ItemIndex].Y = Player.Position[Index_].Y + randomplace; Item.General[ItemIndex].DroppedByUniqueId = Player.General[Index_].UniqueID; Item.ItemAmount++; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(tmpPtr->Type); writer.AppendByte(tmpPtr->Source); ServerSocket.Send(writer.getWorkspace(), Index_); Silkroad.Item_ tmpItem = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); byte[] tmpBuffer = new byte[0]; if (tmpItem.ITEM_TYPE_NAME.Contains("CH") || tmpItem.ITEM_TYPE_NAME.Contains("EU")) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); writer.AppendByte(DatabaseCore.Item.PlusValue[CharacterItemIndex[tmpPtr->Source]]); writer.AppendDword(Item.General[ItemIndex].UniqueID); writer.AppendByte(Item.Position[ItemIndex].XSector); writer.AppendByte(Item.Position[ItemIndex].YSector); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].Y); writer.AppendWord(0xAAA6); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(Item.General[ItemIndex].DroppedByUniqueId); tmpBuffer = writer.getWorkspace(); } else if (tmpItem.ITEM_TYPE_NAME.Contains("ETC")) { writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); writer.AppendDword(DatabaseCore.Item.ItemId[CharacterItemIndex[tmpPtr->Source]]); writer.AppendDword(Item.General[ItemIndex].UniqueID); writer.AppendByte(Item.Position[ItemIndex].XSector); writer.AppendByte(Item.Position[ItemIndex].YSector); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].Y); writer.AppendWord(0xAAA6); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(Item.General[ItemIndex].DroppedByUniqueId); tmpBuffer = writer.getWorkspace(); } for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (Formula.CalculateDistance(Item.Position[ItemIndex], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); Player.Objects[i].SpawnedItemsIndex.Add(ItemIndex); } } } DatabaseCore.WriteQuery("UPDATE items SET itemid='0',plusvalue='0' ,durability='30' WHERE itemnumber='item{0}' AND owner='{1}'", tmpPtr->Source, Player.General[Index_].CharacterName); Stats.OnStatPacket(Index_); DeleteFromDatabase(CharacterItemIndex[tmpPtr->Source]); break; case 10: if (Player.Stats[Index_].Gold != 0) { PacketReader reader = new PacketReader(ptr, 5); reader.ModifyIndex(1); uint goldamount = reader.ReadDword(); ItemIndex = Item.ItemAmount; if (goldamount < 10000) Item.General[ItemIndex].Pk2ID = 1; else if (goldamount >= 10000 && goldamount <= 500000) Item.General[ItemIndex].Pk2ID = 2; else if (goldamount >= 500001) Item.General[ItemIndex].Pk2ID = 3; Item.General[ItemIndex].UniqueID = (uint)random.Next(76000000, 79999999); Item.General[ItemIndex].Plus = 0; Item.General[ItemIndex].Durability = 0; Item.General[ItemIndex].Pickable = true; Item.General[ItemIndex].Quantity = goldamount; Item.Position[ItemIndex].XSector = Player.Position[Index_].XSector; Item.Position[ItemIndex].YSector = Player.Position[Index_].YSector; randomplace = (byte)random.Next(1, 7); Item.Position[ItemIndex].X = Player.Position[Index_].X + randomplace; Item.Position[ItemIndex].Z = Player.Position[Index_].Z; Item.Position[ItemIndex].Y = Player.Position[Index_].Y + randomplace; Item.General[ItemIndex].DroppedByUniqueId = Player.General[Index_].UniqueID; Item.ItemAmount++; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_SPAWN); if (goldamount < 10000) writer.AppendDword(1); else if (goldamount >= 10000 && goldamount <= 500000) writer.AppendDword(2); else if (goldamount >= 500001) writer.AppendDword(3); writer.AppendDword(goldamount); writer.AppendDword(Item.General[ItemIndex].UniqueID); writer.AppendByte(Item.Position[ItemIndex].XSector); writer.AppendByte(Item.Position[ItemIndex].YSector); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].X); writer.AppendFloat(Item.Position[ItemIndex].Y); writer.AppendWord(0xDC72); writer.AppendByte(0); writer.AppendByte(0); writer.AppendByte(6); writer.AppendDword(0); tmpBuffer = writer.getWorkspace(); for (int i = 0; i < Player.PlayersOnline; i++) { if (Player.General[i].CharacterID != 0) { if (Formula.CalculateDistance(Item.Position[ItemIndex], Player.Position[i]) <= 800) { ServerSocket.Send(tmpBuffer, i); Player.Objects[i].SpawnedItemsIndex.Add(ItemIndex); } } } Player.Stats[Index_].Gold -= goldamount; writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_NEW_GOLD_AMOUNT); writer.AppendByte(1); writer.AppendLword(Player.Stats[Index_].Gold); writer.AppendByte(0); ServerSocket.Send(writer.getWorkspace(), Index_); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_MOVEMENT); writer.AppendByte(1); writer.AppendByte(10); writer.AppendDword(goldamount); ServerSocket.Send(writer.getWorkspace(), Index_); DatabaseCore.WriteQuery("UPDATE characters SET gold='{0}' WHERE name='{1}'", Player.Stats[Index_].Gold, Player.General[Index_].CharacterName); } break; } }
public static unsafe void ProcessData(byte[] buffer, int Index) { reader = new PacketReader(buffer, buffer.Length); reader.ModifyIndex(6); TPacket* tmpPacket = Silkroad.ToTPacket(buffer); if (debug) Console.WriteLine("[ProcessData][{0:X}][{1} bytes][Index {2}]\n{3}\n", tmpPacket->opcode, tmpPacket->size, Index, BitConverter.ToString(buffer, 6, tmpPacket->size).Replace('-', ' ')); //Console.WriteLine("{0}", tmpPacket->opcode); switch (tmpPacket->opcode) { case CLIENT_OPCODES.GAME_CLIENT_KEEP_ALIVE: case CLIENT_OPCODES.GAME_CLIENT_ACCEPT_HANDSHAKE: /*if(debug) Debugx.DumpBuffer(buffer, 1, tmpPacket->opcode, tmpPacket->size);*/ //hansh(Index); Auth.SendServerInfo(Index); //force cliente acept xD break; case CLIENT_OPCODES.GAME_CLIENT_INFO: Auth.SendServerInfo(Index); break; case CLIENT_OPCODES.GAME_CLIENT_PATCH_REQUEST: Auth.SendPatchInfo(Index); break; case CLIENT_OPCODES.GAME_CLIENT_AUTH: Auth.OnAuth(reader,Index); break; case CLIENT_OPCODES.GAME_CLIENT_CHARACTER: Character.OnCharacter(reader, Index); break; case CLIENT_OPCODES.GAME_CLIENT_INGAME_REQUEST: Character.OnIngameRequest(reader,Index); break; case CLIENT_OPCODES.GAME_CLIENT_INGAME_NOTIFY: Players.OnIngameNotify(reader,Index); break; case CLIENT_OPCODES.GAME_CLIENT_CHARACTER_STATE: Character.OnState(reader, Index); break; case CLIENT_OPCODES.GAME_CLIENT_MOVEMENT: Movement.OnMovement(tmpPacket->data, Index); break; case CLIENT_OPCODES.GAME_CLIENT_CLOSE: OnGameQuit(reader,Index); break; case CLIENT_OPCODES.GAME_CLIENT_EMOTION: PlayerAction.OnEmotion(reader, Index); break; case CLIENT_OPCODES.GAME_CLIENT_ITEM_MOVE: Items.MoveItem(tmpPacket->data,Index); break; case CLIENT_OPCODES.GAME_CLIENT_CHAT: Chat.OnChat(reader,Index); break; case CLIENT_OPCODES.GAME_CLIENT_TARGET: Players.OnTarget(reader, Index); break; case CLIENT_OPCODES.GAME_CLIENT_MASTERYUPDATE : Mastery.OnMasteryUpdate(reader, Index); break; case CLIENT_OPCODES.GAME_CLIENT_SKILLUPDATE: Mastery.OnSkillUpdate(reader, Index); break; case CLIENT_OPCODES.GAME_CLIENT_STR_UPDATE: Stats.STRUpdate(Index); break; case CLIENT_OPCODES.GAME_CLIENT_INT_UPDATE: Stats.INTUpdate(Index); break; case CLIENT_OPCODES.GAME_CLIENT_PLAYER_ACTION: PlayerAction.Action(reader, Index); break; case CLIENT_OPCODES.GAME_CLIENT_RESPAWN: Character.ReSpawnMe(Index); break; case CLIENT_OPCODES.GAME_CLIENT_GM: GameMaster.OnGM(reader,Index); break; case CLIENT_OPCODES.GAME_CLIENT_ITEM_USE: Items.OnUseItem(reader, Index); break; default: Console.WriteLine("Default Opcode:{0}", tmpPacket->opcode); break; } }
public static void OnUseItem(PacketReader reader, int Index_) { int[] CharacterItemIndex = DatabaseCore.Item.GetIndexByName(Player.General[Index_].CharacterName); byte slot = reader.ReadByte(); Silkroad.Item_ item = Silkroad.GetItemById(DatabaseCore.Item.ItemId[CharacterItemIndex[slot]]); if (DatabaseCore.Item.ItemId[CharacterItemIndex[slot]] >= 4 && DatabaseCore.Item.ItemId[CharacterItemIndex[slot]] <= 23) { if ((DatabaseCore.Item.Quantity[CharacterItemIndex[slot]] - 1) > 0) DatabaseCore.Item.Quantity[CharacterItemIndex[slot]]--; else { DeleteFromDatabase(CharacterItemIndex[slot]); DatabaseCore.WriteQuery("DELETE FROM items WHERE itemnumber='item{0}' AND owner='{1}'", slot, Player.General[Index_].CharacterName); } PacketWriter writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ITEM_USE); writer.AppendByte(1); writer.AppendByte(slot); writer.AppendWord(DatabaseCore.Item.Quantity[CharacterItemIndex[slot]]); writer.AppendWord(reader.ReadWord()); ServerSocket.Send(writer.getWorkspace(), Index_); writer = new PacketWriter(); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_ANIMATION_POTION); writer.AppendDword(Player.General[Index_].UniqueID); if (item.ITEM_TYPE_NAME.Contains("HP") && !item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x04); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CHP += item.USE_TIME; Stats.HPUpdate(Index_, false); } else if (item.ITEM_TYPE_NAME.Contains("HP") && item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x04); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CHP += ((int)Player.Stats[Index_].HP * item.USE_TIME2 / 100); Stats.HPUpdate(Index_, false); } else if (item.ITEM_TYPE_NAME.Contains("MP") && !item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x0E); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CMP += item.USE_TIME3; Stats.MPUpdate(Index_, false); } else if (item.ITEM_TYPE_NAME.Contains("MP") && item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x0E); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CMP += ((int)Player.Stats[Index_].MP * item.USE_TIME4 / 100); Stats.MPUpdate(Index_, false); } else if (item.ITEM_TYPE_NAME.Contains("ALL") && !item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x17); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CHP += item.USE_TIME; Player.Stats[Index_].CMP += item.USE_TIME3; Stats.HPMPUpdate(Index_); } else if (item.ITEM_TYPE_NAME.Contains("ALL") && item.ITEM_TYPE_NAME.Contains("SPOTION")) { writer.AppendDword(0x17); ServerSocket.SendPacketIfPlayerIsSpawned(writer.getWorkspace(), Index_); Player.Stats[Index_].CHP += ((int)Player.Stats[Index_].HP * item.USE_TIME2 / 100); Player.Stats[Index_].CMP += ((int)Player.Stats[Index_].MP * item.USE_TIME4 / 100); Stats.HPMPUpdate(Index_); } } }
public static void OnTarget(PacketReader reader_, int Index_) { PacketWriter writer = new PacketWriter(); uint ObjectId = reader_.ReadDword(); int ObjectIndex = GetObjectIndexAndType(Index_,ObjectId); writer.SetOpcode(SERVER_OPCODES.GAME_SERVER_TARGET); if (ObjectId == Player.General[Index_].UniqueID) { writer.AppendWord(0x602); ServerSocket.Send(writer.getWorkspace(), Index_); } else { writer.AppendByte(1); writer.AppendDword(ObjectId); switch (Player.Objects[Index_].SelectedObjectType) { case 1: writer.AppendDword(0x10); writer.AppendByte(4); break; case 2: writer.AppendByte(1); writer.AppendDword((uint)Monsters.General[ObjectIndex].HP); if (Player.Flags[ObjectIndex].Dead) writer.AppendByte(4); else writer.AppendDword(1); break; } ServerSocket.Send(writer.getWorkspace(), Index_); } Player.Objects[Index_].SelectedObjectId = ObjectId; }