public SimulationRobotEntity(SimulationConstants constants, SimulationRobotState robotState, Vector2 centerOfMass = default(Vector2), float nonforwardMotionSuppressionFactor = 0.0f) { this.constants = constants; this.robotState = robotState; this.centerOfMass = centerOfMass; this.nonforwardMotionSuppressionFactor = nonforwardMotionSuppressionFactor; }