public SimulationRobotEntity(SimulationConstants constants, SimulationRobotState robotState, Vector2 centerOfMass = default(Vector2), float nonforwardMotionSuppressionFactor = 0.0f)
 {
     this.constants = constants;
      this.robotState = robotState;
      this.centerOfMass = centerOfMass;
      this.nonforwardMotionSuppressionFactor = nonforwardMotionSuppressionFactor;
 }
예제 #2
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 public SimulationRobotEntity(SimulationConstants constants, SimulationRobotState robotState, Vector2 centerOfMass = default(Vector2), float nonforwardMotionSuppressionFactor = 0.0f) {
    this.constants = constants;
    this.robotState = robotState;
    this.centerOfMass = centerOfMass;
    this.nonforwardMotionSuppressionFactor = nonforwardMotionSuppressionFactor;
 }