public bool IsEquivalent(BonusItemViewModel bonus) { return(!string.IsNullOrEmpty(this.TypeBonus) && bonus.TypeBonus == this.TypeBonus && !string.IsNullOrEmpty(this.Bonus) && bonus.Bonus == this.Bonus); }
private void UpdateBonuses(bool fromLoot) { if (fromLoot) { this._IsLegendaryWeapon = false; } else { this._IsLoot = false; } this.Bonus1 = new BonusItemViewModel() { IsLoot = this.IsLoot }; this.Bonus2 = new BonusItemViewModel() { IsLoot = this.IsLoot }; this.Bonus3 = new BonusItemViewModel() { IsLoot = this.IsLoot }; this.Bonus4 = new BonusItemViewModel() { IsLoot = this.IsLoot }; this.Bonus5 = new BonusItemViewModel() { IsLoot = this.IsLoot, IsFifthBonus = true }; this.Bonus6 = new BonusItemViewModel() { IsLoot = this.IsLoot }; this.Bonus7 = new BonusItemViewModel() { IsLoot = this.IsLoot }; this.Bonus8 = new BonusItemViewModel() { IsLoot = this.IsLoot }; this.Bonus9 = new BonusItemViewModel() { IsLoot = this.IsLoot }; this.Bonus10 = new BonusItemViewModel() { IsLoot = this.IsLoot }; this.Bonus11 = new BonusItemViewModel() { IsLoot = this.IsLoot }; this.Bonus12 = new BonusItemViewModel() { IsLoot = this.IsLoot }; this.Bonus13 = new BonusItemViewModel() { IsLoot = this.IsLoot }; this.Bonus14 = new BonusItemViewModel() { IsLoot = this.IsLoot }; this.Bonus15 = new BonusItemViewModel() { IsLoot = this.IsLoot }; if (this.IsLegendaryWeapon) { LegendaryWeaponModel legend = null; if (this.Slot == "MH" || this.Slot == "OH") { legend = DataProvider.Current.LegendaryWeapons.FirstOrDefault(o => o.Code == "MELEE"); } else if (this.Slot == "RANGE") { legend = DataProvider.Current.LegendaryWeapons.FirstOrDefault(o => o.Code == "MAGIC"); } else if (this.Slot == "TWO") { var classe = DataProvider.Current.Classes.First(o => o.Code == ServiceLocator.Current.GetInstance <MainViewModel>().SelectedTemplate.Class); if (classe != null) { legend = DataProvider.Current.LegendaryWeapons.FirstOrDefault(o => o.Code == classe.LegendWeaponType); if (legend == null) { legend = DataProvider.Current.LegendaryWeapons.FirstOrDefault(o => o.Code == "MELEE"); } } } if (legend != null) { var i = 5; foreach (var bonus in legend.Bonuses) { var bonusItem = new BonusItemViewModel(); bonusItem.Bonus = bonus.Code; bonusItem.IsLoot = true; bonusItem.TypeBonus = bonus.Type; bonusItem.Value = bonus.Value; if (i == 5) { this.Bonus5 = bonusItem; } else if (i == 6) { this.Bonus6 = bonusItem; } else if (i == 7) { this.Bonus7 = bonusItem; } i += 1; } } } RaisePropertyChanged("IsLoot"); RaisePropertyChanged("IsNotLoot"); RaisePropertyChanged("ShowFithBonus"); RaisePropertyChanged("ShowExtraBonus"); RaisePropertyChanged("IsLegendaryWeapon"); RaisePropertyChanged("NotIsLegendaryWeapon"); }