public TieData(TieData DrawDataPassed) { whiteRequestsDraw = DrawDataPassed.whiteRequestsDraw; blackRequestsDraw = DrawDataPassed.blackRequestsDraw; numberOfTurnsPlayed = DrawDataPassed.numberOfTurnsPlayed; numberOfTurns3Piece = DrawDataPassed.numberOfTurns3Piece; numberOfTurns5Turn = DrawDataPassed.numberOfTurns5Turn; numberOfTurnsNoStrike = DrawDataPassed.numberOfTurnsNoStrike; boardHistory = new List <Char[]>(); boardHistory.AddRange(DrawDataPassed.boardHistory); tieMessage = DrawDataPassed.tieMessage; isTie = DrawDataPassed.isTie; }
public BoardData(InitialBoardStates chosenStart, string colorPlayerStart) { currentPlayer = colorPlayerStart; currentOpponent = "w"; if (colorPlayerStart == "w") { currentOpponent = "b"; } //Fill in the playField playField = new char[100]; PlacePieces(chosenStart); //Find all current valid moves currentValidMoves = new MoveData(currentPlayer, playField); // Construct the DrawData currentTieData = new TieData(); textForDebuggingAi = new List <string>(); }
private BoardData(char[] endPlayFieldPassed, BoardData boardDataPassed) { // Copy the boardData playField = new Char[100]; for (int i = 0; i < 100; i++) { playField[i] = endPlayFieldPassed[i]; } // The playField needs to be updated RemoveStrikedPieces(); ChangeDisksIntoDammen(); // Who is the current player and who is the opponent currentPlayer = boardDataPassed.currentPlayer; currentOpponent = boardDataPassed.currentOpponent; // Next Turn SwitchPlayer(); //Find the current Valid Moves currentValidMoves = new MoveData(currentPlayer, playField); //Debugging Stuff /* * string writeToConsole = ""; * for (int i = 0; i < 100; i++) * { * if(i%10 == 0) * { * writeToConsole += "\n"; * } * writeToConsole += playField[i]; * } * Console.WriteLine(writeToConsole); */ //Copy the DrawData currentTieData = new TieData(boardDataPassed.currentTieData); UpdataTieData(); }