/// <summary> /// Set climbing to true and show climbing mode message once /// </summary> private void StartClimbing() { if (!isClimbing) { isClimbing = true; hangingMotor.CancelHanging(); // reset jumping in case we jumped onto the wall acrobatMotor.Jumping = false; } }
/// <summary> /// Set climbing to true and show climbing mode message once /// </summary> private void StartClimbing() { if (!isClimbing) { if (showClimbingModeMessage) { DaggerfallUI.AddHUDText(UserInterfaceWindows.HardStrings.climbingMode); } // Disable further showing of climbing mode message until current climb attempt is stopped // to keep it from filling message log showClimbingModeMessage = false; isClimbing = true; hangingMotor.CancelHanging(); // reset jumping in case we jumped onto the wall acrobatMotor.Jumping = false; } }