public void EditorParseQuest(string questName)
 {
     Quest quest = new Quest(GetQuestSourceText(questName));
 }
예제 #2
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 public MuteNpc(Quest parentQuest)
     : base(parentQuest)
 {
 }
예제 #3
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 public MakePermanent(Quest parentQuest)
     : base(parentQuest)
 {
 }
예제 #4
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 public DailyFrom(Quest parentQuest)
     : base(parentQuest)
 {
     IsTriggerCondition         = true;
     IsAlwaysOnTriggerCondition = true;
 }
예제 #5
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 public RevealLocation(Quest parentQuest)
     : base(parentQuest)
 {
 }