public ExteriorChunkPerson(ExteriorChunkArea area, int index, BinaryReader reader) : base(area, index, reader) { TextureIndex = new TextureIndex(reader.ReadUInt16()); FactionIndex = new FactionIndex(reader.ReadUInt16()); Unknowns.Add(reader.ReadByte()); }
public ExteriorChunkDoor(ExteriorChunkArea area, int index, BinaryReader reader) : base(area, index, reader) { Unknowns.Add(reader.ReadUInt16()); Rotation = Angle.Daggerfall(reader.ReadInt16()); Unknowns.Add(reader.ReadUInt16()); reader.ReadZeroes(1); }
internal ExteriorChunkModel(ExteriorChunkArea area, int index, BinaryReader reader) : base(area.State) { this.Area = area; this.Index = index; ModelId = reader.ReadUInt16() * 100 + reader.ReadByte(); Unknowns.Add(reader.ReadByte()); Unknowns.Add(reader.ReadInt32()); // Nonzero in 1297 of 236250 records; sames to repeast within the same file. Could be two or four separate fields. Unknowns.Add(reader.ReadInt32()); Unknowns.Add(reader.ReadInt32()); // Non-zero only in 272 of 236250 records. Seems to repeat within the same file. Could be two or four seperate fields. reader.ReadZeroes(8); UnknownPoint = reader.ReadVector3i(); var position = Position = reader.ReadVector3i(); reader.ReadZeroes(4); YRotation = Angle.Daggerfall(reader.ReadInt16()); Unknowns.Add(reader.ReadUInt16()); Unknowns.Add(reader.ReadInt32()); Unknowns.Add(reader.ReadInt32()); // Only non-zero in CUSTAA45.RMB where it is 0x200; this is referenced only by Wayrest. reader.ReadZeroes(2); transform = Matrix.CreateRotationY(YRotation.InRadians) * Matrix.CreateTranslation(position); }
internal void LoadContents(BinaryReader reader) { Exterior = new ExteriorChunkArea(this, true, reader); Interior = new ExteriorChunkArea(this, false, reader); }
public ExteriorChunkSection(ExteriorChunkArea area, int index, BinaryReader reader) : base(area, index, reader) { Unknowns.Add(reader.ReadUInt16()); Unknowns.Add(reader.ReadUInt16()); }
internal ExteriorChunkObject(ExteriorChunkArea area, int index, BinaryReader reader) : base(area.State) { Area = area; Index = index; Position = reader.ReadVector3i(); }