//*******************************************************// // METHODS // //*******************************************************// public void Initialize(Device1 device, RenderTargetView renderTarget, DX10RenderCanvas canvasControl) { _Device = device; _RenderTargetView = renderTarget; _RenderControl = canvasControl; _Camera = new Camera(); _Gizmo = new Gizmo(_Device); GameObjectManager.Instance().Initialize(device); InputManager.Initialize(); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.MainGrid = ((System.Windows.Controls.Grid)(target)); return; case 2: this.ViewportMenuGrid = ((System.Windows.Controls.Grid)(target)); return; case 3: this.rbRotate = ((System.Windows.Controls.RadioButton)(target)); return; case 4: this.rbScale = ((System.Windows.Controls.RadioButton)(target)); return; case 5: this.rbTranslate = ((System.Windows.Controls.RadioButton)(target)); return; case 6: this.dX10RenderCanvas = ((DaeSharpWpf.DX10RenderCanvas)(target)); #line 124 "..\..\..\MVVM_View\MainWindow.xaml" this.dX10RenderCanvas.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.dX10RenderCanvas_MouseDown); #line default #line hidden #line 124 "..\..\..\MVVM_View\MainWindow.xaml" this.dX10RenderCanvas.GotKeyboardFocus += new System.Windows.Input.KeyboardFocusChangedEventHandler(this.dX10RenderCanvas_GotKeyboardFocus); #line default #line hidden return; case 7: this.PositionGrid = ((System.Windows.Controls.Grid)(target)); return; case 8: this.RotationGrid = ((System.Windows.Controls.Grid)(target)); return; case 9: this.ScaleGrid = ((System.Windows.Controls.Grid)(target)); return; case 10: this.TrvDirectories = ((System.Windows.Controls.TreeView)(target)); return; case 11: this.TrvObjectList = ((System.Windows.Controls.TreeView)(target)); return; } this._contentLoaded = true; }