public static void Catch(bool shouldUseWForIt, PossibleReticle Axe)
 {
     if (shouldUseWForIt && W.IsReady() && !Axe.isCatchingNow())
     {
         W.Cast();
     }
     xSLxOrbwalker.CustomOrbwalkMode = true;
     xSLxOrbwalker.Orbwalk(PosAfterRange(Axe.Position, Game.CursorPos, 49 + Player.BoundingRadius / 2), xSLxOrbwalker.GetPossibleTarget());
 }
예제 #2
0
 public static void Catch(bool shouldUseWForIt, PossibleReticle Axe)
 {
     if (shouldUseWForIt && W.IsReady() && !Axe.isCatchingNow()) W.Cast();
     xSLxOrbwalker.CustomOrbwalkMode = true;
     xSLxOrbwalker.Orbwalk(PosAfterRange(Axe.Position, Game.CursorPos, 49 + Player.BoundingRadius / 2), xSLxOrbwalker.GetPossibleTarget()); 
 }