public static void Catch(bool shouldUseWForIt, PossibleReticle Axe) { if (shouldUseWForIt && W.IsReady() && !Axe.isCatchingNow()) { W.Cast(); } xSLxOrbwalker.CustomOrbwalkMode = true; xSLxOrbwalker.Orbwalk(PosAfterRange(Axe.Position, Game.CursorPos, 49 + Player.BoundingRadius / 2), xSLxOrbwalker.GetPossibleTarget()); }
public static void Catch(bool shouldUseWForIt, PossibleReticle Axe) { if (shouldUseWForIt && W.IsReady() && !Axe.isCatchingNow()) W.Cast(); xSLxOrbwalker.CustomOrbwalkMode = true; xSLxOrbwalker.Orbwalk(PosAfterRange(Axe.Position, Game.CursorPos, 49 + Player.BoundingRadius / 2), xSLxOrbwalker.GetPossibleTarget()); }