예제 #1
0
 private void MicroPhonePress(GameObject go, bool isPressed)
 {
     if (isPressed)
     {
         MicrophoneInput.getInstance().StartRecord();
         StartRecord(10);
         AudioManager.SetMute(true);
     }
     else
     {
         StopRecord();
         MicrophoneInput.getInstance().StopRecord();
         byte[] dataBuf = MicrophoneInput.getInstance().GetClipData();
         Debuger.Log("录间数据长度:" + dataBuf.Length);
         byte[] pressBuf = DataZipCenter.CompressByGZIP(dataBuf);
         Debuger.Log("压缩后数据长度:" + pressBuf.Length);
         MicrophoneInput.getInstance().PlayRecord();
         DealCommand.Instance.SendYuYing(pressBuf.Length, pressBuf);
         AudioManager.SetMute(false);
     }
 }
예제 #2
0
파일: GameApp.cs 프로젝트: dydlegd/DT
        public void EndRecording()
        {
            int       length = 0;
            AudioClip clip   = null;

            if (SoundRecordCenter.EndRecording(out length, out clip))
            {
                byte[] dataBuf  = SoundRecordCenter.GetData(clip);
                byte[] dataBuf2 = SoundRecordCenter.GetClipData(clip);
                Debuger.Log("录间数据长度:" + dataBuf.Length);
                Debuger.Log("录间数据长度2:" + dataBuf2.Length);
                byte[] pressBuf = DataZipCenter.CompressByGZIP(dataBuf);
                Debuger.Log("压缩后数据长度:" + pressBuf.Length);
                byte[] pressBuf2 = DataZipCenter.CompressByGZIP(dataBuf2);
                Debuger.Log("压缩后数据长度2:" + pressBuf2.Length);

                clip = SoundRecordCenter.SetData(clip, DataZipCenter.DeCompressByGZIP(pressBuf));

                AudioManager.Play(clip, false);
            }
        }
예제 #3
0
파일: GameApp.cs 프로젝트: dydlegd/DT
        // Update is called once per frame
        void Update()
        {
            ExitGameLogic();

            if (Input.GetKeyDown(KeyCode.Q))
            {
                //StartRecording();
                MicrophoneInput.getInstance().StartRecord();
            }
            if (Input.GetKeyDown(KeyCode.W))
            {
                //EndRecording();
                MicrophoneInput.getInstance().StopRecord();
                byte[] dataBuf = MicrophoneInput.getInstance().GetClipData();
                Debuger.Log("录间数据长度:" + dataBuf.Length);
                byte[] pressBuf = DataZipCenter.CompressByGZIP(dataBuf);
                Debuger.Log("压缩后数据长度:" + pressBuf.Length);
                //MicrophoneInput.getInstance().PlayRecord();
                byte[] depressBuf = DataZipCenter.DeCompressByGZIP(pressBuf);
                Debuger.Log("解压后数据长度:" + depressBuf.Length);
                MicrophoneInput.getInstance().PlayClipData(depressBuf);
            }

            if (Input.GetKeyDown(KeyCode.Space))
            {
                ////ViewCenter.Instance.GetPanel<Panel_UI>(PanelType.UIManager).Show_胡();
                ////ViewCenter.Instance.GetPanel<Panel_Prompt>(PanelType.Prompt).ShowText("小李子,在干啥呢?");
                ////ViewCenter.Instance.GetPanel<Panel_MessageBox>(PanelType.MessageBox).ShowMessageBox("开始游戏了!", "", null);
                //GameOverData pd = DataCenter.Instance.players[0].gameOver;
                //pd.huTypeList.Add(HuType.平胡);
                //pd.ZhongYuList.Add(MJType.条_1);
                //pd.ZhongYuList.Add(MJType.条_1);
                //pd.ZhongYuList.Add(MJType.条_1);
                //pd.ZhongYuList.Add(MJType.条_1);
                //pd.ZhongYuList.Add(MJType.条_1);
                //pd.ZhongYuList.Add(MJType.条_1);
                //pd = DataCenter.Instance.players[3].gameOver;
                //pd.huTypeList.Add(HuType.平胡);
                //pd.ZhongYuList.Add(MJType.条_1);
                //pd.ZhongYuList.Add(MJType.条_1);
                //pd.ZhongYuList.Add(MJType.条_1);
                //pd.ZhongYuList.Add(MJType.条_1);
                //pd.ZhongYuList.Add(MJType.条_1);
                //pd.ZhongYuList.Add(MJType.条_1);
                //ViewCenter.Instance.ShowPanel<UIPanelBase>(PanelType.GameOver);
            }
            else if (Input.GetKeyDown(KeyCode.Return))
            {
                DataCenter.Instance.players[0].resultList.Clear();
                Result_Struct result = new Result_Struct();
                result.type = ResultType.碰;
                result.MJList.Add(MJType.MJ_北);
                result.MJList.Add(MJType.MJ_北);
                result.MJList.Add(MJType.MJ_北);
                DataCenter.Instance.players[0].resultList.Add(result);
                result      = new Result_Struct();
                result.type = ResultType.吃;
                result.MJList.Add(MJType.万_1);
                result.MJList.Add(MJType.万_2);
                result.MJList.Add(MJType.万_3);
                DataCenter.Instance.players[0].resultList.Add(result);
                result      = new Result_Struct();
                result.type = ResultType.吃;
                result.MJList.Add(MJType.万_2);
                result.MJList.Add(MJType.万_3);
                result.MJList.Add(MJType.万_4);
                DataCenter.Instance.players[0].resultList.Add(result);
                //result = new Result_Struct();
                //result.type = ResultType.杠;
                //result.MJList.Add(MJType.万_2);
                //DataCenter.Instance.players[0].resultList.Add(result);
                ViewCenter.Instance.GetPanel <Panel_Player_Bottom>(PanelType.Player_BOTTOM).UpdateResultBtn(DataCenter.Instance.players[0].resultList);
                //ViewCenter.Instance.GetPanel<Panel_Player_Bottom>(PanelType.Player_BOTTOM).ShowResultMJ(DataCenter.Instance.players[0].resultList, ResultType.吃);
            }

            if (Input.GetKeyDown(KeyCode.Y))
            {
                //DealCommand.Instance.SendLogin("浮夸");

                //List<Texture> texList = new List<Texture>();
                //texList.Add(ResourcesManager.GetTexture("XT"));
                //texList.Add(ResourcesManager.GetTexture("fankui"));
                //CreateAtlas.CreatAtlasFromTex(ResourcesManager.GetAtlas(Tags.MJ_DynamicAtlas), texList);
                //CreateAtlas.CreatAtlasFromTex(ResourcesManager.GetAtlas(Tags.MJ_DynamicAtlas), texList);
                //DataCenter.Instance.players[0].playerInfo.WXTX_Icon_SpriteName = "fankui";
                //DataCenter.Instance.players[1].playerInfo.WXTX_Icon_SpriteName = "XT";
                //DataCenter.Instance.players[2].playerInfo.WXTX_Icon_SpriteName = "fankui";
                //DataCenter.Instance.players[3].playerInfo.WXTX_Icon_SpriteName = "XT";
            }
            if (Input.GetKeyDown(KeyCode.T))
            {
                //Texture2D texture = ResourcesManager.GetTexture("XT");
                //byte[] dataBuf = texture.EncodeToJPG();
                //DealCommand.Instance.SendWXTX(dataBuf.Length, dataBuf);

                //ResDownLoadCenter.Instance.DownLoad("http://wx.qlogo.cn/mmopen/nJZe5ZQpplkuvhlrg9n2hwFyVBwfuCHGuHJia0YX73xTNykkAmE5UNNshicZy5eyBOgj967ibPa7zQEzibpNr4gZQT4ZAibzDkrSq/0", DownLoadResType.Image, ImageDownLoadCall);
                DealCommand.Instance.SendGETTX();
            }
            if (Input.GetKeyDown(KeyCode.U))
            {
                HistroyRecordData hr = new HistroyRecordData();
                hr.WXName_东   = "东";
                hr.WinScore_东 = -100;
                hr.WXName_南   = "南";
                hr.WinScore_南 = 100;
                hr.WXName_西   = "西";
                hr.WinScore_西 = 0;
                hr.WXName_北   = "北";
                hr.WinScore_北 = 10;

                ////DataCenter.Instance.histroyRecordList.Add(hr);
                ViewCenter.Instance.GetPanel <Panel_Record>(PanelType.Record).AddHistoryRecord(ref hr);
                //ViewCenter.Instance.ShowPanel<UIPanelBase>(PanelType.GameOver_Record);
            }
            if (Input.GetKeyDown(KeyCode.R))
            {
                //ViewCenter.Instance.GetPanel<Panel_Player>(PanelType.Player_BOTTOM).ShowAnim(ResultType.糊);
                //ViewCenter.Instance.GetPanel<Panel_Player>(PanelType.Player_RIGHT).ShowAnim(ResultType.吃);
                //ViewCenter.Instance.GetPanel<Panel_Player>(PanelType.Player_TOP).ShowAnim(ResultType.碰);
                //ViewCenter.Instance.GetPanel<Panel_Player>(PanelType.Player_LEFT).ShowAnim(ResultType.杠);

                //ViewCenter.Instance.GetPanel<Panel_Player>(PanelType.Player_BOTTOM).ShowMsg_Face("face_00");
                //ViewCenter.Instance.GetPanel<Panel_Player>(PanelType.Player_RIGHT).ShowMsg_Face("face_01");
                //ViewCenter.Instance.GetPanel<Panel_Player>(PanelType.Player_TOP).ShowMsg_Face("face_02");
                //ViewCenter.Instance.GetPanel<Panel_Player>(PanelType.Player_LEFT).ShowMsg_Face("face_03");

                //ViewCenter.Instance.GetPanel<Panel_Player>(PanelType.Player_BOTTOM).ShowMsg_Dialogue("怎么又断线了,网络怎么这么差");
                //ViewCenter.Instance.GetPanel<Panel_Player>(PanelType.Player_RIGHT).ShowMsg_Dialogue("怎么又断线了,网络怎么这么差");
                //ViewCenter.Instance.GetPanel<Panel_Player>(PanelType.Player_TOP).ShowMsg_Dialogue("怎么又断线了,网络怎么这么差");
                //ViewCenter.Instance.GetPanel<Panel_Player>(PanelType.Player_LEFT).ShowMsg_Dialogue("怎么又断线了,网络怎么这么差");

                string ip = "", area = "", networkOperator = "";
                if (GDFunc.GetPublicIPAddress(ref ip, ref area, ref networkOperator))
                {
                    Debuger.Log("IP:" + ip + "----" + area + "----" + networkOperator);
                }
            }
        }
예제 #4
0
파일: LoadScene.cs 프로젝트: dydlegd/DT
 IEnumerator CDecompress(string file)
 {
     DataZipCenter.DecompressFileLZMA(file + ".zip", file);
     yield return(null);
 }