public static DebugEffectChunk Parse(DebugBytecodeReader reader, uint length) { var result = new DebugEffectChunk(); var footerOffset = reader.ReadUInt32("footerOffset"); var bodyReader = reader.CopyAtCurrentPosition("BodyReader", reader); var dummyReader = bodyReader.CopyAtCurrentPosition("Dummy", bodyReader); dummyReader.ReadUInt32("Zero"); var footerReader = bodyReader.CopyAtOffset("FooterReader", reader, (int)footerOffset); var variableCount = result.VariableCount = footerReader.ReadUInt32("VariableCount"); var techniqueCount = result.TechniqueCount = footerReader.ReadUInt32("TechniqueCount"); result.PassCount = footerReader.ReadUInt32("PassCount"); result.ShaderCount = footerReader.ReadUInt32("ShaderCount"); for (int i = 0; i < variableCount; i++) { footerReader.AddIndent($"Variable {i}"); result.Variables.Add(DebugVariable.Parse(bodyReader, footerReader)); footerReader.RemoveIndent(); } for (int i = 0; i < techniqueCount; i++) { footerReader.AddIndent($"Technique {i}"); result.Techniques.Add(DebugTechnique.Parse(bodyReader, footerReader)); footerReader.RemoveIndent(); } result.VariableBlobCount = footerReader.ReadUInt32("VariableBlobCount"); result.StateBlobCount = footerReader.ReadUInt32("StateBlobCount"); for (int i = 0; i < result.VariableBlobCount; i++) { footerReader.AddIndent($"VariableBlob {i}"); result.VariableBlobs.Add(DebugBinaryData.Parse(bodyReader, footerReader)); footerReader.RemoveIndent(); } for (int i = 0; i < result.StateBlobCount; i++) { footerReader.AddIndent($"StateBlob {i}"); result.StateBlobs.Add(DebugStateBlob.Parse(bodyReader, footerReader)); footerReader.RemoveIndent(); } return(result); }
public static DebugBinaryData Parse(DebugBytecodeReader reader, DebugBytecodeReader blobReader) { var result = new DebugBinaryData(); result.Index = blobReader.ReadUInt32("Index"); result.Size = blobReader.ReadUInt32("Size"); var startPosition = blobReader._reader.BaseStream.Position; var header = blobReader.PeakUint32(); var shaderType = (ShaderType)(header >> 16); var paddedSize = result.Size + (result.Size % 4 == 0 ? 0 : 4 - result.Size % 4); if (shaderType == ShaderType.Pixel || shaderType == ShaderType.Vertex || shaderType == ShaderType.Expression) { var shaderReader = blobReader.CopyAtCurrentPosition("ShaderReader", blobReader); result.Shader = DebugShaderModel.Parse(shaderReader); } else if (result.Size > 0) { blobReader.ReadBytes("Value", (int)paddedSize); } blobReader._reader.BaseStream.Position = startPosition + paddedSize; return(result); }