public static DebugEffectMember Parse(DebugBytecodeReader reader, DebugBytecodeReader memberReader, DebugShaderVersion version) { var result = new DebugEffectMember(); var nameOffset = result.NameOffset = memberReader.ReadUInt32("NameOffset"); var nameReader = reader.CopyAtOffset("NameReader", memberReader, (int)nameOffset); result.Name = nameReader.ReadString("Name"); result.SemanticNameOffset = memberReader.ReadUInt32("SemanticNameOffset"); if (result.SemanticNameOffset != 0) { var semanticNameReader = reader.CopyAtOffset("SemanticNameReader", memberReader, (int)result.SemanticNameOffset); result.Semantic = semanticNameReader.ReadString("Semantic"); } else { result.Semantic = ""; } result.BufferOffset = memberReader.ReadUInt32("BufferOffset"); result.TypeOffset = memberReader.ReadUInt32("TypeOffset"); var typeReader = reader.CopyAtOffset("TypeReader", memberReader, (int)result.TypeOffset); result.Type = DebugEffectType.Parse(reader, typeReader, version); return(result); }
public static DebugEffectAnnotation Parse(DebugBytecodeReader reader, DebugBytecodeReader annotationReader, DebugShaderVersion version) { var result = new DebugEffectAnnotation(); var nameOffset = result.NameOffset = annotationReader.ReadUInt32("NameOffset"); var nameReader = reader.CopyAtOffset("NameReader", reader, (int)nameOffset); result.Name = nameReader.ReadString("Name"); var typeOffset = result.TypeOffset = annotationReader.ReadUInt32("TypeOffset"); var typeReader = reader.CopyAtOffset("TypeReader", annotationReader, (int)typeOffset); result.Type = DebugEffectType.Parse(reader, typeReader, version); //Note: Points to 27 and "foo" in Texture2D tex<int bla=27;string blu="foo";>; /// Value format and stride depends on Type var valueOffset = result.ValueOffset = annotationReader.ReadUInt32("ValueOffset"); var defaultValueReader = reader.CopyAtOffset("DefaultValueReader", annotationReader, (int)valueOffset); if (result.Type.EffectVariableType == EffectVariableType.Numeric) { for (int i = 0; i < result.Type.PackedSize / 4; i++) { result.DefaultNumericValue.Add(DebugNumber.Parse(defaultValueReader)); } } else { for (int i = 0; i < result.ElementCount; i++) { result.DefaultStringValue.Add(defaultValueReader.ReadString($"DefaultValueString{i}")); } } return(result); }
internal static DebugEffectInterfaceVariable Parse(DebugBytecodeReader reader, DebugBytecodeReader variableReader, DebugShaderVersion version) { var result = new DebugEffectInterfaceVariable(); var nameOffset = result.NameOffset = variableReader.ReadUInt32("NameOffset"); var nameReader = reader.CopyAtOffset("NameReader", variableReader, (int)nameOffset); result.Name = nameReader.ReadString("Name"); var typeOffset = result.TypeOffset = variableReader.ReadUInt32("TypeOffset"); var typeReader = reader.CopyAtOffset("TypeReader", variableReader, (int)typeOffset); result.Type = DebugEffectType.Parse(reader, typeReader, version); //Pointer to InterfaceInitializer result.DefaultValueOffset = variableReader.ReadUInt32("DefaultValueOffset"); var initializerReader = reader.CopyAtOffset("InitializerReader", variableReader, (int)result.DefaultValueOffset); var instanceNameOffset = result.InstanceNameOffset = initializerReader.ReadUInt32("InstanceNameOffset"); var instanceNameReader = reader.CopyAtOffset("InstanceNameReader", variableReader, (int)instanceNameOffset); result.InstanceName = instanceNameReader.ReadString("InstanceName"); result.Flags = variableReader.ReadUInt32("Flags"); result.AnnotationCount = variableReader.ReadUInt32("AnnotationCount"); for (int i = 0; i < result.AnnotationCount; i++) { variableReader.AddIndent($"Annotation {i}"); result.Annotations.Add(DebugEffectAnnotation.Parse(reader, variableReader, version)); variableReader.RemoveIndent(); } return(result); }
internal static DebugEffectNumericVariable Parse(DebugBytecodeReader reader, DebugBytecodeReader variableReader, DebugShaderVersion version, bool isShared) { var result = new DebugEffectNumericVariable(); var nameOffset = result.NameOffset = variableReader.ReadUInt32("NameOffset"); var nameReader = reader.CopyAtOffset("NameReader", variableReader, (int)nameOffset); result.Name = nameReader.ReadString("Name"); var typeOffset = result.TypeOffset = variableReader.ReadUInt32("TypeOffset"); var typeReader = reader.CopyAtOffset("TypeReader", variableReader, (int)typeOffset); result.Type = DebugEffectType.Parse(reader, typeReader, version); var semanticOffset = result.SemanticOffset = variableReader.ReadUInt32("SemeanticOffset"); if (semanticOffset != 0) { var semanticReader = reader.CopyAtOffset("SemanticReader", variableReader, (int)semanticOffset); result.Semantic = semanticReader.ReadString("Semantic"); } else { result.Semantic = ""; } result.BufferOffset = variableReader.ReadUInt32("BufferOffset"); var defaultValueOffset = result.DefaultValueOffset = variableReader.ReadUInt32("DefaultValueOffset"); List <Number> defaultValue = null; var size = result.Type.PackedSize; if (defaultValueOffset != 0) { defaultValue = new List <Number>(); var defaultValueReader = reader.CopyAtOffset("DefaultValueReader", variableReader, (int)defaultValueOffset); if (size % 4 != 0) { throw new ParseException("Can only deal with 4-byte default values at the moment."); } for (int i = 0; i < size; i += 4) { defaultValue.Add(new Number(defaultValueReader.ReadBytes("Number", 4))); } } result.DefaultValue = defaultValue; if (!isShared) { result.ExplicitBindPoint = variableReader.ReadUInt32("ExplicitBindPoint"); //TODO: Unknown1 //Debug.Assert(result.Unknown1 == 0, $"EffectBufferVariable.Unknown1 {result.Unknown1}"); } result.AnnotationCount = variableReader.ReadUInt32("AnnotationCount"); for (int i = 0; i < result.AnnotationCount; i++) { variableReader.AddIndent($"Annotation {i}"); result.Annotations.Add(DebugEffectAnnotation.Parse(reader, variableReader, version)); variableReader.RemoveIndent(); } return(result); }
private static bool IfHasAssignments(DebugEffectType type) { switch (type.VariableType) { case ShaderVariableType.Sampler: case ShaderVariableType.DepthStencil: case ShaderVariableType.Blend: case ShaderVariableType.Rasterizer: return(true); } return(false); }
private static bool IsShader(DebugEffectType type) { switch (type.VariableType) { case ShaderVariableType.VertexShader: case ShaderVariableType.PixelShader: case ShaderVariableType.GeometryShader: case ShaderVariableType.ComputeShader: case ShaderVariableType.HullShader: case ShaderVariableType.DomainShader: return(true); } return(false); }
private static bool IsShader5(DebugEffectType type) { switch (type.ObjectType) { case EffectObjectType.VertexShader5: case EffectObjectType.PixelShader5: case EffectObjectType.GeometryShader5: case EffectObjectType.ComputeShader5: case EffectObjectType.HullShader5: case EffectObjectType.DomainShader5: return(true); } return(false); }
public static DebugEffectObjectVariable Parse(DebugBytecodeReader reader, DebugBytecodeReader variableReader, DebugShaderVersion version, bool isShared = false) { var result = new DebugEffectObjectVariable(); var nameOffset = result.NameOffset = variableReader.ReadUInt32("NameOffset"); var nameReader = reader.CopyAtOffset("NameReader", variableReader, (int)nameOffset); result.Name = nameReader.ReadString("Name"); result.TypeOffset = variableReader.ReadUInt32("TypeOffset"); var typeReader = reader.CopyAtOffset("TypeReader", variableReader, (int)result.TypeOffset); result.Type = DebugEffectType.Parse(reader, typeReader, version); var semanticOffset = result.SemanticOffset = variableReader.ReadUInt32("SemanticOffset"); if (semanticOffset != 0) { var semanticReader = reader.CopyAtOffset("SemanticReader", variableReader, (int)semanticOffset); result.Semantic = semanticReader.ReadString("Semantic"); } else { result.Semantic = ""; } result.BufferOffset = variableReader.ReadUInt32("BufferOffset"); if (isShared) { return(result); } // Initializer data if (result.Type.ObjectType == EffectObjectType.String) { for (int i = 0; i < result.ElementCount; i++) { var stringValueOffset = variableReader.ReadUInt32($"StringValueOffset{i}"); var stringValueReader = reader.CopyAtOffset($"StringValueReader{i}", variableReader, (int)stringValueOffset); result.Strings.Add(stringValueReader.ReadString($"StringValue{i}")); } } if (IfHasAssignments(result.Type)) { for (int i = 0; i < result.ElementCount; i++) { var assignmentCount = variableReader.ReadUInt32($"AssignmentCount{i}"); var assignments = new List <DebugEffectAssignment>(); result.Assignments.Add(assignments); for (int j = 0; j < assignmentCount; j++) { variableReader.AddIndent($"Assignment {i}"); assignments.Add(DebugEffectAssignment.Parse(reader, variableReader)); variableReader.RemoveIndent(); } } } if (result.Type.ObjectType == EffectObjectType.GeometryShaderWithStream) { for (int i = 0; i < result.ElementCount; i++) { variableReader.AddIndent($"GSSOInitializer {i}"); result.GSSOInitializers.Add(DebugEffectGSSOInitializer.Parse(reader, variableReader)); variableReader.RemoveIndent(); } } else if (IsShader5(result.Type)) { for (int i = 0; i < result.ElementCount; i++) { variableReader.AddIndent($"ShaderData5 {i}"); result.ShaderData5.Add(DebugEffectShaderData5.Parse(reader, variableReader)); variableReader.RemoveIndent(); } } else if (IsShader(result.Type)) { for (int i = 0; i < result.ElementCount; i++) { variableReader.AddIndent($"ShaderData {i}"); result.ShaderData.Add(DebugEffectShaderData.Parse(reader, variableReader)); variableReader.RemoveIndent(); } } result.AnnotationCount = variableReader.ReadUInt32("AnnotationCount"); for (int i = 0; i < result.AnnotationCount; i++) { variableReader.AddIndent($"Annotation {i}"); result.Annotations.Add(DebugEffectAnnotation.Parse(reader, variableReader, version)); variableReader.RemoveIndent(); } return(result); }
public static DebugEffectType Parse(DebugBytecodeReader reader, DebugBytecodeReader typeReader, DebugShaderVersion version) { var result = new DebugEffectType(); var typeNameOffset = result.TypeNameOffset = typeReader.ReadUInt32("TypeNameOffset"); var nameReader = reader.CopyAtOffset("NameReader", typeReader, (int)typeNameOffset); result.TypeName = nameReader.ReadString("TypeName"); result.EffectVariableType = typeReader.ReadEnum32 <EffectVariableType>("EffectVariableType"); result.ElementCount = typeReader.ReadUInt32("ElementCount"); result.UnpackedSize = typeReader.ReadUInt32("UnpackedSize"); result.Stride = typeReader.ReadUInt32("Stride"); result.PackedSize = typeReader.ReadUInt32("PackedSize"); if (result.EffectVariableType == EffectVariableType.Numeric) { var type = result.PackedType = typeReader.ReadUInt32("PackedType"); var numericType = result.NumericType = EffectNumericType.Parse(type); switch (numericType.NumericLayout) { case EffectNumericLayout.Scalar: result.VariableClass = ShaderVariableClass.Scalar; break; case EffectNumericLayout.Vector: result.VariableClass = ShaderVariableClass.Vector; break; case EffectNumericLayout.Matrix: result.VariableClass = type.DecodeValue(14, 14) == 1 ? ShaderVariableClass.MatrixColumns : ShaderVariableClass.MatrixRows; break; } switch (numericType.ScalarType) { case EffectScalarType.Float: result.ObjectType = EffectObjectType.Float; break; case EffectScalarType.Int: result.ObjectType = EffectObjectType.Int; break; case EffectScalarType.UInt: result.ObjectType = EffectObjectType.UInt; break; case EffectScalarType.Bool: result.ObjectType = EffectObjectType.Bool; break; } } else if (result.EffectVariableType == EffectVariableType.Object) { var type = result.PackedType = typeReader.ReadUInt32("PackedType"); result.VariableClass = ShaderVariableClass.Object; result.ObjectType = (EffectObjectType)type; } else if (result.EffectVariableType == EffectVariableType.Struct) { result.ObjectType = EffectObjectType.Void; result.VariableClass = ShaderVariableClass.Struct; result.MemberCount = typeReader.ReadUInt32("MemberCount"); for (int i = 0; i < result.MemberCount; i++) { typeReader.AddIndent($"Member {i}"); result.Members.Add(DebugEffectMember.Parse(reader, typeReader, version)); typeReader.RemoveIndent(); } if (version.MajorVersion == 5) { result.BaseClassType = typeReader.ReadUInt32("BaseClassType"); result.InterfaceCount = typeReader.ReadUInt32("InterfaceCount"); for (int i = 0; i < result.InterfaceCount; i++) { var interfaceOffset = typeReader.ReadUInt32($"InterfaceOffset{i}"); var interfaceReader = reader.CopyAtOffset($"Interface{i}", typeReader, (int)interfaceOffset); result.InterfaceTypes.Add(DebugEffectType.Parse(reader, interfaceReader, version)); } } } else if (result.EffectVariableType == EffectVariableType.Interface) { result.VariableClass = ShaderVariableClass.InterfaceClass; result.ObjectType = EffectObjectType.Interface; } return(result); }