예제 #1
0
 public void WriteAssignment(Assignment assignment)
 {
     WriteIndent();
     EffectChunk.StateBlobLookup.TryGetValue(assignment, out StateBlob stateBlob);
     if (stateBlob != null)
     {
         Write("{0} = ", assignment.Type.ToString().ToLower());
         if (stateBlob.BlobType == StateBlobType.Variable)
         {
             var variable       = EffectChunk.Variables.First(v => v.Parameter.Name == stateBlob.VariableName);
             var variableShader = EffectChunk.VariableBlobLookup[variable.Parameter].First();
             WriteLine();
             Indent++;
             WriteIndent();
             WriteLine("asm {");
             //TODO: Dissassembler should accept indent
             var disasm = string.Join("\n", AsmWriter.Disassemble(variableShader.Shader)
                                      .Split('\n')
                                      .Select(l => $"{new string(' ', Indent * 4)}{l}"));
             WriteLine(disasm);
             WriteIndent();
             WriteLine("};");
             Indent--;
         }
         else if (stateBlob.BlobType == StateBlobType.Shader)
         {
             WriteLine();
             Indent++;
             WriteIndent();
             WriteLine("asm {");
             var disasm = string.Join("\n", AsmWriter.Disassemble(stateBlob.Shader)
                                      .Split('\n')
                                      .Select(l => $"{new string(' ', Indent * 4)}{l}"));
             WriteLine(disasm);
             WriteIndent();
             WriteLine("};");
             Indent--;
         }
         else if (stateBlob.BlobType == StateBlobType.IndexShader)
         {
             WriteLine("{0}[TODO];", stateBlob.VariableName);
         }
     }
     else if (assignment.Type == StateType.VertexShader)
     {
         WriteLine("//No embedded vertex shader");
     }
     else if (assignment.Type == StateType.PixelShader)
     {
         WriteLine("//No embedded pixel shader");
     }
 }
예제 #2
0
        public void WriteShaderVariable(Variable variable)
        {
            WriteIndent();
            Write("{0} {1}",
                  variable.Parameter.ParameterType.ToString().ToLower(),
                  variable.Parameter.Name);
            var elementCount = variable.Parameter.ElementCount == 0 ? 1 : variable.Parameter.ElementCount;

            if (elementCount > 1)
            {
                Write("[{0}]",
                      variable.Parameter.ElementCount);
            }
            Write(" = ");
            if (elementCount > 1)
            {
                WriteLine();
                WriteLine("{");
                for (int i = 0; i < elementCount; i++)
                {
                    var blob = EffectChunk.VariableBlobLookup[variable.Parameter][i];
                    if (blob.Shader == null)
                    {
                        WriteIndent();
                        WriteLine("null;");
                    }
                    else
                    {
                        WriteLine("//listing for: {0}[{1}]", variable.Parameter.Name, i);
                        WriteIndent();
                        WriteLine("asm {");

                        WriteLine(AsmWriter.Disassemble(blob.Shader));
                        Write("}");
                        if (i < elementCount - 1)
                        {
                            WriteLine(",");
                            WriteLine("");
                        }
                    }
                }
                WriteLine("};");
                WriteLine();
            }
            else
            {
                var blob = EffectChunk.VariableBlobLookup[variable.Parameter][0];
                if (blob.Shader == null)
                {
                    WriteIndent();
                    WriteLine("null;");
                }
                else
                {
                    WriteLine();
                    WriteIndent();
                    WriteLine("asm {");
                    WriteLine(AsmWriter.Disassemble(blob.Shader));
                    WriteLine("};");
                    WriteLine("");
                }
            }
        }