public static ObjectAction SpawnBarrageEnemy( IMathExpression xMillis, Dictionary <string, DTDanmakuImage> spriteNameToImageDictionary, Dictionary <string, EnemyObjectTemplate> enemyObjectTemplates, Dictionary <string, DTDanmakuSound> soundNameToSoundDictionary, GuidGenerator guidGenerator) { // Should be called first so it sets the "can shoot" variable that the shootBullet action will need ObjectAction moveAction = GetMoveAndSetCanShootVariableAction( xMillis: xMillis, guidGenerator: guidGenerator); ObjectAction shootAction = GetShootBulletAction( spriteNameToImageDictionary: spriteNameToImageDictionary, enemyObjectTemplates: enemyObjectTemplates, guidGenerator: guidGenerator); ObjectAction destroyAction = ObjectActionGenerator.DestroyWhenHpIsZeroAndMaybeDropPowerUp( chanceToDropPowerUpInMilliPercent: 15 * 1000, spriteNameToImageDictionary: spriteNameToImageDictionary, enemyObjectTemplates: enemyObjectTemplates, soundNameToSoundDictionary: soundNameToSoundDictionary, guidGenerator: guidGenerator); string spriteName = guidGenerator.NextGuid(); spriteNameToImageDictionary.Add(spriteName, DTDanmakuImage.BarrageEnemyShip); List <ObjectBox> damageBoxes = new List <ObjectBox>(); damageBoxes.Add(new ObjectBox(lowerXMillis: -46500, upperXMillis: 46500, lowerYMillis: 0, upperYMillis: 40000)); damageBoxes.Add(new ObjectBox(lowerXMillis: -31500, upperXMillis: 31500, lowerYMillis: -35000, upperYMillis: 30000)); List <ObjectBox> collisionBoxes = new List <ObjectBox>(); collisionBoxes.Add(new ObjectBox(lowerXMillis: -10000, upperXMillis: 10000, lowerYMillis: -25000, upperYMillis: 25000)); collisionBoxes.Add(new ObjectBox(lowerXMillis: -25000, upperXMillis: 25000, lowerYMillis: -10000, upperYMillis: 10000)); EnemyObjectTemplate enemyObjectTemplate = EnemyObjectTemplate.Enemy( action: ObjectAction.Union(moveAction, shootAction, destroyAction), initialMilliHP: MathExpression.Add(MathExpression.Constant(38000), MathExpression.RandomInteger(MathExpression.Constant(10000))), damageBoxes: damageBoxes, collisionBoxes: collisionBoxes, spriteName: spriteName); string templateName = guidGenerator.NextGuid(); enemyObjectTemplates.Add(templateName, enemyObjectTemplate); return(ObjectAction.SpawnChild( childXMillis: MathExpression.Constant(-1000 * 1000), childYMillis: MathExpression.Constant(-1000 * 1000), childObjectTemplateName: templateName, childInitialNumericVariables: null, childInitialBooleanVariables: null)); }
public static ObjectAction SpawnEliteOrbiterEnemy( IMathExpression xMillis, Dictionary <string, DTDanmakuImage> spriteNameToImageDictionary, Dictionary <string, EnemyObjectTemplate> enemyObjectTemplates, Dictionary <string, DTDanmakuSound> soundNameToSoundDictionary, GuidGenerator guidGenerator) { ObjectAction moveAction = GetMoveAction( xMillis: xMillis); ObjectAction destroyAction = ObjectActionGenerator.DestroyWhenHpIsZeroAndMaybeDropPowerUp( chanceToDropPowerUpInMilliPercent: 15 * 1000, spriteNameToImageDictionary: spriteNameToImageDictionary, enemyObjectTemplates: enemyObjectTemplates, soundNameToSoundDictionary: soundNameToSoundDictionary, guidGenerator: guidGenerator); string spriteName = guidGenerator.NextGuid(); spriteNameToImageDictionary.Add(spriteName, DTDanmakuImage.EliteOrbiterEnemyShip); List <ObjectBox> damageBoxes = new List <ObjectBox>(); damageBoxes.Add(new ObjectBox(lowerXMillis: -68000, upperXMillis: 68000, lowerYMillis: -30000, upperYMillis: 50000)); damageBoxes.Add(new ObjectBox(lowerXMillis: -46000, upperXMillis: 46000, lowerYMillis: -48000, upperYMillis: 68000)); damageBoxes.Add(new ObjectBox(lowerXMillis: -26000, upperXMillis: 26000, lowerYMillis: -68000, upperYMillis: 74000)); List <ObjectBox> collisionBoxes = new List <ObjectBox>(); collisionBoxes.Add(new ObjectBox(lowerXMillis: -58000, upperXMillis: 58000, lowerYMillis: -35000, upperYMillis: 50000)); ObjectAction spawnOrbiterSatellitesAction = GetSpawnOrbiterSatellitesAction( spriteNameToImageDictionary: spriteNameToImageDictionary, enemyObjectTemplates: enemyObjectTemplates, guidGenerator: guidGenerator); EnemyObjectTemplate enemyObjectTemplate = EnemyObjectTemplate.Enemy( action: ObjectAction.Union(moveAction, spawnOrbiterSatellitesAction, destroyAction), initialMilliHP: MathExpression.Add(MathExpression.Constant(45000), MathExpression.RandomInteger(MathExpression.Constant(15000))), damageBoxes: damageBoxes, collisionBoxes: collisionBoxes, spriteName: spriteName); string templateName = guidGenerator.NextGuid(); enemyObjectTemplates.Add(templateName, enemyObjectTemplate); return(ObjectAction.SpawnChild( childXMillis: MathExpression.Constant(-1000 * 1000), childYMillis: MathExpression.Constant(-1000 * 1000), childObjectTemplateName: templateName, childInitialNumericVariables: null, childInitialBooleanVariables: null)); }
public static ObjectAction SpawnBossEnemy( Dictionary <string, DTDanmakuImage> spriteNameToImageDictionary, Dictionary <string, EnemyObjectTemplate> enemyObjectTemplates, Dictionary <string, DTDanmakuSound> soundNameToSoundDictionary, GuidGenerator guidGenerator) { string spriteName = guidGenerator.NextGuid(); spriteNameToImageDictionary.Add(spriteName, DTDanmakuImage.Boss); List <ObjectBox> damageBoxes = new List <ObjectBox>(); damageBoxes.Add(new ObjectBox(lowerXMillis: -96500, upperXMillis: 96500, lowerYMillis: -10000, upperYMillis: 30000)); damageBoxes.Add(new ObjectBox(lowerXMillis: -71500, upperXMillis: 71500, lowerYMillis: -35000, upperYMillis: 30000)); damageBoxes.Add(new ObjectBox(lowerXMillis: -50000, upperXMillis: 50000, lowerYMillis: -81000, upperYMillis: 48000)); damageBoxes.Add(new ObjectBox(lowerXMillis: -35000, upperXMillis: 35000, lowerYMillis: 0, upperYMillis: 68000)); List <ObjectBox> collisionBoxes = new List <ObjectBox>(); collisionBoxes.Add(new ObjectBox(lowerXMillis: -20000, upperXMillis: 20000, lowerYMillis: -50000, upperYMillis: 50000)); collisionBoxes.Add(new ObjectBox(lowerXMillis: -50000, upperXMillis: 50000, lowerYMillis: -20000, upperYMillis: 20000)); EnemyObjectTemplate enemyObjectTemplate = EnemyObjectTemplate.Enemy( action: GetBossAction( spriteNameToImageDictionary: spriteNameToImageDictionary, enemyObjectTemplates: enemyObjectTemplates, soundNameToSoundDictionary: soundNameToSoundDictionary, guidGenerator: guidGenerator), initialMilliHP: MathExpression.Constant(50L * 1000L * 1000L * 1000L * 1000L), damageBoxes: damageBoxes, collisionBoxes: collisionBoxes, spriteName: spriteName); string templateName = guidGenerator.NextGuid(); enemyObjectTemplates.Add(templateName, enemyObjectTemplate); return(ObjectAction.SpawnChild( childXMillis: MathExpression.Constant(-1000 * 1000), childYMillis: MathExpression.Constant(-1000 * 1000), childObjectTemplateName: templateName, childInitialNumericVariables: null, childInitialBooleanVariables: null)); }
private static Tuple <ObjectAction, EnemyObjectTemplate> SpawnOneDestructionSpriteImage( long startMilliseconds, long endMilliseconds, string childObjectTemplateName, string spriteName, bool isLast) { List <ObjectAction> destroyActions = new List <ObjectAction>(); destroyActions.Add(ObjectAction.Destroy()); destroyActions.Add(ObjectAction.DestroyParent()); ObjectAction destroySelfAction = ObjectAction.Condition( condition: BooleanExpression.GreaterThanOrEqualTo( leftSide: MathExpression.ParentVariable(elapsedTimeInMillisVariableName), rightSide: MathExpression.Constant(endMilliseconds)), action: isLast ? ObjectAction.Union(destroyActions) : ObjectAction.Destroy()); ObjectAction spawnChildAction = ObjectAction.SpawnChild( childXMillis: MathExpression.XMillis(), childYMillis: MathExpression.YMillis(), childObjectTemplateName: childObjectTemplateName, childInitialNumericVariables: null, childInitialBooleanVariables: null); ObjectAction delayedSpawnChildAction = ObjectAction.Condition( condition: BooleanExpression.GreaterThanOrEqualTo( leftSide: MathExpression.Variable(elapsedTimeInMillisVariableName), rightSide: MathExpression.Constant(startMilliseconds)), action: ObjectActionGenerator.DoOnce(spawnChildAction)); EnemyObjectTemplate template = EnemyObjectTemplate.Enemy( action: destroySelfAction, initialMilliHP: null, damageBoxes: null, collisionBoxes: null, spriteName: spriteName); return(new Tuple <ObjectAction, EnemyObjectTemplate>(delayedSpawnChildAction, template)); }
public static ObjectAction SpawnEnemyThatMovesToSpecificLocation( long initialXMillis, long initialYMillis, List <Tuple <long, long> > movementPath, long movementSpeedInPixelsPerSecond, bool shouldStrafe, long bulletXOffset, long bulletYOffset, IMathExpression initialShootCooldownInMillis, IMathExpression shootCooldownInMillis, long bulletSpeedInPixelsPerSecond, IMathExpression initialMilliHP, long chanceToDropPowerUpInMilliPercent, // ranges from 0 (meaning 0%) to 100,000 (meaning 100%) List <ObjectBox> damageBoxes, // nullable List <ObjectBox> collisionBoxes, // nullable DTDanmakuImage sprite, Dictionary <string, DTDanmakuImage> spriteNameToImageDictionary, Dictionary <string, EnemyObjectTemplate> enemyObjectTemplates, Dictionary <string, DTDanmakuSound> soundNameToSoundDictionary, GuidGenerator guidGenerator) { ObjectAction moveAction = MoveToSpecifiedLocations( initialXMillis: initialXMillis, initialYMillis: initialYMillis, movementPath: movementPath, speedInPixelsPerSecond: movementSpeedInPixelsPerSecond, shouldStrafe: shouldStrafe, shouldDestroyAtEndOfMovementPath: true, guidGenerator: guidGenerator); ObjectAction shootAction = ShootBulletStraightDownAction( initialShootCooldownInMillis: initialShootCooldownInMillis, shootCooldownInMillis: shootCooldownInMillis, xOffset: bulletXOffset, yOffset: bulletYOffset, bulletSpeedInPixelsPerSecond: bulletSpeedInPixelsPerSecond, spriteNameToImageDictionary: spriteNameToImageDictionary, enemyObjectTemplates: enemyObjectTemplates, guidGenerator: guidGenerator); ObjectAction destroyAction = DestroyWhenHpIsZeroAndMaybeDropPowerUp( chanceToDropPowerUpInMilliPercent: chanceToDropPowerUpInMilliPercent, spriteNameToImageDictionary: spriteNameToImageDictionary, enemyObjectTemplates: enemyObjectTemplates, soundNameToSoundDictionary: soundNameToSoundDictionary, guidGenerator: guidGenerator); string spriteName = guidGenerator.NextGuid(); spriteNameToImageDictionary.Add(spriteName, sprite); EnemyObjectTemplate enemyObjectTemplate = EnemyObjectTemplate.Enemy( action: ObjectAction.Union(moveAction, shootAction, destroyAction), initialMilliHP: initialMilliHP, damageBoxes: damageBoxes, collisionBoxes: collisionBoxes, spriteName: spriteName); string templateName = guidGenerator.NextGuid(); enemyObjectTemplates.Add(templateName, enemyObjectTemplate); return(ObjectAction.SpawnChild( childXMillis: MathExpression.Constant(initialXMillis), childYMillis: MathExpression.Constant(initialYMillis), childObjectTemplateName: templateName, childInitialNumericVariables: null, childInitialBooleanVariables: null)); }
public static GenerateDestructionAnimationResult GenerateDestructionAnimation( List <DTDanmakuImage> orderedSprites, long millisecondsPerSprite, GuidGenerator guidGenerator) { Dictionary <string, DTDanmakuImage> spriteNameToImageDictionary = new Dictionary <string, DTDanmakuImage>(); Dictionary <string, EnemyObjectTemplate> enemyObjectTemplates = new Dictionary <string, EnemyObjectTemplate>(); ObjectAction incrementElapsedTimeVariable = ObjectAction.SetNumericVariable( variableName: elapsedTimeInMillisVariableName, variableValue: MathExpression.Add( leftSide: MathExpression.Variable(variableName: elapsedTimeInMillisVariableName), rightSide: MathExpression.ElapsedMillisecondsPerIteration())); long startMilliseconds = 0; List <ObjectAction> actionsToUnionTogether = new List <ObjectAction>(); actionsToUnionTogether.Add(incrementElapsedTimeVariable); for (int i = 0; i < orderedSprites.Count; i++) { DTDanmakuImage image = orderedSprites[i]; string spriteName = guidGenerator.NextGuid(); string childObjectTemplateName = guidGenerator.NextGuid(); Tuple <ObjectAction, EnemyObjectTemplate> result = SpawnOneDestructionSpriteImage( startMilliseconds: startMilliseconds, endMilliseconds: startMilliseconds + millisecondsPerSprite, childObjectTemplateName: childObjectTemplateName, spriteName: spriteName, isLast: i == orderedSprites.Count - 1); startMilliseconds += millisecondsPerSprite; actionsToUnionTogether.Add(result.Item1); spriteNameToImageDictionary.Add(spriteName, image); enemyObjectTemplates.Add(childObjectTemplateName, result.Item2); } string placeholderObjectTemplateName = guidGenerator.NextGuid(); List <ObjectAction.InitialChildNumericVariableInfo> initialChildNumericVariables = new List <ObjectAction.InitialChildNumericVariableInfo>(); initialChildNumericVariables.Add(new ObjectAction.InitialChildNumericVariableInfo(elapsedTimeInMillisVariableName, MathExpression.Constant(0))); ObjectAction action = ObjectAction.SpawnChild( childXMillis: MathExpression.XMillis(), childYMillis: MathExpression.YMillis(), childObjectTemplateName: placeholderObjectTemplateName, childInitialNumericVariables: initialChildNumericVariables, childInitialBooleanVariables: null); EnemyObjectTemplate placeholderObjectTemplate = EnemyObjectTemplate.Enemy( action: ObjectAction.Union(actionsToUnionTogether), initialMilliHP: null, damageBoxes: null, collisionBoxes: null, spriteName: null); enemyObjectTemplates.Add(placeholderObjectTemplateName, placeholderObjectTemplate); return(new GenerateDestructionAnimationResult( objectAction: action, spriteNameToImageDictionary: spriteNameToImageDictionary, enemyObjectTemplates: enemyObjectTemplates)); }