// PRAGMA MARK - Public Interface public DTEntity() { #if UNITY_EDITOR // only do this expensive initialization if we're being created in the unity editor DTEntityInitializer.Initialize(this.GetType(), this); #endif }
private void CreateMap() { this._map.Clear(); foreach (TEntity entity in this._data) { if (entity == null) { continue; } DTEntityInitializer.Initialize <TEntity>(entity); IdComponent idComponent = entity.GetComponent <IdComponent>(); if (idComponent == null) { Debug.LogError("IdList - entity does not have IdComponent!"); continue; } this._map[idComponent.id] = entity; } }
// PRAGMA MARK - Static public static void Initialize <TEntity>(TEntity entity) where TEntity : DTEntity { DTEntityInitializer.Initialize(typeof(TEntity), entity); }