protected BellowEntity(Smith2DGame game, Mesh bellow, Matrix4 bellowTransform, Mesh rig, float x, float y, float z, float xSize, float ySize) : base(x, y, z, xSize, ySize) { Game = game; this.bellow = bellow; this.bellowTransform = bellowTransform; this.rig = rig; }
public CastingTableEntity(Smith2DGame game, Mesh m, Mesh fill, float x, float y, float tableWidth, float tableHeight, float xSize, float ySize) : base(m, x, y, 0, xSize, ySize) { this.game = game; this.tableWidth = tableWidth; this.tableHeight = tableHeight; this.fill = fill; }
public MailboxEntity(Smith2DGame game, Mesh box, Mesh lid, Matrix4 lidOffset, float x, float y, float z, float xRot, float yRot, float zRot, float xSize, float ySize) : base(null, x, y, z, xRot, yRot, zRot, xSize, ySize) { this.game = game; this.box = box; this.lid = lid; this.lidOffset = lidOffset; }
public HatchEntity(Smith2DGame game, Mesh hatchHole, Mesh hatch, Vector3 hatchTranslation, float x, float y, float z, float xSize, float ySize) : base(hatchHole, x, y, z, xSize, ySize) { this.game = game; this.hatchHole = hatchHole; this.hatch = hatch; this.hatchTranslation = Matrix4.CreateTranslation(hatchTranslation); Solid = false; }
public Item CreateItem(Smith2DGame game, int metal, float purity) { if (Info.ItemCreator != null && Info.ItemCreator.CanCreateItem(metal, purity, game)) { return(Info.ItemCreator.CreateItem(metal, purity)); } return(null); }
public FoundryEntity(Smith2DGame game, Mesh m, Mesh molten, Matrix4 liquidTransform, Mesh fall, Vector3 lightPos, float x, float y, Matrix4[] ingotMatrices, float xSize, float ySize) : base(m, x, y, 0, xSize, ySize) { this.game = game; this.molten = molten; this.liquidTransform = liquidTransform; this.fall = fall; this.lightPos = lightPos; IngotMatrices = ingotMatrices; }
public void Render(Smith2DGame game) { var cW = OrthoRenderEngine.GetCanvasWidth(); var cH = OrthoRenderEngine.GetCanvasHeight(); uint l = 0; for (int i = 0; i < GetItemAmount(); i++) { Item item = GetItem(i); Vector4 boxColor = i == selectedItem ? selected : Util.White; OrthoRenderEngine.DrawColoredTexturedBox(boxColor, TextureCollection.Button, cW - iconSize - overscan, cH - iconSize * (l + 0.5f) - overscan, iconSize, iconSize / 2, 0, 0, 1, 0.5f); OrthoRenderEngine.DrawColoredTexturedBox(boxColor, TextureCollection.Numbers, cW - iconSize - overscan + 2, cH - iconSize * l - overscan - 12, 10, 10, l / 4f, 0, 0.25f, 1); uint oldL = l; for (l++; l < oldL + item.GetSize(); l++) { OrthoRenderEngine.DrawColoredTexturedBox(boxColor, TextureCollection.Button, cW - iconSize - overscan, cH - iconSize * l - overscan, iconSize, iconSize / 2, 0, 0.25f, 1, 0.5f); OrthoRenderEngine.DrawColoredTexturedBox(boxColor, TextureCollection.Button, cW - iconSize - overscan, cH - iconSize * (l + 0.5f) - overscan, iconSize, iconSize / 2, 0, 0.25f, 1, 0.5f); } OrthoRenderEngine.DrawColoredTexturedBox(boxColor, TextureCollection.Button, cW - iconSize - overscan, cH - iconSize * l - overscan, iconSize, iconSize / 2, 0, 0.5f, 1, 0.5f); float bob = i == selectedItem ? (float)Math.Sin(Time.CurrentTime() * 5) * 4 + 2 : 0; item.RenderItem(cW - iconSize - overscan - bob, cH - iconSize * l - overscan - bob, iconSize + bob * 2, iconSize * item.GetSize() + bob * 2); } for (uint i = l; i < Inventory.SIZE; i++) { OrthoRenderEngine.DrawTexturedBox(TextureCollection.Button, cW - iconSize - 20, cH - iconSize * (i + 1) - 20, iconSize, iconSize, 0, 0, 1, 1); OrthoRenderEngine.DrawTexturedBox(TextureCollection.Numbers, cW - iconSize - 20 + 2, cH - iconSize * i - 20 - 12, 10, 10, i / 4f, 0, 0.25f, 1); } if (hoveredItem > -1 & hoveredItem < items.Count && items [hoveredItem] != null) { game.TooltipHelper.ClaimIfPossible(this); if (game.TooltipHelper.GetOwner() == this) { game.TooltipHelper.RenderItemTooltip(items [hoveredItem], OrthoRenderEngine.GetCanvasWidth() - overscan - iconSize - 32, Input.OrthoMouseY); } } else if (game.TooltipHelper.GetOwner() == this) { game.TooltipHelper.UnClaim(); } if (tooFull) { game.ErrortipHelper.ShowError(Localization.GetLocalization("ui.error.inventoryfull"), OrthoRenderEngine.GetCanvasWidth() - overscan, OrthoRenderEngine.GetCanvasHeight() - overscan - iconSize * SIZE - 32 - 30, 1.5f, true); tooFull = false; } }
public CoalStripTable(Smith2DGame game, Mesh table, Mesh coal, float x, float y, float z, float xSize, float ySize, float height) : base(table, x, y, z, xSize, ySize) { this.game = game; Coal = coal; this.height = height; }
public MainMenuView(Smith2DGame game) : base(options) { this.game = game; }
public SmithGameWindow(Smith2DGame game) : base(1600, 900, new GraphicsMode(32, 24, 0, 8), "Smith") { this.game = game; }
public bool CanCreateItem(int metal, float purity, Smith2DGame game) { return(true); }
public BigBellowEntity(Smith2DGame game, Mesh bellow, Matrix4 bellowTransform, Mesh rig, float x, float y, float z, float xSize, float ySize) : base(game, bellow, bellowTransform, rig, x, y, z, xSize, ySize) { }
public AnvilEntity(Smith2DGame game, Mesh m, Mesh hammer, float x, float y, float z, float xSize, float ySize, float height) : base(m, x, y, z, xSize, ySize) { this.game = game; this.hammer = hammer; this.height = height; }
public DoorEntity(Smith2DGame game, Mesh doorFrame, Mesh door, Matrix4 doorTranslation, float x, float y, float z, float xRot, float yRot, float zRot, float xSize, float ySize) : base(doorFrame, x, y, z, xRot, yRot, zRot, xSize, ySize) { this.game = game; this.door = door; this.doorTranslation = doorTranslation; }
public SmithingView(Smith2DGame game) { this.game = game; transition = new Transition(); }