// Methods public virtual bool Initialize(string title, int width, int height, bool vSync, bool fullScreen, int testTimeSeconds) { bool result = false; if (Configuration == null) { Configuration = new DSystemConfiguration(title, width, height, fullScreen, vSync); } // Initialize Window. InitializeWindows(title); // Create the application wrapper object. DApplication = new DApplication(); // Initialize the application wrapper object. if (!DApplication.Initialize(Configuration, RenderForm.Handle)) { return(false); } DPerfLogger.Initialize("RenderForm C# SharpDX: " + Configuration.Width + "x" + Configuration.Height + " VSync:" + DSystemConfiguration.VerticalSyncEnabled + " FullScreen:" + DSystemConfiguration.FullScreen + " " + RenderForm.Text, testTimeSeconds, Configuration.Width, Configuration.Height);; // Create and initialize Timer. Timer = new DTimer(); if (!Timer.Initialize()) { MessageBox.Show("Could not initialize Timer object", "Error", MessageBoxButtons.OK); return(false); } return(result); }
// Methods. public bool Initialize(DSystemConfiguration configuration, IntPtr windowHandle) { try { // Create the input object. The input object will be used to handle reading the keyboard and mouse input from the user. Input = new DInput(); // Initialize the input object. if (!Input.Initialize(configuration, windowHandle)) { return(false); } // #region Initialize System // Create the Direct3D object. D3D = new DDX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowHandle)) { return(false); } // Create the shader manager object. ShaderManager = new DShaderManager(); // Initialize the shader manager object. if (!ShaderManager.Initilize(D3D, windowHandle)) { return(false); } // Create the position object. Position = new DPosition(); // Set the initial position and rotation of the viewer. Position.SetPosition(0.0f, 1.5f, -4.0f); Position.SetRotation(15.0f, 0.0f, 0.0f); // Create the camera object Camera = new DCamera(); // Initialize a base view matrix with the camera for 2D user interface rendering. Camera.SetPosition(0.0f, 0.0f, -10.0f); Camera.Render(); Camera.RenderBaseViewMatrix(); // Create the fps object. FPS = new DFPS(); //// Initialize the fps object. FPS.Initialize(); // Create the user interface object. UserInterface = new DUserInterface(); // Initialize the user interface object. if (!UserInterface.Initialize(D3D, configuration)) { return(false); } // Create the ground model object. GroundModel = new DModel(); // Initialize the ground model object. if (!GroundModel.Initialize(D3D.Device, "plane01.txt", "rock015.bmp")) { return(false); } // Create the foliage object. Foliage = new DFoliage(); // Initialize the foliage object. if (!Foliage.Initialize(D3D.Device, "grass01.bmp", 500)) { return(false); } return(true); } catch (Exception ex) { MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'"); return(false); } }