private bool LoadTexture(Device device, string textureFileName)
        {
            // Create the cloud texture object.
            Texture = new DTexture();

            // Initialize the cloud texture object.
            if (!Texture.Initialize(device, DSystemConfiguration.DataFilePath + textureFileName))
            {
                return(false);
            }

            return(true);
        }
        private bool LoadTextures(SharpDX.Direct3D11.Device device, string textureFileNames)
        {
            textureFileNames = DSystemConfiguration.DataFilePath + textureFileNames;

            // Create the texture object.
            ColourTexture = new DTexture();

            // Initialize the texture object.
            if (!ColourTexture.Initialize(device, textureFileNames))
            {
                return(false);
            }

            return(true);
        }