public TwoStarsAlignment(Vect3 equAxis, Precisions precesions, AlignStar star) { equAxis_ = equAxis; precesions_ = precesions; stars_[0] = star; alignmentDone_ = false; }
public TwoStarsAlignment(Vect3 equAxis, Precisions precesions, AlignStar star0, AlignStar star1) { equAxis_ = equAxis; precesions_ = precesions; stars_[0] = (AlignStar)star0.Clone(); stars_[1] = (AlignStar)star1.Clone(); alignmentDone_ = false; }
// deep cloning private OneStarAlignment(Vect3 equAxis, double azmOffset, double altOffset, AlignStar star, Precisions precesions) { equAxis_ = equAxis; azmOffset_ = azmOffset; altOffset_ = altOffset; if (star != null) { star_ = (AlignStar)star.Clone(); } precesions_ = precesions; }
// deep cloning private TwoStarsAlignment(Vect3 equAxis, AlignStar[] stars, bool alignmentDone, double altOffset, Rotation3 rotationToStand, double quality, Precisions precesions) { equAxis_ = equAxis; for (int i = 0; i < stars.Length; ++i) { if (stars[i] != null) { stars_[i] = (AlignStar)stars[i].Clone(); } } alignmentDone_ = alignmentDone; altOffset_ = altOffset; rotationToStand_ = rotationToStand; quality_ = quality; precesions_ = precesions; }
// deep cloning private FourStarsAlignment(Vect3 equAxis, AlignStar[] stars, Rotation3 rotationToStand, double altOffset, double equHorzDiff, double quality, Precisions precesions, int iterationCnt, bool alignmentDone) { if (stars.Length < 4 || stars.Length > stars_.Length) { throw new ApplicationException("too few alignment stars"); } // check equatorial angles: 1) should be within limits for stars 0,1, 2) should be within limits for stars 2,3, and 3) should be different for (0,1) and (2,3) star pairs if (Math.Abs(stars[0].EquAngle - stars[1].EquAngle) > precesions.iterEquAngleDiff_ || Math.Abs(stars[2].EquAngle - stars[3].EquAngle) > precesions.iterEquAngleDiff_ || stars[0].EquAngle == stars[2].EquAngle) { throw new ApplicationException("bad data for 4-stars alignment"); } // check equatorial angles: 1) should be same for stars 0 and 1, 2) should be same for stars 2 and 3, and 3) should be different for (0,1) and (2,3) star pairs //if (stars[0].EquAngle != stars[1].EquAngle || stars[2].EquAngle != stars[3].EquAngle || stars[0].EquAngle == stars[2].EquAngle) // throw new ApplicationException("bad data for 4-stars alignment"); equAxis_ = equAxis; for (int i = 0; i < stars.Length; ++i) { if (stars[i] != null) { stars_[i] = (AlignStar)stars[i].Clone(); } } rotationToStand_ = rotationToStand; altOffset_ = altOffset; equScopeDiff_ = stars_[2].EquAngle - stars_[0].EquAngle; equHorzDiff_ = equHorzDiff; quality_ = quality; precesions_ = precesions; iterationCnt_ = iterationCnt; alignmentDone_ = alignmentDone; }
// deep cloning private DSCAlignment(Vect3 equAxis, Alignment currAlignment, Precisions precesions) { equAxis_ = equAxis; currAlignment_ = (Alignment)currAlignment.Clone(); precesions_ = precesions; }
public DSCAlignment(Vect3 equAxis, Precisions precesions) { equAxis_ = equAxis; precesions_ = precesions; currAlignment_ = new OneStarAlignment(equAxis_, precesions_); }
public OneStarAlignment(Vect3 equAxis, Precisions precesions, AlignStar star) { equAxis_ = equAxis; precesions_ = precesions; MakeAlignment((AlignStar)star.Clone()); }
public OneStarAlignment(Vect3 equAxis, Precisions precesions) { equAxis_ = equAxis; precesions_ = precesions; }
public static void Align(Vect3 horz0, PairA scope0, Vect3 horz1, PairA scope1, Precisions precesions, out double altOffset, out Rotation3 rotationToStand, out double quality) { altOffset = CalcAltOffset(horz0, scope0, horz1, scope1); Vect3 s0 = new Vect3(scope0.Offset(0, -altOffset)); Vect3 s1 = new Vect3(scope1.Offset(0, -altOffset)); double abs; Vect3 n0 = horz0 - s0; abs = n0.Abs; if (abs < precesions.rotation_) { double angle = CalcRotationAngle(s0, horz1, s1); if (angle == 0 || angle == Math.PI) { throw new ApplicationException("Error7"); } quality = -1; rotationToStand = new Rotation3(angle, s0); return; } n0 /= abs; Vect3 n1 = horz1 - s1; abs = n1.Abs; if (abs < precesions.rotation_) { double angle = CalcRotationAngle(s1, horz0, s0); if (angle == 0 || angle == Math.PI) { throw new ApplicationException("Error8"); } quality = -2; rotationToStand = new Rotation3(angle, s1); return; } n1 /= abs; // axis Vect3 axis = Vect3.VMul(n0, n1); abs = axis.Abs; if (abs < precesions.axis_) { throw new ApplicationException("Error4"); } axis /= abs; double angle0 = CalcRotationAngle(axis, horz0, s0); if (angle0 == 0 || angle0 == Math.PI) { throw new ApplicationException("Error5"); } double angle1 = CalcRotationAngle(axis, horz1, s1); if (angle1 == 0 || angle1 == Math.PI) { throw new ApplicationException("Error6"); } quality = Math.Abs(angle0 - angle1); rotationToStand = new Rotation3((angle0 + angle1) / 2, axis); }
public TwoStarsAlignment(Vect3 equAxis, Precisions precesions) { equAxis_ = equAxis; precesions_ = precesions; alignmentDone_ = false; }