예제 #1
0
        private static void loadTalent(XmlNode TalentNode, Charakter charakter)
        {
            String Name = null;
            String Taw  = null;
            String AT   = null;
            String PA   = null;

            foreach (XmlNode node in TalentNode)
            {
                switch (node.Name)
                {
                case ManagmentXMLStrings.Name: Name = node.InnerText; break;

                case ManagmentXMLStrings.TAW: Taw = node.InnerText; break;

                case ManagmentXMLStrings.attack: AT = node.InnerText; break;

                case ManagmentXMLStrings.Parade: PA = node.InnerText; break;

                default: throw new Exception();
                }
            }

            Name = Name.Replace(".", " ");

            InterfaceTalent talent = charakter.getTalent(Name);

            if (talent == null)
            {
                return;
            }
            talent.setTaw(Taw);

            if (AT != null & PA != null)
            {
                TalentFighting ftalent = (TalentFighting)talent;

                int x = 0;

                Int32.TryParse(AT, out x);
                ftalent.setAT(x);

                Int32.TryParse(PA, out x);
                ftalent.setPA(x);
            }
        }
예제 #2
0
        //########################################################################################################################
        //TalentPage
        private static void saveTalents(Charakter charakter, XmlDocument characterFile, XmlElement element)
        {
            XmlElement GeneralElement  = characterFile.CreateElement(ManagmentXMLStrings.GeneralTalent);
            XmlElement FightingElement = characterFile.CreateElement(ManagmentXMLStrings.FightingTalent);
            XmlElement LanguageElement = characterFile.CreateElement(ManagmentXMLStrings.Language);
            XmlElement GiftElement     = characterFile.CreateElement(ManagmentXMLStrings.Gifts);

            Dictionary <String, XmlNode> familyNodes = new Dictionary <string, XmlNode>(0);

            List <InterfaceTalent> talentList = charakter.getTalentList_allTalents();


            for (int i = 0; i < talentList.Count; i++)
            {
                if (talentList[i] as TalentGeneral != null)
                {
                    saveTalent(talentList[i], characterFile, GeneralElement);
                }
                else
                if (talentList[i] as TalentFighting != null)
                {
                    TalentFighting fighting = (TalentFighting)talentList[i];
                    XmlElement     TElement = saveTalent(talentList[i], characterFile, FightingElement);

                    String pa = fighting.getPA();
                    String at = fighting.getAT().ToString();

                    XmlElement atElement = characterFile.CreateElement(ManagmentXMLStrings.attack);
                    XmlElement paElement = characterFile.CreateElement(ManagmentXMLStrings.Parade);

                    TElement.AppendChild(atElement).InnerText = at;
                    TElement.AppendChild(paElement).InnerText = pa;
                }
                else
                if (talentList[i] as LanguageAbstractTalent != null)
                {
                    LanguageAbstractTalent ltalent = (LanguageAbstractTalent)talentList[i];
                    String     motherMark          = ltalent.getMotherMark();
                    XmlElement LElement            = saveTalent(talentList[i], characterFile, LanguageElement);

                    XmlElement motherMarkElement = characterFile.CreateElement(ManagmentXMLStrings.SpeakingMother);
                    motherMarkElement.InnerText = motherMark;

                    if (0 == String.Compare("", motherMark))
                    {
                        LElement.AppendChild(motherMarkElement);
                    }
                }
                else
                if (talentList[i] as GiftTalent != null)
                {
                    GiftTalent talent = (GiftTalent)talentList[i];
                    saveTalent(talentList[i], characterFile, GiftElement);
                }
            }

            element.AppendChild(GeneralElement);
            element.AppendChild(FightingElement);
            element.AppendChild(LanguageElement);
            element.AppendChild(GiftElement);
        }
예제 #3
0
        private static void loadTalentNode(XmlNode TalentNode, Charakter charakter)
        {
            String Name           = null;
            String Taw            = null;
            String AT             = null;
            String PA             = null;
            String speakingMother = null;

            foreach (XmlNode node in TalentNode)
            {
                switch (node.Name)
                {
                case ManagmentXMLStrings.Name: Name = node.InnerText; break;

                case ManagmentXMLStrings.TAW: Taw = node.InnerText; break;

                case ManagmentXMLStrings.attack: AT = node.InnerText; break;

                case ManagmentXMLStrings.Parade: PA = node.InnerText; break;

                case ManagmentXMLStrings.SpeakingMother: speakingMother = node.InnerText; break;

                default: throw new Exception(node.Name + " " + node.InnerText);
                }
            }
            if (Name == null)
            {
                Exception e = new MissingMemberException("Corrput File. Talent Without Name");
                Log.throwError(e);
                throw e;
            }

            Name = Name.Replace(".", " ");

            InterfaceTalent talent = charakter.getTalent(Name);

            if (talent == null)
            {
                talent = tControll.getTalent(Name);
                if (talent == null)
                {
                    Log.writeLogLine("LoadCharakterXML: Das Talent exestiert im aktuellen Kontext nicht " + Name);
                    return;
                }
                charakter.addTalent(talent);
            }
            talent.setTaw(Taw);

            if (AT != null & PA != null)
            {
                TalentFighting ftalent = (TalentFighting)talent;

                int x = 0;

                Int32.TryParse(AT, out x);
                ftalent.setAT(x);

                Int32.TryParse(PA, out x);
                ftalent.setPA(x);
            }
            if (speakingMother != null)
            {
                LanguageAbstractTalent lt = (LanguageAbstractTalent)talent;
                lt.setMotherMark(speakingMother);
            }
        }