private void FixedUpdate() { float delta = Time.fixedDeltaTime; if (cameraHandler != null) { cameraHandler.FollowTarget(delta, mouseX); cameraHandler.HandleCameraRotationVertical(delta, mouseX, mouseY); } }
private void FixedUpdate() { float delta = Time.fixedDeltaTime; if (cameraHandler != null) { cameraHandler.FollowTarget(delta); cameraHandler.HandleCameraRotation(delta, inputHandler.mouseX, inputHandler.mouseY); } }