public VoxelVertexOutput ResolveVoxelVertex(VoxelVertexInput input, VoxelModelGenerationSettings settings) { VoxelVertexOutput output = new VoxelVertexOutput(); output.SetDefaults(input, settings); return(output); }
public VoxelModelGenerateTask(IVoxelVolume volume, IVoxelMaterialResolver resolver, VoxelModelGenerationSettings settings) { m_Volume = volume; m_MaterialResolver = resolver; m_Settings = settings; m_Intermediate = new IntermediateData(); }
public void SetDefaults(VoxelVertexInput input, Material mat, VoxelModelGenerationSettings settings) { BoundsInt bounds = input.SourceVolume.GetVolumeBounds(); Vector3 centre = Vector3.Scale(bounds.size, settings.NormalizedPivot) + bounds.min; RenderedMaterial = mat; Position = Vector3.Scale(((input.Coord + input.CoordOffset) - centre), settings.Scale); Normal = input.Normal; }
public static VoxelModelGenerationRequest NewModelRequestSync(IVoxelVolume volume, IVoxelMaterialResolver resolver, VoxelModelGenerationSettings settings) { VoxelModelGenerationRequest request = new VoxelModelGenerationRequest(new VoxelModelGenerateTask(volume, resolver, settings), false); return(request); }