private void HandleCombatInput(float delta) { if (rb_Input) { playerAttacking.HandleRBAction(); } if (rt_Input) { playerAttacking.HandleRTAction(); } if (lt_Input) { if (twoHandFlag) { //if two handing handle weapon art } else { playerAttacking.HandleLTAction(); } } if (lb_Input) { playerAttacking.HandleLBAction(); } else { playerManager.isBlocking = false; if (blockingCollider.blockingCollider.enabled) { blockingCollider.DisableBlockingCollider(); } } }
public void CloseBlockingCollider() { blockingCollider.DisableBlockingCollider(); }