public void OnEndDrag(PointerEventData eventData) { if (null != OnEnterHandle) { OnEnterHandle.CallEventHandle(this.gameObject, eventData); } }
public void OnUpdateSelected(BaseEventData eventData) { if (null != OnUpdateSelectHandle) { OnUpdateSelectHandle.CallEventHandle(this.gameObject, eventData); } }
public void OnScroll(PointerEventData eventData) { if (null != OnScrollHandle) { OnScrollHandle.CallEventHandle(this.gameObject, eventData); } }
public void OnPointerDown(PointerEventData eventData) { if (null != OnDownHandle) { OnDownHandle.CallEventHandle(this.gameObject, eventData); } }
public void OnMove(AxisEventData eventData) { if (null != OnMoveHandle) { OnMoveHandle.CallEventHandle(this.gameObject, eventData); } }