public RangeCheckAction(GameLiving actionSource, EnduranceRegenSpellHandler handler) : base(actionSource) { m_handler = handler; }
/// <summary> /// Constructs a new RangeCheckAction /// </summary> /// <param name="actionSource">The action source</param> /// <param name="handler">The spell handler</param> public RangeCheckAction(GameLiving actionSource, EnduranceRegenSpellHandler handler) : base(actionSource) { m_handler = handler; }