protected static void TalkToEpona(DOLEvent e, object sender, EventArgs args) { GamePlayer player = ((SourceEventArgs)args).Source as GamePlayer; if (player == null) { return; } SearchForKnowledge quest = player.IsDoingQuest(typeof(SearchForKnowledge)) as SearchForKnowledge; Epona.TurnTo(player); if (e == GameObjectEvent.Interact) { if (quest == null) { Epona.SayTo(player, LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "Hib.SearchForKnowledge.TalkToEpona")); } else { if (quest.Step == 1) { quest.QuestGiver = Epona; quest.ChooseRewards(player); } } } }
protected static void TalkToBlercyn(DOLEvent e, object sender, EventArgs args) { // We get the player from the event arguments and check if he qualifies GamePlayer player = ((SourceEventArgs)args).Source as GamePlayer; if (player == null) { return; } if (Blercyn.CanGiveQuest(typeof(SearchForKnowledge), player) <= 0) { return; } SearchForKnowledge quest = player.IsDoingQuest(typeof(SearchForKnowledge)) as SearchForKnowledge; Blercyn.TurnTo(player); if (e == GameObjectEvent.Interact) { if (quest == null) { quest = new SearchForKnowledge(); quest.QuestGiver = Blercyn; quest.OfferQuest(player); } } }
/* This is our callback hook that will be called when the player clicks * on any button in the quest offer dialog. We check if he accepts or * declines here... */ private static void CheckPlayerAbortQuest(GamePlayer player, byte response) { SearchForKnowledge quest = player.IsDoingQuest(typeof(SearchForKnowledge)) as SearchForKnowledge; if (quest == null) { return; } if (response == 0x00) { SendSystemMessage(player, LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "Hib.SearchForKnowledge.CheckPlayerAbortQuest.Text1")); } else { SendSystemMessage(player, LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "Hib.SearchForKnowledge.CheckPlayerAbortQuest.Text2", questTitle)); quest.AbortQuest(); } }
protected static void TalkToBlercyn(DOLEvent e, object sender, EventArgs args) { //We get the player from the event arguments and check if he qualifies GamePlayer player = ((SourceEventArgs)args).Source as GamePlayer; if (player == null) return; if (Blercyn.CanGiveQuest(typeof(SearchForKnowledge), player) <= 0) return; SearchForKnowledge quest = player.IsDoingQuest(typeof(SearchForKnowledge)) as SearchForKnowledge; Blercyn.TurnTo(player); if (e == GameObjectEvent.Interact) { if (quest == null) { quest = new SearchForKnowledge(); quest.QuestGiver = Blercyn; quest.OfferQuest(player); } } }