public override bool Interact(GamePlayer player) { if (!base.Interact(player)) { return(false); } House house = HouseMgr.GetHouseByPlayer(player); if (house != null) { //the player might be targeting a lot he already purchased that has no house on it yet if (house.HouseNumber != DatabaseItem.HouseNumber && player.Client.Account.PrivLevel != (int)ePrivLevel.Admin) { ChatUtil.SendSystemMessage(player, "You already own a house!"); return(false); } } if (string.IsNullOrEmpty(DatabaseItem.OwnerID)) { player.Out.SendCustomDialog("Do you want to buy this lot?\r\n It costs " + Money.GetString(HouseTemplateMgr.GetLotPrice(DatabaseItem)) + "!", BuyLot); } else { if (HouseMgr.IsOwner(DatabaseItem, player)) { player.Out.SendMerchantWindow(HouseTemplateMgr.GetLotMarkerItems(this), eMerchantWindowType.Normal); } else { ChatUtil.SendSystemMessage(player, "You do not own this lot!"); } } return(true); }
public override bool ReceiveItem(GameLiving source, InventoryItem item) { if (source == null || item == null) { return(false); } if (!(source is GamePlayer)) { return(false); } var player = (GamePlayer)source; if (HouseMgr.IsOwner(DatabaseItem, player)) { switch (item.Id_nb) { case "housing_alb_cottage_deed": CreateHouse(player, 1); break; case "housing_alb_house_deed": CreateHouse(player, 2); break; case "housing_alb_villa_deed": CreateHouse(player, 3); break; case "housing_alb_mansion_deed": CreateHouse(player, 4); break; case "housing_mid_cottage_deed": CreateHouse(player, 5); break; case "housing_mid_house_deed": CreateHouse(player, 6); break; case "housing_mid_villa_deed": CreateHouse(player, 7); break; case "housing_mid_mansion_deed": CreateHouse(player, 8); break; case "housing_hib_cottage_deed": CreateHouse(player, 9); break; case "housing_hib_house_deed": CreateHouse(player, 10); break; case "housing_hib_villa_deed": CreateHouse(player, 11); break; case "housing_hib_mansion_deed": CreateHouse(player, 12); break; default: return(false); } player.Inventory.RemoveItem(item); // Tolakram: Is this always null when purchasing a house? InventoryLogging.LogInventoryAction(player, "(HOUSE;" + (CurrentHouse == null ? DatabaseItem.HouseNumber : CurrentHouse.HouseNumber) + ")", eInventoryActionType.Other, item.Template, item.Count); return(true); } ChatUtil.SendSystemMessage(player, "You do not own this lot!"); return(false); }